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[OOC] Dragonlance Classics

K, I'm working on Tass now... I didn't even notice that I hadn't cut+pasted the example writing, I thought I had.. I'll go fix that up right now.

Hmm.. Just gotta decide which game to take the post from, now.. ;)
 

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My take on Goldmoon. What do you all think?


Goldmoon
Human Cleric 5, Lawful Good

STR 12 (+1)
DEX 14 (+2)
CON 12 (+1)
INT 11
WIS 18 (+4) (including 4th level bonus stat point)
CHA 16 (+3)


Combat Stats:
Base Attack Bonus: +3
Melee: +4 [+3 BAB, +1 STR]
Ranged: +5 [+3 BAB, +2 DEX]
Hit Points: 45 [8 + 8 + 8 + 8 + 8 (levels) + 5 (CON)]
Armor Class: 14 [10 + 2 (DEX) + 2 (Leather Armor)]
Initiative: +6 [+2 DEX, +4 Improved Initiative]
Movement Rate: 30 feet

Attacks per round:
Blue Crystal Staff (+6 to hit, 1d6+3 dmg)
or Sling (+5 to hit, 1d4 dmg)
or Dagger (+4 to hit (melee) +5 to hit (thrown), 1d4+1 dmg)

Weapons and Armor:
Armor: Leather armor (+2 AC)
Weapons: Blue Crystal Staff (1d6+2 dmg, Crit x2)
Sling (1d4 dmg, Crit x2, Rng 50 ft)
Dagger (1d4 dmg, Crit 19-20/x2, Rng 10 ft)


Saving Throws:
Fort: +5 [+4 base, +1 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +8 [+4 base, +4 WIS]


Feats:
Light Armor Proficiency (Free for Cleric)
Medium Armor Proficiency (Free for Cleric)
Heavy Armor Proficiency (Free for Cleric)
Shield Proficiency (Free for Cleric)
Simple Weapons Proficiency (Free for Cleric)
Alertness (1st level feat)
Endurance (bonus human feat)
Improved Initiative (3rd level feat)


Skills:
Concentration +9 (8 ranks, +1 CON)
Diplomacy +11 (8 ranks, +3 CHA)
Heal +12 (8 ranks, +4 WIS)
Knowledge (Religion) +8 (8 ranks)
Wilderness Lore +8 (4 ranks (cc), +4 WIS)


Languages:
Common, Plainsman.


Special Abilities:
Bonus feat at 1st level.
+1 Skill Point per level.
Favored Class: Any.
Turn Undead 6/day.


Spells:
Spells per day: 5/4+1/3+1/2+1
DCs: 14/15/16/17
Domains: Good, Healing.


Equipment:
Wearing/Carrying:
- Cold weather clothing
- Blue Crystal Staff
- Dagger
- Sling
- 20 sling bullets

Total Weight Carried: 15 lb
Load: Light


Current XP:
Current: 10,000
Next Level: 15,000
 
Last edited:

Jarval,

Gru said that hit points are at the maximum and the stat point buy is at 40 points. Some minor edits ('Goodmoon'/ Goldmoon, 'Planesman'/ Plainsman) otherwise looks good. The extra stat points will help.

I would think that Healing would be one of her domains, but I have no idea what the other would be - Protection?

Keia
 



Thanks for catching those errors Keia. I've corrected them and upped the point buy to 40. As far as domains go, I've gone with Good and Healing, although I'm still debating whether or not Protection would be more appropriate.

ErichDragon, the Blue Crystal Staff does have more properties than I've listed, but my sources (the 15th anniversary release of the DL adventure modules and the Dragonlance boxed setting) don't match on it's powers. I'd be really grateful of any suggestions on this.

IIRC, Mishikal is Paladine's daughter, although I'm far from certain on this one.
 

Jarval,

Gru gave me the powers of the Staff of Magius - I'm sure he'll do the same with the Blue Crystal Staff. If I remember right, that's one nice staff.

Protection, I think, makes more sense that Good, but we'll see what Gru says.

Keia
 


Keia said:
Gru,
Are we using any of the Dragonlance specific feats from anywhere (particularly at the dragonlance nexus). The one I saw that interested me was the wizard feat that shows you've passed the test. (the High Sorcery Feat by Cam Banks posted here http://www.dl3e.com/rules/display.asp?id=11087 . Let me know what you think.

Keia

The feat sounds acceptable to me. Interesting that they kept evocation and conjuration for all three orders. For other Dragonlance feats/prestige classes please check with me.

I'll also be using the from language rules from the Nexus.
 

Jarval said:
Thanks for catching those errors Keia. I've corrected them and upped the point buy to 40. As far as domains go, I've gone with Good and Healing, although I'm still debating whether or not Protection would be more appropriate.

ErichDragon, the Blue Crystal Staff does have more properties than I've listed, but my sources (the 15th anniversary release of the DL adventure modules and the Dragonlance boxed setting) don't match on it's powers. I'd be really grateful of any suggestions on this.

IIRC, Mishikal is Paladine's daughter, although I'm far from certain on this one.

I would lean towards Protection, but I'll allow Good.

Mishakal is Paladine's consort and mother of Habbakuk, Kiri-Jolith and Solinari.

Regarding the Blue Crystal Staff, I'd like to do something different. Goldmoon is unaware of the abilities of the staff until after she discovers the true gods. She is guided by her intuition until then.

For lesser abilities I'm going to say it gives Goldmoon the ability to cast spells as a cleric of her level. She will not need to prepare them, but the spells that can be cast are limited (those which are related to healing and protection). If you have questions about a spell, feel free to ask in the OOC thread. The staff also has a +2 magical attack bonus.

The staff's other abilities will remain mysterious and in my control.
 

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