However, you may use Traps and Treachery's rules if you give me a full breakdown of your process.
Er, not so much, since I don't have that book. What I had in mind wouldn't really require you to have the book anyway, just to decide if the gp cost and craft DC it comes up with is okay. You can arbitrarily fiddle with either if you like. Otherwise I guess I'll just have to forget about it, since the ELH web enhancement ones aren't really worth the effort.
It's not a Con penalty for the half-fey stuff. It's a Con penalty, not getting a +2 Wis, and not getting good-rated flight at double my speed. Like I said, that's too weak for +2 LA, but probably too much still for +1. This seemed like the natural way to make up the difference, and the extras didn't seem like too much in the context of the other stuff.
Also, I was kinda expecting some haggling over the half-fey. Start high, y'know.
I never said it was impossible to get a good AC, I said it was proving difficult, which it is. Part of the problem is that the standard varies wildly depending on what I use to compare. I'd need a 70-72 (with fighting defensively, haste, and expertise, not base) to even feel like standing near the elephant for a round, for instance, but that's unhittable by the druid and not even a passing fancy for the druid's cohort.
However, I
need to get into melee range to do anything useful. My spells just aren't going to cut the mustard at this level, even if they cut the spell resistance, which I doubt very much. My death attack DC also refuses to go above 35 or so, even with some other stuff that you won't let me use. It would apparently take a lot more flexibility to make this work than is feasible, so I'm going to have to nix this character. There's just no way I'll be able to contribute at a level I'm comfortable with.
I'll see if I can come up with something else, then. Otherwise, you have a pile of alternates to pick from.

*ponders*
EDIT: No problem. In fairness, though, I either don't own or can't use most of those books (not getting a lot of mileage out of the MMIII, for one). And I tend to prefer out-of-the-way concepts, so I need a pretty wide selection to cover everything. Just the way it is, I guess. And the ELH doesn't help either; it goes out of its way to discourage anything other than the usual base classes, with some rare exceptions.
EDIT EDIT: The duelist question was not another character concept. It was an alternate way to get some more AC, via a cheesier and more powerful route than the feat I listed.
