EDIT: Gah. I'm a naughty boy. I was hoping everyone would leave it to you after I said I would, but then they got me started again... No self-control... Anyway, the main thing is that I wanted to correct Wrahn's assumption that I'm somehow trying to "beat" the other players. Feel free to not read the following if the annoyance isn't worth my additional arguments.
I'm not "playing against you," I'm realizing that blindwhatever is (should be) much more ubiquitous than I thought, just like armor of heavy fortification is unrealistically common due to the exigencies of epic play. As I've said before, I've never even made a character to play this high, much less done it before. I really and honestly don't know what they look like, or what the tricks they use are. I'm just trying to pick these things up quickly, before we get too far along, and I assume that NPCs are going to be at least as smart as we are (a reasonable assumption, I think). It will be much less of a pain for everyone involved if I do it now, among friends, than if I try something in a dangerous situation and have it fail catastrophically. You are my models. If I honestly expected your abilities to have nothing whatever to do with the abilities of our adversaries, it would be a different case. That seems like a poor assumption to me, but I suppose I could be wrong. Is that what you're telling me to expect?
Being good at stealth is good, being completely undetectable is bad.
Right. And I think that being unable to get around a 3rd-level spell effect with a fourth-level spell, a second-level spell, 64 ranks in the appropriate skills, a boosting item, a high score in the requisite ability, additional ranks from a feat, the advantages of surprise and preparedness, extensive knowledge of the sneakee, access to the two most stealth/deception-oriented spell lists in the game, and the proposed addition of another 3rd-level spell makes me bad at stealth. Particularly when having a 3rd-level spell effect around constantly is such a trivial matter at this level. If he had spent something akin to the amount of effort that I've spent on it, then yes, it would be wrong for me to be able to sneak around him effortlessly. As it is, that should be the normal state of affairs, just like losing to Rahveon in melee should be the normal state of affairs (and is), and losing to Pilmer in spellcasting should be the normal state of affairs (and is). Stealth is a major part of what I do. It
should be darn-near infallible against people that throw a cheap item at the problem and call it a day.
I think there is a very specific reason for that and would not suggest a spell which countered it as a blanket effect.
Really? Care to name that reason? As I read it, being completely detection-proof by someone is a Will save, and being undetectable by a given faculty that any number of creatures could possess is not, as seen in
invisibility (sight),
pass without trace (scent and tracking),
mind blank (any divination you care to name),
undetectable alignment (alignment detection), and
Nystul's magic aura (aura detection). All of these are analogous to what I have in mind; none allow saves (except against a target unwilling to be protected, of course).
As you can see, I'm basically tricked out for this sort of thing, spell-wise; I have all of the above spells save
mind blank (and I have some other spells that cover that function almost as well). Given the obvious track my "magical researches" (or what have you) have taken, it seems quite odd to have this gaping hole in my magical bag of tricks. Surely you would acknowledge that blindsight and its cousins are at least as common and worth worrying about as alignment detection?
[Re Spell Points: ] That really takes the one advantage I have as a Psion and removes it from my domain...
Ferrix - I'll change it back to slots if you would like. I prefer this way for ease of use, but I wouldn't want to infringe on your perceived advantages in the party, especially when you've gone out of your way to extend me the same courtesy.