OOC: Endur's Return to the Temple of Elemental Evil

Paladin is essentially a Prestige class. There is no powerup for adding a PRC, unless you pick something very broken like Fist of Raziel. I'd personally recommend sticking with pure Paladin, unless you have flavor reasons for going in another direction. I picked Dwarven Defender to go along with Paladin for my primary PC (chr 12 dwarf paladin), but it was more of a flavor choice, not a power up. Knight of the Chalice and Cavalier are both interesting, but I would only go with them if you like the flavor.

Glorious weapons is useful if your party fights lots of demons and devils.

Ancestral Relic (Book of Exalted Deeds) might fit Craven.

True Believer (Complete Divine) is also interesting, albeit somewhat long range.
 

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Status
Kerwyn (-11, conscious)
Craven (-19) carrying Cure Moderate potion
Belaver (-7)
Toriah (-4)
Raner (-17) carrying cure Moderate Potion

Reptile Cultist (-34, stable, unconscious)

Those numbers look suspiciously like those from before resting... ;)

Belaver seems to be the only one with decent Heal skill. He should be able to double the healing rate for everyone else, unless there is nothing to use as bandages and such (robes and cloaks? They would need to be cleaned first, of course).

Bye
Thanee
 

I thought you were holing up for long enough to recover spells. Resting and recovering wounds would require even longer (since time spent on watch, fighting, casting spells, etc. does not count).

With regards to long term care ...

"You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands."

Sadly, you are short on extra bandages, salves, and other supplies. No one expected you would suffer wounds and injuries in your foray into the Moathouse and no attempt was made to stock up on extra salves before leaving on your trip.

Even the cultists seemed to be woefully unprepared for the hazards of such an expedition (or maybe they didn't care).
 

Okay, I thought we could maybe improvise them, but then we will just have to stock up when we are back in Homlett. :)

As for healing wounds, doesn't it take (only) 8h of rest to get 1 hp/lvl back?

We most certainly have rested that long, since that's what the arcane spellcasters need, too. :)

Bye
Thanee
 

It looks like 3.5 changed another rule.

If you get 8 hours of rest with no monsters, you get 1 hp/level back. 24 hours of rest with no monsters gives you 2 hp/level back. I edited my earlier post to give everyone 1 hp/level of healing.

Question: Is Belaver or anyone else tending to the horribly wounded reptile to make sure he survives?
 
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