doghead said:ooc - dogville
WB. Not sure how to handle Kaddok's wolf. Appart from a couple of minutes a day, the cleric doesn't have any control over it. Or am I missing something?
The bolas seem fine. Interesting actually.
doghead
aka thotd
1st Summon Companion (Su): As a standard action, you can
summon one animal to aid you as per summon nature's ally I.
The creature remains until you dismiss it and you can never
have more than one such creature in your service at one time.
Once the creature dies or is dismissed, you must wait 1 hour
before summoning another. At 6th level, and every four levels
thereafter, you may summon a more powerful companion,
increasing the summon nature's ally spell by 1 (II at 6th level, III
at 10th, IV at 14th, and V at 18th).
This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
doghead said:ooc - dogville
WD - using it as a combat summoning creature largely sorts the problem. I had the feeling that you wanted it as a persistent companion, and so wanted to find a way to make that work. On Speak with Animals, I read once per day per two levels as meaning Kaddok could use it once as he is level 2.
...
doghead
aka thotd
I meant "when" = "later". Sorry.Perhaps a little spying, when I can use the speak ability twice a day (first giving orders, second time get the report).
Constitution: Maximum hit points for 1st level plus your
Constitution score and any other bonuses.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.