[ooc] dnd - the nameless [thread closed]

I would really like to play in the game of the Head of the Dog. Would we be rolling all those dice ourselves? The only thing is its not a good time for me to be starting a game, my wife being the full 9 months pregnant at this point with our boy #3...
 

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Manzanita, Crongratulations. And thanks.

And yes, you would indeed be rolling those dice.

Brother Shatterstone, you should indeed be rolling them too. You know you want to. You've been the most prolific poster on this thread. :)

ot: player mostly eldar myself - regularly got my butt handed to me by my friend and his space marines. But then, I got it handed to me when we swapped forces as well :( Did better with the my harlaquins, and the epic eldar or chaos space marines armies.
 

doghead said:
Brother Shatterstone, you should indeed be rolling them too. You know you want to. You've been the most prolific poster on this thread. :)
That's sounds like my MO... ;) I have 9 games going already so I still need to pass. :)

doghead said:
ot: player mostly eldar myself - regularly got my butt handed to me by my friend and his space marines. But then, I got it handed to me when we swapped forces as well :( Did better with the my harlaquins, and the epic eldar or chaos space marines armies.
I have a huge army dark angels army to paint but I flat out don't have the room so I trying to resist the urge to add to it. :)
 


I'm way to inspired.

Oscar De Reign.
Human, 1st-Level Aristocrat (dishonored house)
Medium Humanoid (Human)
Hit Dice: 1d8 (8 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +0/–1
Attack: Rapier +2 melee (1d8) or Longbow +2 ranged (1d8)
Space/Reach: 5 ft./5 ft.
Special Attacks: None
Special Qualities: Human Traits
Saves: Fort +0, Ref +2, Will +1
Abilities: Str 9, Dex 15, Con 11, Int 15, Wis 8, Cha 16
Skills: Hide 0/+2, Listen 0/-1, Move Silently 0/+2, Ride 4/+6, Spot 0/–1, Search 0/+2, Speak language, Diplomacy 4/+7, Intimidate 4/+7, Knowledge Royalty 4/+6, Sense Motive 4/+7, Handle Animals 4/+7
Feats: Weapon finesse, Mounted Combat.
Alignment: Lawful Good

(Rolled 8/15/16/9/11/14 for stats. Came to 28 points so I added 2 points to the 14 to make it 15.)
(Rolled a 5 for aristocrat but a 3 to see if he was from a good house.)
Magic Item is an amulet of natural armor +1

Oscar was living the high life as a courtier until his Grandmother packed him off in the middle of the night and sent him to this backwater hamlet to live with his uncle Avonelle. After his uncle, Oscar is the only male left of his line having 2 younger sisters (Harmony and Clara), his uncle and his grandmother Lady Agatha the only family he has left. His mother and father died of the plague about 10 years ago. He is bold and stubborn and charming all at the same time. He unfortunately has a way of walking into trouble with out seeing the ogre directly in front of him. The same plague that took his parents has left Oscar a bit week but his grandmother always says that it’s not a concern. She says he takes after his Grandfather far too much to let a little physical weakness stop him.
Oscar’s main hobby is his dogs and horses. He trains them and sells them to trackers and for guard dogs and mounts.
He has a great fondness for Sassy his riding horse, which he is training as a warhorse. (Unfortunately Sassy has other plans for her life.)

Oscar’s Equipment.
Table: Weapons
Simple Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Dagger 2 gp 1d3 1d4 19–20/x2 10 ft. 1 lb. Piercing or slashing
Martial Weapons Cost Dmg (S) Dmg (M) Critical Range Increment Weight1 Type2
Rapier 20 gp 1d4 1d6 18–20/x2 — 2 lb. Piercing
Ranged Weapons
Longbow 75 gp 1d6 1d8 x3 100 ft. 3 lb. Piercing
Arrows (20) 1 gp — — — — 3 lb. —
Table: Armor and Shields
–— Speed —–
Armor Cost Armor/Shield Bonus Maximum Dex Bonus Armor Check Penalty Arcane Spell Failure Chance (30 ft.) (20 ft.) Weight1
Master WorkedStudded leather 175 gp +3 +5 0 15% 30 ft. 20 ft. 20 lb.

