[OOC] d20 Middle Earth-Eagle of the Star (Full )

Haldir
Silvan Elf Ranger 3; Medium-size Humanoid (Elf); HD (3d10+6); hp 21; Init +3 (+3 Dex); Spd Walk 30'; AC 17 (flatfooted 14, touch 13), Longbow +7 (1d8 20/x3) or Scimitar +4 (1d6+1 19-20/x2); SA: +2 racial bonuses on Listen checks, Perform (sing) checks, saves vs. enchantment spells, saves vs. fire or heat, saves vs. poison, Search checks, Spot checks, Wilderness Lore checks; Immune to magical or mundane disease, natural cold, fear effects caused by undead, sleep, scarring; movement is unimpeded by snow or wooded terrain; cannot be turned into undead; automatic Search check if within 5' of secret/concealed door, Farsight, Favored Enemy(Orc); AL-LG; Sv: Fort +3, Ref +4, Will +2; Str 12, Dex 17, Con 10, Int 12, Wis 13, Cha 12

Skills: Hide +13, Knowledge (Nature) +7, Listen +9, Move Silently +9, Perform (sing) +3, Search +3, Spot +9, Wilderness Lore +7

Feats: Ambidexterity, Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Martial Weapon Proficiency, Quick Draw, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting

Possessions: Cloak of Elvenkind, Rope (Silk/50 Ft.), signal horn, Rations/Lembas, Masterwork Longbow, Quiver and Arrows, Mithril Shirt (or equivalent), Masterwork Scimitar
 

log in or register to remove this ad

Greta 4 out of 6!. Now that vacation is winding down, I'll be lookign over the PCs closer, and hopefully we'll be able to get rolling soon.

Speaking of looking the Pcs over, shaff, I sent u an email... I made a typo :(
 



Ok we have 5 of 6 in. If possible we can begin Sunday/Monday.

By way of a status report we need:

Mirth to finalize his PC.
Shaff has to correct his elf. He has too many levels. Shaff is away for the weekend and should be back to make corrections by Sunday nite/ Monday.
Inez-like rangerjohn stated, Dunedain dont get lowlight vision, and they substitute the extra skills and feat of a human. EDIT: I have to ask IH, where you found or came up with the Grey Cloak? Its a nice concept and fits wonderfully but just wondering.

I'll take a last look at everything and hopefully (depending on when shaff gets back) well get rolling.

As an fyi, I will usually post in the evenings(around 7-8 pm central US) because of work schedule. This should give everyone ample time to post and RP with each other, since it seems most everyone is a day poster. With luck we can perhaps post daily, but Im more than flexible in that regard.
 
Last edited:

rangerjohn - my mistake which I will edit out. Do Dunedain get the other Half-Elf abilities, +1 senses, resist sleep/charm?

zug zug - I just priced the item from the DMG as a +4 skill item. Let me know if you want me to drop it.

Updated sheet attached.
 

Attachments


IH -thanks for the answer-I thought maybe I had missed a new magic item :) I rustled up a copy of the DMG- I had forgotten the price of skills bonuses. Nice item.

Im not rangerjohn, I believe Dunedain do get all the half elf racial abilities except low light vision plus the skill/feat advantage of regular DnD humans. Which makes sense since they are considered a higher "level" of men.
 

actually, im at home right now, i will be eating dinner here, so i will correct my character right now. I will post the corrections in a minute. I wont need to post the whole guy agains will i? since it will just be HP, skills, and 1 feat, which will be weapons focus that i take away, so i will fix attacks too.
 

Legolas
Male Elf
level 3 fighter

STR:16 [+3]
DEX: 20 [+5](+2 racial mod)
CON: 14 [+2](-2 racial mod)
INT: 14 [+2](+2 racial mod)
WIS: 14 [+2](+2 racial mod)
CHA: 12 [+1](+2 racial bonus)

HP: 21
AC: 20
FORT: +5
REF: +6
WILL: +3

Skills:
Climb +7
Jump +7
Listen +7
Spot +7
Wilderness Lore +4
Perform (sing) +5
Proffesion (sailor) +4

Feats:
point blank shot
rapid shot
precise shot

Special abilities:
+2 resist fire
+2 resist poison
immune to cold
immune to magical and mundane disease
Farsight
cannot be turned into undead
immune to fear from undead

Languages:
Sindarin
Quenya
Westron
Items:
Backpack
Bedroll
Flint and steel
2 daggers
MTY COMP LNGBW (+3)
2 potions of cat’s grace
2 potions of cure moderate
7 potions of cure light
7 days of trail rations
50’ of silk rope
Magical studded leather (+1)
2 full waterskins
whetstone
ring of protection (+1)
3 quivers of arrows (20 arrows each)
1 quiver of silvered arrows (20)
extra bowstrings

GP: 122
SP: 3
CP: 8

Attacks:
MTY COMP LNGBW (+3)
+6/+6
Damage: 1d8+8 each strike

COMP LNGBW
+6/+6
Damage: 1d8+5
 

ok, it should be done now... lemme know if i missed something else, or if u made another typo:p

Since i had to unlevel... i plan on re-rolling my HP next level... because i only rolled a 4 on my 3rd lvl roll. man im so cheesy:D
 

Remove ads

Top