OOC Deus Ex Machina


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LogicsFate, is Track still a go? We need him in the Rogues' Gallery.

And Kaodi, does 3AC-42X have a callsign like the others? Or are you going to make me type that serial number every time? :p
 

COMBAT RULES

Generally, I like to be fast and loose with combat, keeping battlemat tactics out of it. You'll have to place your trust in me to determine things like cover, concealment, line of sight, distances, areas of effect, AoOs, etc. I can assure you, though, that I will never -- under any circumstance -- deliberately screw you over. If, for instance, you want to drop a fireball into a group of baddies and one of your pals happens to be within the radius, I'll let you know before you do it. Blatant stupidity, of course, will yield nasty consequences.

I also prefer not to use individual initiative. I will roll once for the group, using the highest initiative modifier among you. Then I roll once for the baddies, doing the same thing. When it is the PCs' turn, it becomes first come, first served. Just go ahead and tell me what you're going to do. I will respond to each PC's action with a separate post, or group some results together, depending on how many of you post your actions before I read them. I will wait a while for everyone to declare actions, but not too long. I'll move onward, assuming your PC is using Total Defense.

I've used this method in another Eberron game I've run on a different site, and it tends to keep things exciting. Use Invisible Castle for all rolls, and don't forget your store of Action Points!
 

I've just finished transferring your characters over to paper for my own use and I have just a few quick notes:

Erran: Don't forget to apply your ACP of -1 to the appropriate skills.

Voda: Your speed should be 30', not 20', unless I'm missing something. Your grapple should be +2, and the damage from your shortsword should be +2.

Mellubb: You need to apply your ACP of -2, as well.

Isida: Just fyi, you donkey is tethered with the other horses on the south end of the hill. As for Small Dog, feel free to roll for him during your action.
 


Voda Vosa said:
Why 20? I have a mithryl body, not an adamantine one. Mithryl is the lightest metal, so it doesn't provide ACP

You wrote 20' originally. I'm saying you can actually move 30'. As for mithral, check the Mithral Body feat description on page 57 of the Eberron Campaign Setting. It states explicitly that there is -2 on all skill checks in which armor penalties apply.
 


You can keep typing his number, hehehe...

While I certainly had thematic ideas for what his nickname might be, I had thought it best that I perhaps I let that develop over the course of the story.
 

Kaodi said:
You can keep typing his number, hehehe...

While I certainly had thematic ideas for what his nickname might be, I had thought it best that I perhaps I let that develop over the course of the story.

*shakes fist in futile anger* Curse you! :p

Redclaw -- you're totally right about the MW armor. I missed the fact it was MW.
 

Eryndur - Since LogicsFate is no longer with us, I had an inquiry. I have a gaming friend and fellow Eberron fan that I know IRL who has been tracking this thread. He has a great love of warforged and would adore to get into this game. Would you allow another player?
 

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