[OOC] Ethend Game: The Hunt for Cantus [Recruiting]

RillianPA said:
I didn't realize taint was a superstition...I thought that it would be like OA, where everyone is aware of the protective properties of jade. Would the gnomes be any more likely to be aware of the realities or not? If you want me to remove the rods, its no problem, or I can invent a reason for him to have them.

No, it's very much unlike OA. Gnomes would have even less awareness of the taint as they are relatively new to the world. Those who know the most about it are the elves, and they generally keep that to themselves. Please remove the rods.
 

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Ferrix said:
Everyone has till Friday night to finish their character, I will review them over the weekend and then post choice on Saturday or Sunday.
Ah, how much does my own character need for an individual background and such? I can wing the other two fairly quickly I think, though I would really like to be able to rewrite the personality and background when I’m not traveling about 8 hours a day. (I will be home on Saturday.)
 


Hey again. I've got a weird work schedule, so that I cannot post on Sunday-Mondays. Hope my character's still being considered for play. If so, I'd go for a war dog as a mount, and other than the boots of striding and leaping and pretty typical magic equipment for a paladin (weapon/armor/shield (whatever)), I have no special requests for magic items. If my guy is chosen, I'll trust that if Ferrix has special plans in mind, he'll give me what I need to survive.
 

For description and personality, figure a paragraph. For background, at least two. Also, plot hooks in the background are always appreciated ;)

Deadline is drawing near, get your characters in and completed.
 

BS, if you want to give me a bit of an outline in an e-mail, I can probably flesh it out for you, and you can tweek it latter, if that's acceptable to you. I understand you're moving, and I'm sure Ferrix will be flexable and keep that in mind :)
 

Bront said:
BS, if you want to give me a bit of an outline in an e-mail, I can probably flesh it out for you, and you can tweek it latter, if that's acceptable to you.

Please do. :) This is what I have so far: (Its hard to separate background and personality, or at least it is for me.)

[sblock]
Norna Fjorin
Human (Fyndorn) Scout 7

Age: 17
Gender: Female
Height: 5’8”
Weight: 129
Eyes: Ice Blue
Hair: Flaxen Blonde
Skin: Pale

STR: 11 [+0] (3 points)
DEX: 15 [+2] (6 points, +1 4th lvl)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)


Wound Points: 14
Vitality Dice: 7d8 + 14
VP: 58
Armor Class: 18 (10 base +2 Dex +4 Class +2 Armor) [+2 Skirmish Bonus when Norna Moves 10 feet.]
Class Defense Bonus: +4
Damage Resistance: 2/Armor
Initiative: +5 [Quick Reconnoiter]
BAB: +5
- Melee: +5
- Ranged: +7

Speed: 40’

FORT: +5 (2 Base +2 Con, +1 Battle Fortitude)
REF: +7 (5 Base +2 Dex)
WILL: +4 (2 Base +2 Wis)

Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian, Ranger, or Scout
- Skirmish +2d6 (+2 AC)
- Tracking
- Battle Fortitude +1
- Uncanny Dodge
- Fast Movement 10 ft.
- Trackless Step
- Bonus Feat: Quick Reconnoiter
- Evasion
- Flawless Stride


Feats:
1st Level
- Dodge
Human Bonus
- Mobility
3rd level
- Point Blank Shot
Scout Bonus Feat (4th level)
- Quick Reconnoiter
6th Level
- Spring Attack
Scout Bonus Feat (8th level)
- Swift Tracker