Table: Goods and Services
Adventuring Gear
Item Cost Weight
Backpack (empty) 2 gp 2 lb.1
Bedroll* 1 sp 5 lb.1
Blanket, winter* 5 sp 3 lb.1
Pouch, belt (2) (empty) 2 gp 1 lb.1
Rations, trail (per day) (5 days)* 2 g 5 sp 5 lb.1
Rope, silk (50 ft.)* 10 gp 5 lb.
Sack (empty)* 1 sp ½ lb.1
Signal whistle 8 sp —
Signet ring 5 gp —
Tent* 10 gp 20 lb.1
Waterskin 1 gp 4 lb.1
Whetstone* 2 cp 1 lb.
Special Substances and Items
Item Cost Weight
Sunrod (20) 15* 40 gp 20 lb.
Tindertwig (20) 20 gp —
Clothing
Item Cost Weight
Explorer’s outfit* 10 gp 8 lb.1
Noble’s outfit* 75 gp 10 lb.1
Mounts and Related Gear
Item Cost Weight
Horse
Horse, heavy N/A —
Saddle, Riding 10 gp 25 lb.
Saddlebags 4 gp 8 lb.
*= in saddle bags
 
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Oscar De Reign

Argent.

Nice. Looks all square. (unlike the character I was doodling up :( ) The amulet will come into play after the encounter with the knight. The high Diplomacy and Knowledge nobility suggested to me some time away from his family and closer to court. Perhaps in the house of a more powerful uncle/family friend or some such.

I'll wait 'n see how many aristocrats we get before working out exactly how you and your family fit into the picture. There will be one local lord, so aristocrat characters will probably be siblings, cousins or some such.

I'll post up a little detail on the principle town where you all live soon.
 


If you're looking for players, I would like to roll up a commoner, I think....very interesting game concept...takes me back to the days of Greyhawk and 0-level characters :)
 

I love PC dice rollers, James Buck (and the guy who made the 3.5 version), the 3.5 SRD and a very lax working environment :)

I will have background and maybe a sketch by tomorrow :)

Sadolath
Male Halfling
Adept level 1
Chaotic Neutral

Str 10 (+0)
Dex 18 (+4)
Con 12 (+1)
Int 12 (+1)
Wis 18 (+4)
Cha 15 (+2).

Hp 7
Init +4 (+4 Dex)
Spd 20 ft.
AC 15 (+4 Dex, +1 Size)

Attack:
+1 (+0 Base, +1 Size) melee
+6 (+0 Base, +4 Dex, +1 Size, +1 Sling) ranged

Fort +2 (+0 Base, +1 Con, +1 Racial)
Ref +5 (+0 Base, +4 Dex, +1 Racial)
Will +7 (+2 Base, +4 Wis, +1 Racial)
+2 Save Vs. Fear

Languages: Common, Sylvan, Halfling.

Skills:
Climb +2 (+2 Racial)
Concentration +3 (+2 Rank, +1 Con)
Handle Animal +3 (+1 Rank, +2 Cha)
Heal +6 (+2 Rank, +4 Wis)
Hide +8 (+4 Dex, +4 Size)
Jump +2 (+2 Racial)
Knowledge (Nature) +3 (+2 Rank, +1 Int)
Knowledge (Religion) +2 (+1 Rank, +1 Int)
Listen +6 (+4 Wis, +2 Racial)
Move Silently +6 (+4 Dex, +2 Racial)
Spellcraft +3 (+2 Rank, +1 Int)
Survival +6 (+2 Rank, +4 Wis)
Spot +4 (+4 Wis)

Feats:
Tracking

Spells Per Day:
3/2

0 Level:
create water, cure minor wounds, (* detect magic), ghost sound, guidance, (* light), mending, purify food and drink, read magic, (* touch of fatigue).

1st Level:
bless, burning hands, cause fear, command, comprehend languages, (* cure light wounds), detect chaos, detect evil, detect good, detect law, endure elements, obscuring mist, protection from chaos, protection from evil, protection from good, protection from law, (* sleep).

Gear:
Quarterstaff (sm) +1 to hit, 1d4(x2) dmg
Sling (sm) +6 to hit, 1d3(x2) dmg
Flint & Steel

Magic Item:
Goggles of Following (from Masters of the Wild, 2000gp, Gives +10 competance bonus to Survival for Tracking only)

Background:
When Sadoloth was but a child, his family was part of a travelling circus that had passed through the villages and towns of ________ on a yearly circuit, The circus, Janolann's Magnificent Spectacle (although in reality, not that magnificent) was well received in most of the villages they passed through. The circus was building a loyal following and finally began to make a good profit when tragedy struck. The circus caravan was ambushed whil passig through the forest of _________ and many lives were lost. Sadoloth, only six years old, was seperated from his family and became hopelessly lost the the forest. He wandered the woods for days and nearing death, he was approached by a kindly, old human who lived deep within the forest depths. The old human, Kelaquin, took the child in and began to teach him the ways of the woods. Ten years passed and again, tragedy struck. Kelaquin passed away from this plane, leaving a sixteen year old Sadoloth to fend for himself. Sadoloth has become lonely in the past two years, and has begun creeping towards civilization and the alien beauty that he sees in the carriages and knights that he spies from the roadside. He is ready to take on the world outside of his forest, he only waits for a good oppurtunity to show himself.
 
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