OOC: Endur's Return to the Temple of Elemental Evil


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It's probably better to keep the talk here in general. Having all sorts of posts and replies between the character sheets could make it a little less easy to find what you need. I mean, you need the thread the most as DM to look at the character sheets. ;)

Bye
Thanee
 

Heavy Shield: 7gp

Leather Armor: 25gp

Spending the entirety of your meager allotment of 2sp/lvl on cross-class skills because the Fighter class skill list is pathetically narrow: Priceless.

There are some things GP's can't buy. For everything else there's FighterCard.

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It's just sad when I'm pondering starting as Expert and then multiclassing to Ftr.

Oh, wait, if I start w/ Rogue instead...
 
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Yes, I agree. Keeping talk in the OOC thread is better than the RG thread. I plan on changing my comments post in the Rogues Gallery thread into a NPC stats post.

Thanee said:
It's probably better to keep the talk here in general. Having all sorts of posts and replies between the character sheets could make it a little less easy to find what you need. I mean, you need the thread the most as DM to look at the character sheets. ;)

Bye
Thanee
 

Try playing a Dwarf Paladin/Dwarven Defender with 1 skill point per level sometime. And craft isn't useless, it can get you a job. :)

Pyrex said:
Spending the entirety of your meager allotment of 2sp/lvl on cross-class skills because the Fighter class skill list is pathetically narrow: Priceless.

By the way, the WOTC Races of Stone book has a cool rule for Dwarven Fighters. Its called substitution levels. At First, Second, and Eighth level, your dwarf gets a d12 for hit points instead of a d10. And instead of picking a fighter bonus feat for those three levels, you get special dwarven bonus feat equivalent.

1st level: Axe Focus: +1 to hit with all axes. Counts as weapon focus for qualifying for follow on feats (weapon specialization, etc.). Does NOT stack with weapon focus. Essentially you have the equivalent of Weapon Focus with every axe-related weapon.

2nd level: Racial Foes: +2 damage vs. orcs, goblinoids, and giants.

8th level: Heavy Armor Expertise: +1 bonus to AC while wearing heavy armor.

The rest of your levels and benefits are the same as normal for the fighter class.

Pretty cool rule.
 

Yep, those substitutions make some combinations a little more unique. :)

And you never have enough skill points... even as a ranger or rogue. ;)

Bye
Thanee
 

That is pretty nifty. Definately have to consider that.

I'm still waffling between starting as Rog1 or Ftr1.

1 point of BAB, half a bonus feat & 4hp seems a pretty good trade for 30 more skill ranks...

(it's only 24 skill points but given that my Ftr build is investing 12 points into 6 ranks of CC skills...)

Only problem with Rog is it makes a really bad Ftr at level 1... :p
 

Its actually 6 hit points at first level (since you get a d12 instead of a d10), but far more importantly, that +1 of BAB comes in very handy. BAB impacts when you get extra attacks, when you qualify for various feats, and, of course, every attack roll you make.

Pyrex said:
1 point of BAB, half a bonus feat & 4hp seems a pretty good trade for 30 more skill ranks...
 

Dalamar--

Let's say your Parents live in the Duchy of Urnst in the town of Seltaren. Make up whatever name you want for them. Let's assume they sent your character to school in the City of Greyhawk, you were kicked out for stealing magic, and you chose not to go home and you left Greyhawk and are now in Hommlet.
 

Well, it's only 6hp if I take the substitution level as my splat-rule. :)

The BAB is definately valueable, as is starting with the assorted proficiencies at first instead of waiting until 2nd.

However, 30 skill ranks goes a long way toward producing a competent well-rounded character.
 

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