9th level
- Shot on the Run


Skills:
Balance +4 (0 Ranks, +2 Dex, +2 Synergy Tumble)
Climb +5 (5 Ranks, +0 Str, +2 Synergy User Rope [Checks Involving Ropes])
Diplomacy +4 (0 Ranks, +2 Cha, +2 Synergy Bonus Sense Motive)
Escape Artist +12 (10 Ranks, +2 Dex, +2 Synergy User Rope [Checks Involving Ropes])
Hide +12 (10 Ranks, +2 Dex)
Jump +7 (5 Ranks, +0 Str, +2 Synergy Tumble)
Listen +11 (10 Ranks, +1 Wis)
Knowledge: Nature +7 (5 Ranks, +2 Int,)
Move Silently +12 (10 Ranks, +2 Dex)
Search +12 (10 Ranks, +2 Int)
Sense Motive +12 (10 Ranks, +2 Wis)
Spot +12 (10 Ranks, +2 Wis)
Survival +14 (10 Ranks, +2 Wis, +2 Racial Bonus, +2 Synergy Search [Following Tracks], +2 Synergy Knowledge: Nature [Natural Environments Only])
Tumble +14 (10 Ranks, +2 Dex, +2 Synergy Jump)
Use Rope +7 (5 Ranks, +2 Dex, +2 Synergy Escape Artist [On Bindings Only])

Italics not figured


Languages:
- Common
- Human (?)
- Bonus
- Bonus


Equipment:
Melee Weapons
-Hand Axe Weapon +6 (1d6+0, 18-20) Masterwork (306 gp, 2 lbs)
-Throwing Axe Weapon +6 (1d6+0, 20) Masterwork (308 gp, 2 lbs)

Ranged Weapons
-Throwing Axe Weapon +8 (1d6+0, 20) Masterwork (N/A gp, N/A lbs)
-Composite Shortbow Weapon +8 (1d6, 19-20, 70ft.) Masterwork (375 gp, 2 lbs)

Armor
-NameMithral Chain Shirt (+2 AC, DR 2/Armor, Max Dex 6, ACP -0) Description (1100 gp, 12.5 lb)

Miscellaneous Magical or Psionic Items
-Name (gp, lb)

Potions or Psionic Tattoos
-Type (gp)

Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)

Scrolls or Power Stones
-Type (gp)

Mundane equipment
-Adventurer’s Outfit (gp, 8 lb)
- Climber's Kit (80 gp, 5 lb)
- Everburning Torch (110 gp, 1 lb)
- Camouflage Kit (40 gp, 5 lb)
- Triple Weapon Capsule Retainer, On Throwing Axe (450 gp, nil lbs)
- 3 Quickflame Alchemical Weapon Capsules
- 3 Quickfrost Alchemical Weapon Capsules
- 3 Quickspark Alchemical Weapon Capsules

Weight Carried: 29.5 lb
Remain money: 6 gp


Description
With flawless pale skin, the fairest of fair hair, and eyes so blue they appear to have been plucked and stolen from a mountain stream Norna is without a doubt am attractive young woman and some of the men of her tribe would argue that she is the most beautiful female in the tribe but this is really all for naught.

Norna spends the majority of her time covered in grime, while her fair hair is dyed, in a multitude of natural colors, and her pale skin is painted, again in a multitude of natural colors, in an effort to camouflage herself in her favorite environment, her mountainous forested homeland. Like many of her tribesmen Norna’s lithe and firm body is adorn with numerous tribal tattoos.


Personality
With her easy grace, feisty attitude yet cold demeanor, Norna has always been a young woman of action instead of reaction. This behavior, along with her love of nature and the solitude that it brings with it, not to mention her gender as the womenfolk of her tribe do not hunt or call themselves warriors, has always left her as an outsider looking into her own tribe and only her father’s position as tribal chieftain, not to mention her uncanny woodsman skills, have allowed Norna to remain with her tribe and help her people through their day to day struggles. (Add her feelings about this)

This all changed with the return of her brother, Xxxx, whom was quickly labeled as “doom speaker” and was ostracized by his people and tribe but Norna followed out of fear and worry for her brother’s well-being.

Though passionate and loyal to her brother Norna isn’t at all sure what to make of her brother’s stories, his injuries, or his desires to unify all of the tribes as it goes against everything their people believe in but then again so does so many of Norna’s actions and beliefs.

Background[/sblock]
 

Brother Shatterstone said:
Please do. :) This is what I have so far: (Its hard to separate background and personality, or at least it is for me.)

