Velmont
First Post
Well, I was pretty lucky on my rolls, a bit too much maybe, but well, it's happen some times So, here my commoner, not so common:
Hewik Leafwing
Male Tallfellow Halfling Commoner 1
Neutral Good
Age:
Str 7 (-2)
Dex 13 (+1)
Con 12 (+1)
Int 17 (+3)
Wis 17 (+3)
Cha 17 (+3)
HD: 1d4 + 1
HP: 5
Fort +2 = 0 (base) + 1 (con) + 1 (racial)
Reflex +2 = 0 (base) + 1 (dex) + 1 (racial)
Will +4 = 0 (base) + 1 (wis) + 1 (racial)
Init +1 = 1 (dex)
AC: 12 = 10 + 0 (Armor) + 0 (Shield) + 1 (Dex) + 1 (size)
Base Attack Bonus +0
Quatterstaff, small: -1 1d4-2 x2
Skills:
Climb: 0 = 2 (rank) - 2 (Str)
Craft (Leatherworking): 5 = 2 (rank) + 3 (Int)
Jump: 0 = 2 (rank) - 2 (Str)
Handle Animal: 12 = 4 (rank) + 3 (Cha) + 5 (feats)
Listen: 7 = 2 (rank) + 3 (Wis) + 2 (racial)
Profession (Herdsman): 6 = 3 (rank) + 3 (Wis)
Search: 5 = 0 (rank) + 3 (Int) + 2 (racial)
Spot: 7 = 2 (rank) + 3 (Wis) + 2 (racial)
Ride: 4 = 1 (rank) + 1 (Dex) + 2 (feat)
Use Rope: 3 = 2 (rank) + 1 (Dex)
Languages:
Common, Halfling, Elven, Dwarven, Gnomish
Feats:
Animal Affinity
Dodge
Mobility
Skill Focus: Handle Animal
Race Feature:
+2 Dexterity, –2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Class Feature:
Quatterstaff proficiency
Equipement:
Quatterstaff, small
Peasant's Outfit
To come: Ring of Protection +1
Prince:
Dog
Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
Tricks: Come, Gather, Fetch, Heel, Stay. Track
*Gather: Gather all the animal of a herd in one area.
Background:
Hewik is an orphan who was taken cared by a human farmer family. As all his brothers were more stronger than him, he was rarely working with them. His father were giving him more easy task, like taking care of the animals, who doesn't need the same strength than in the field. Fastly, he find himself near the animals, and had some easyness to make himself understood by the animals. At the age of 13, his father gave him a dog for his anniversery. He took care of his dog pretty much, and he fastly taught him some tricks. That pretty impress his family. In the next year, his father gave him the responsability of the sheeps. With the help of Prince, his dog, he was able to do guard the sheeps by himself. After only one year, he was able to do all the things by himself, as the animals were giving him almost no difficulty. Today, he is 19 years old. He si still at the farm with his adoptive family, taking care of the sheeps, the two cows and the chickens. The day are hard, but he loves to be with his animals, Prince the most. Once per week, his mother give him some help, so he may take a day off, but most of the time, he prefers to continu to work, and pass a god day of work with his mother.
Hewik Leafwing
Male Tallfellow Halfling Commoner 1
Neutral Good
Age:
Str 7 (-2)
Dex 13 (+1)
Con 12 (+1)
Int 17 (+3)
Wis 17 (+3)
Cha 17 (+3)
HD: 1d4 + 1
HP: 5
Fort +2 = 0 (base) + 1 (con) + 1 (racial)
Reflex +2 = 0 (base) + 1 (dex) + 1 (racial)
Will +4 = 0 (base) + 1 (wis) + 1 (racial)
Init +1 = 1 (dex)
AC: 12 = 10 + 0 (Armor) + 0 (Shield) + 1 (Dex) + 1 (size)
Base Attack Bonus +0
Quatterstaff, small: -1 1d4-2 x2
Skills:
Climb: 0 = 2 (rank) - 2 (Str)
Craft (Leatherworking): 5 = 2 (rank) + 3 (Int)
Jump: 0 = 2 (rank) - 2 (Str)
Handle Animal: 12 = 4 (rank) + 3 (Cha) + 5 (feats)
Listen: 7 = 2 (rank) + 3 (Wis) + 2 (racial)
Profession (Herdsman): 6 = 3 (rank) + 3 (Wis)
Search: 5 = 0 (rank) + 3 (Int) + 2 (racial)
Spot: 7 = 2 (rank) + 3 (Wis) + 2 (racial)
Ride: 4 = 1 (rank) + 1 (Dex) + 2 (feat)
Use Rope: 3 = 2 (rank) + 1 (Dex)
Languages:
Common, Halfling, Elven, Dwarven, Gnomish
Feats:
Animal Affinity
Dodge
Mobility
Skill Focus: Handle Animal
Race Feature:
+2 Dexterity, –2 Strength.
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
Halfling base land speed is 20 feet.
+1 racial bonus on all saving throws.
+2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Search, Spot, and Listen checks. Like an elf, a tallfellow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing.
Class Feature:
Quatterstaff proficiency
Equipement:
Quatterstaff, small
Peasant's Outfit
To come: Ring of Protection +1
Prince:
Dog
Small Animal
Hit Dice: 1d8+2 (6 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/–3
Attack: Bite +2 melee (1d4+1)
Full Attack: Bite +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +7, Listen +5, Spot +5, Survival +1*
Feats: Alertness, Track
Tricks: Come, Gather, Fetch, Heel, Stay. Track
*Gather: Gather all the animal of a herd in one area.
Background:
Hewik is an orphan who was taken cared by a human farmer family. As all his brothers were more stronger than him, he was rarely working with them. His father were giving him more easy task, like taking care of the animals, who doesn't need the same strength than in the field. Fastly, he find himself near the animals, and had some easyness to make himself understood by the animals. At the age of 13, his father gave him a dog for his anniversery. He took care of his dog pretty much, and he fastly taught him some tricks. That pretty impress his family. In the next year, his father gave him the responsability of the sheeps. With the help of Prince, his dog, he was able to do guard the sheeps by himself. After only one year, he was able to do all the things by himself, as the animals were giving him almost no difficulty. Today, he is 19 years old. He si still at the farm with his adoptive family, taking care of the sheeps, the two cows and the chickens. The day are hard, but he loves to be with his animals, Prince the most. Once per week, his mother give him some help, so he may take a day off, but most of the time, he prefers to continu to work, and pass a god day of work with his mother.
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