OOC: D20 Modern Supers: The Orange County Eight (FULL)

What game should I run?

  • Homebrew fantasy (see [url]http://www.catan.8m.com[/url]).

    Votes: 6 17.1%
  • Oriental Adventures.

    Votes: 9 25.7%
  • Wheel of Time.

    Votes: 3 8.6%
  • D20 Modern Supers with 4CtF.

    Votes: 17 48.6%

when you say rpgnow died:
You mean you are running HeroMachine from the internet?

If so, you should always.... everybody... be running HeroMachine from local html files.
I could zip them up for you, if it's still not available from the website...

And KitanaVorr - if you're playing, I can see there's a in-team target for Jack of Heart's constant double entendres and advances (he's a swashbuckler with multiple psychDisads to roleplay, don't ya know? ;) )
 

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I still haven't edited my picture for easy viewing. My girlfriend promised to do it ... now I just have to pry her hands off of her new PS2 Controller.

I figure Bruce will have his real identity known, although I'm still trying to think of a Super-Hero name.

The Green Guardian came to me this morning, but I'm unsure if I made it up, or just subconsciously stole it.

Teleportation is a pretty expensive power, and I think you would have to at least be a Hero 5 if you took it without disadvantages.

I don't know if anyone caught this but Golems come from Hebrew lore (to the best of my recollection.) Dragon even did a small article on Rabbi Loew's (spelling?) Golem for its Epic Level Handbook.

Edit: I just looked at the Advanced Class Field Scientist. Really cool, and it works pretty well with Bruce. A few levels from now I will probably try to get into that class.
 
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Hooray, I've got it now! All :D here.

I meant that rpgnow.com went down as I was downloading 4CtF. It was completely gone to the point where when I tried to load the main site my browser forwarded me to a domain search that said the domain didn't exist!

Got a pretty timely response to my request for help though so my opinion of rpgnow has improved somewhat.

Now to digest my first Natural 20 product. Anyone want to point me in the direction of good ideas for my three concepts?

As to teleport, that was just one idea I thought of. Haven't decided any specific powers for that one except for heightened INT.
 

Caliber said:
I don't know if anyone caught this but Golems come from Hebrew lore (to the best of my recollection.) Dragon even did a small article on Rabbi Loew's (spelling?) Golem for its Epic Level Handbook.

True indeed, and that article was pretty cool. Golems are part of the Kaballah, the book of Jewish mysticism. Perhaps the Golem would have some magic as well... if I ever get to play him. ;)

BTW - I thought it was ironic that the two Epic constructs in that article were the Sphinx and the Golem.

"LET MY PEOPLE GO!!"

:D
 

Hehe. I didn't realize that it was the Sphinx and the Golem. Funny coincidence (or is it? ;) ).

I would suggest picking a maximum Hero level that you want to be, and then seeing what powers you can afford for the points you have. I didn't want to go over Hero 3, and that slightly limited my powers. But I'm happy with the result.
 

Well here's what I've got for The Supreme Intellect...not sure about him yet. I'm going to stat up the other two as well. Comments and suggestions are very welcome.


Supreme Intellect
=================
Smart 3 / Hero 2 / Field Scientist 1
Occupation: Academic (computer use, know(phys),

research)

STR 8 0
DEX 12 4
CON 10 2
INT 27 16 +1 4th level
WIS 12 4
CHA 14 6

Hit Dice: 3d6 + 2d4 + 1d8 + 0
HP: 26 (6+4+4+3+3+6+0)

BAB: +2 (1+1+0)
Melee: +1
Ranged: +3

Def: 21 (1+1+0+1+8)

AP: 40 (5+6+6+7+7+9)

Rep: +4 (1+0+0+3)
Wealth: 21

FORT: +2 (1+0+1+0)
REFL: +3 (1+0+1+1)
WILL: +6 (2+0+0+1+2+1)


Feats:
Iron Will - 1st
Educated (physical & life) - 1st
Simple Weapons - Smart 1
Gearhead - 3rd
Studious - Smart 2
Renown - 6th


Class Abilities:
Savant - Know (phys. sci.)
Exploit Weakness
Smart Defense


Skills:
Smart 102, max 7 ranks
F. Sci. 15, max 9 ranks

Computer Use int +20 / 9 +1+2
Craft(elec) int +14 / 6
Decipher Script int +19 / 9 +2
Investigate int +17 / 9
Know(behavior) int +14 / 6

Know(life sci) int +19 / 9 +2
Know(history) int +12 / 4
Know(physical) int +23 / 9 +1+3+2
Know(tech) int +14 / 6
Know(philosoph) int +12 / 4

Profession wis +5 / 4
Repair int +16 / 6 +2
Research int +20 / 9 +1+2
Search int +17 / 9
Sense Motive wis +5 / 8x

Speak/R/W - 10

Languages: (native +8int +10ranks)
English, Navaho, Greek, Cantonese, German, Hindi,

Japanese, French, Spanish, Russian

Super Powers:

Hero Points:16 total, 8 max per

Heightened Intelligence: +8 to INT
(base ranks 2, extra ranks 6, cost 8 HrP)

Keen Sight, Micro Vision: +2 spot
(base ranks 1, extra ranks 2, cost 3 HrP)

Enhanced Vision: Darkvision 60'
(base ranks 2, extra ranks 2, cost 4 HrP)

Heightened Will: +1 to WILL
(base ranks 1, cost 1 HrP)
 

Hrm, any chance I could use a construct base race instead of a power? It makes more sense that way, although I don't know how exactly to balance it. Construct instead of human, maybe - penalty to cha? Any ideas?
 

Sollir Furryfoot said:
Hrm, any chance I could use a construct base race instead of a power? It makes more sense that way, although I don't know how exactly to balance it. Construct instead of human, maybe - penalty to cha? Any ideas?

I'm flexible - if you can find rules for it, and point me in the right direction to review them, you can probably use them.

Did you check out the new pdf from Phil Reed I mentioned?
 

No, not yet, I just got a new comp and my internet just got re-hooked up to cable today, maybe tomorrow though. I did, however, read a review on it and there seems to be differing opinions on stuff there, not sure how it would integrate into D20 Modern...
 

Sollir Furryfoot said:
No, not yet, I just got a new comp and my internet just got re-hooked up to cable today, maybe tomorrow though. I did, however, read a review on it and there seems to be differing opinions on stuff there, not sure how it would integrate into D20 Modern...

This is true. Of course, it's only three measly dollars, so it's not a huge risk, either. :)
 

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