(OOC) Dangerous Legacy - Full + Alts


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Vendetta said:
Characters are looking great :D A few notes and hopefully some helpful tips.


Tonguez

You *could* go one step further… Oddly enough, right up the same river that Tev’El Rhoe sits on is a huge waterfall coming down the massive cliff like mountains. Up the river from the waterfall is an area called “The Glade” where a tribe of barbarians basically live. It could be that Erlik is from this area (Your feat and skill selection suit this perfectly) but when he showed signs of his psychic abilities, perhaps he ran away from home and came to Tev’El Rhoe… the odd thing about this, if you chose to go this route, is that there is a character in my novel who does exactly this (though, he is a barbarian as a class, no psychic powers.)

Lol! Ironically I had infact imagined a 'barbarian' background for Erlik and might yet multiclass to Barbarian later (mainly for the bonus speed:D) so hailing from the Glade makes perfect sense! ergo thats exactly what Erlik will do - andI promise that the writeup will be completed tonight

Korbin of Valenar
there are no horses in Enber

good to know this as I was considering giving Erlik a Horse and making his background feat mounted combat!- Oh well

Also Korbin as part of your background (ie your wandering around seeking revenge) do you think it possible that one trip took you to The Glade where you met and teamed up with the runaway Erlik who then joins you in your quest ending in Tev’El Rhoe.

Also good group - with lots of combat talent to boot! Should be an interesting game...
 

Tor L'tha
Yes, you have two feets (the ones you gave the descriptions for) Those are fine. I had just wondered why you had included the feats from the sample character in the PHB. Its all good now :D

Tonguez
Excellent. I'll give you more details about The Glade and how life fares there. If you wish to Email me at rahjr2k@hotmail.com I'll email you a chunk of text (probably some excerpts from my novel so I don't have to write it all up again) about it.

Tonguez and Korbin
Actually, it's unlikely that Korbin or anyone would go to the glade from Enber. It is exceptionally rare as climbing the sheer mountains up the waterfall some 100+ feet is just not something people in Enber do. (As well... most people in Enber don't believe there is a world outside of the mountain range that surrounds the valley)
BUT
It is very likely that good ole Erlik met up with Korbin just after climbing down into Enber.
 

Character for Ashy

I didn't add in history and such. You can do that when you have the time, later on, even after the adventure has started. I'm cool with that... give you a chance to develop this guy before putting anything in writing.

Name:
Race: Elf
Class: Cleric . . . Level: 1
Alignment: Neutral Good

STR: . .14 . . +2 (6 pts)
DEX: . 17 . . +3 (8 pts, +2 Elf)
CON: . 12 . . +1 (6 pts, -2 Elf)
INT: . . 10 . . +0 (2 pts)
WIS: . .15 . . +2 (8 pts)
CHA: . 13 . . +1 (5 pts)

HIT POINTS: 9

ARMOR CLASS: . 18 . . (+3 Dex) . . (+4 Armor) . . (+1 Shield)
ARCANE SPELL FAILURE: 35%
ARMOR CHECK PENALTY: -4
BAB: +0
Melee +3 Longsword (+0 BAB, +2 Str, +1 Weapon Focus) DMG 1d8+2 CRIT 19-20/x2
Ranged +3 Light Crossbow (+0 BAB, +3 Dex) DMG 1d8 CRIT 19-20/x2

SPEED: 30 feet
INITIATIVE: +3

SAVING THROWS
SAVE . . . Total . Base . Mod . .
Fortitude: . +3 . . . +2 . . . +1 . .
Reflex: . . . +3 . . . +0 . . . +3 . .
Will: . . . . . +4 . . . +2 . . . +2 . .

RACIAL ABILITIES
Immune to Magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects
Low-light vision
Free search check for secret doors within 5 feet

CLASS ABILITIES
Turn Undead
Domains
Good – You cast “Good” spells at +1 caster level.
War – Free Weapon Focus: Longsword

FEATS
Free – Divine Metamagic (Reach Spell) From Complete Divine, pg. 80. May spend 2 turn attemps to power a spell with the “Reach Spell” metamagic feat.
1st – Reach Spell From Complete Divine, pg. 84. Turns touch spell into a ray spell. Must succeed at a ranged touch attack. (+2 shift)
((Note to Ashy: These feats effectively give you a ranged touch heal spell. This will become much more effective with the "Extra Turning" (ie. more times per day) feat at level 3))

CLASS SKILLS
Concentration: +3 …(+2 Ranks)…(+1 Con)…
Craft: +0 …(+0 Ranks)…(+0 Int)…
Diplomacy: +3 …(+2 Ranks)…(+1 Cha)…
Heal: +4 …(+2 Ranks)…(+2 Wis)…
KS: Arcana: +0 …(+0 Ranks)…(+0 Int)…
KS: History: +0 …(+0 Ranks)…(+0 Int)…
KS: Religion: +2 …(+2 Ranks)…(+0 Int)…
KS: The Planes: +0 …(+0 Ranks)…(+0 Int)…
Profession: +2 …(+0 Ranks)…(+2 Wis)…
Spellcraft: +0 …(+0 Ranks)…(+0 Int)…

CROSS CLASS SKILLS
Listen: +4 …(+0 Ranks)…(+2 Wis)…(+2 Race)
Search: +2 …(+0 Ranks)…(+0 Int)…(+2 Race)
Spot: +4 …(+0 Ranks)…(+2 Wis)…(+2 Race)

LANGUAGES SPOKEN
Elven
Common

EQUIPMENT
Longsword (15 gp, 4 lbs)
Light Crossbow (35 gp, 4 lbs)
20 Bolts (2 gp, 2 lbs)
Chain Shirt (100 gp, 25 lbs)
Light Steel Shield (9 gp, 6 lbs)
Backpack (2 gp, 2 lbs)
Bedroll (1 sp, 5 lbs)
Candle x 5 (5 cp)
Chalk x 5 (5cp)
Ink x1 vial (8 gp)
Inkpen x2 (2sp)
Paper, 20 sheets (8 gp)
Belt Pouch (1 gp, .5 lbs)
Signet Ring (5 gp)
Waterskin (1 gp, 4 lbs)
Trail Rations x 4 (2 gp, 4 lbs)

Weight: 56.5 lbs (Light load, 58/116/175)
Cost: 190gp 2 sp

Money Remaining
Gold: 9
Silver: 8
Copper: 0

Description

Personality

History


PS: I didn't put this in the Rogue gallery. You'll need to do it so you can edit it :D
 
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The RP Thread - Dangerous Legacy



You'll start down the road for now, it follows the river to Lake Enber. Catching passage on a boat is very unlikely for a group this large, burdoned with provisions. In Enber, the ships are mostly fishing and are generally unwilling to take passengers. If a large and empty cargo ship is in port, it is possible to catch it to Enberton (if it is going that way). If not, you will have to follow the lake around to the northern shore to Enberton. The other thought is to cut straight across country. From Tev'El Rhoe, it is nearly a straight line to the town of Neefe at the north western shore, just a couple day trip from Enberton, which lay in the middle of the northern shore. This trip will be 2 or 3 days shorter (about one week) than following the lake. But if you catch a boat, you can make the trip in 2 days down the river to Lake Enber and the boat will have you to Enberton in hours.

Something your characters have to discuss as they head down the road away from Tev'El Rhoe.

As to RPing... your characters do know each other but have not formed deep friendships all the way around the party yet. You may, if you like, have a good friendship with a couple of others in the party, after all, it is a small town.


Jaeden, Gemble and Krueger are NPCs. Krueger is pulling the cart. In this world, dwarves can do this easier than most races can carry their backpacks and he will not tire nor want anyone to take his duty. (assuming he is healthy, that is. Dwarves are extremely hardy and can march 12 straight hours and think they had a lazy day.)

Good luck you all... the fate of Enber lay in your competent hands.
 
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Just some practical stuff. Dice rolls? Are you going to roll for us? I would prefer own dicerolling using the simple http://www.wizards.com/dnd/dice/dice.htm .
May be to late, and that would be ok. Can i change one of the extra skills for knowledge [local]? I thought about it but somehow forgot it . Hope you can make a exception.

Also ask fellow players to use the titel bar to write characters name, if diferent from username on En-World, makes it a bit easier to not remember the charcters acctions. :)
 

Yes! Putting names in the title section helps a lot, especially in the beginning. As far as dice rolling goes, I'd prefer if you could just roll 'em for me. I kinda like GM control over these things (fudge is good for stories, kids, even the great John Fourr agrees!). Even if you let players roll, I'd still like to have mine happily, nebulously, out of my control. Posting soon!

TZ
 

Out of curiosity, should I edit my background any Vendetta? As it stands I've made it to and from Enberton once already in the course of my life, and somehow managed to beat the king's messenger back to Tev'El Rhoe. I just used it as the "big city" because it was the only one mentioned.
 


Go ahead and edit backgrounds to fit the story ... or don't... I'm not overly concerned with it all other than to figure out who these characters are. Officially, it will have to all follow the story... but you don't have to hurt the ole noodle to make it all fit. Fill in the blanks as you can some time when you're bored waiting for someone to post. (Which, hopefully wont happen, but will, realistically) With the basics in, I can then work more of the character's history into the actual adventure down the line as well as provide you with "insider" information when it comes up.

Die rollers.
I have various ways that I do dice. I like to roll in combat because I like to get everyone's input for the round then do one big ole honking combat RP Like this (from my, now dead, Transformer game) For me, its just easier in combat to have all the dice sitting in front of me and rolling when I need a number instead of scrolling through player posts for their rolls.

Other times, I'll ask for die rolls, which means, you go ahead and roll the dice yourself and post your results. If you want to use the die roller, sure. (Heck, make up the roll in your head if you like, I don't care :D (Though, i'll become suspicious when you've gotten your 4th straight natural 20) I don't like to require people to go off site, though. I'll trust players to make the rolls in these situations. I won't ask for your bonus on something... if I need that for a roll, I just get it from the Rogue Gallery (So keep the characters updated when you get items and such that affect a bonus/skill/stat/etc)

It sounds like players like character names in the title bar... so lets go ahead and do this at least until the game really gets rolling. I personally don't really find it too needed because, when I read the post, its pretty obvious which character is acting :D

However, in combat, it would be good to post your character name with "HP: Current HP/ Max HP" and possibly any other temporary modifier. I'm usually pretty good at tracking it, but I do forget to write something down sometimes.

Hope everyone likes the RP post and is anxious to get started. Darn my luck that the forums will be going down in a couple hours and posts will be lost. PWEASE COME BACK AND PWAY WIF ME WHEN THE BOARDS ARE STABLE AGAIN :(
 

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