[sblock]
Norna Fjorin
Human (Fyndorn) Scout 7

Age: 17
Gender: Female
Height: 5’8”
Weight: 129
Eyes: Ice Blue
Hair: Flaxen Blonde
Skin: Pale

STR: 11 [+0] (3 points)
DEX: 15 [+2] (6 points, +1 4th lvl)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)


Wound Points: 14
Vitality Dice: 7d8 + 14
VP: 58
Armor Class: 18 (10 base +2 Dex +4 Class +2 Armor) [+2 Skirmish Bonus when Norna Moves 10 feet.]
Class Defense Bonus: +4
Damage Resistance: 2/Armor
Initiative: +5 [Quick Reconnoiter]
BAB: +5
- Melee: +5
- Ranged: +7

Speed: 40’

FORT: +5 (2 Base +2 Con, +1 Battle Fortitude)
REF: +7 (5 Base +2 Dex)
WILL: +4 (2 Base +2 Wis)

Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian, Ranger, or Scout
- Skirmish +2d6 (+2 AC)
- Tracking
- Battle Fortitude +1
- Uncanny Dodge
- Fast Movement 10 ft.
- Trackless Step
- Bonus Feat: Quick Reconnoiter
- Evasion
- Flawless Stride


Feats:
1st Level
- Dodge
Human Bonus
- Mobility
3rd level
- Point Blank Shot
Scout Bonus Feat (4th level)
- Quick Reconnoiter
6th Level
- Spring Attack
Scout Bonus Feat (8th level)
- Swift Tracker

9th level
- Shot on the Run


Skills:
Balance +4 (0 Ranks, +2 Dex, +2 Synergy Tumble)
Climb +5 (5 Ranks, +0 Str, +2 Synergy User Rope [Checks Involving Ropes])
Diplomacy +4 (0 Ranks, +2 Cha, +2 Synergy Bonus Sense Motive)
Escape Artist +12 (10 Ranks, +2 Dex, +2 Synergy User Rope [Checks Involving Ropes])
Hide +12 (10 Ranks, +2 Dex)
Jump +7 (5 Ranks, +0 Str, +2 Synergy Tumble)
Listen +11 (10 Ranks, +1 Wis)
Knowledge: Nature +7 (5 Ranks, +2 Int,)
Move Silently +12 (10 Ranks, +2 Dex)
Search +12 (10 Ranks, +2 Int)
Sense Motive +12 (10 Ranks, +2 Wis)
Spot +12 (10 Ranks, +2 Wis)
Survival +14 (10 Ranks, +2 Wis, +2 Racial Bonus, +2 Synergy Search [Following Tracks], +2 Synergy Knowledge: Nature [Natural Environments Only])
Tumble +14 (10 Ranks, +2 Dex, +2 Synergy Jump)
Use Rope +7 (5 Ranks, +2 Dex, +2 Synergy Escape Artist [On Bindings Only])

Italics not figured


Languages:
- Common
- Human (?)
- Bonus
- Bonus


Equipment:
Melee Weapons
-Hand Axe Weapon +6 (1d6+0, 18-20) Masterwork (306 gp, 2 lbs)
-Throwing Axe Weapon +6 (1d6+0, 20) Masterwork (308 gp, 2 lbs)

Ranged Weapons
-Throwing Axe Weapon +8 (1d6+0, 20) Masterwork (N/A gp, N/A lbs)
-Composite Shortbow Weapon +8 (1d6, 19-20, 70ft.) Masterwork (375 gp, 2 lbs)

Armor
-NameMithral Chain Shirt (+2 AC, DR 2/Armor, Max Dex 6, ACP -0) Description (1100 gp, 12.5 lb)

Miscellaneous Magical or Psionic Items
-Name (gp, lb)

Potions or Psionic Tattoos
-Type (gp)

Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)

Scrolls or Power Stones
-Type (gp)

Mundane equipment
-Adventurer’s Outfit (gp, 8 lb)
- Climber's Kit (80 gp, 5 lb)
- Everburning Torch (110 gp, 1 lb)
- Camouflage Kit (40 gp, 5 lb)
- Triple Weapon Capsule Retainer, On Throwing Axe (450 gp, nil lbs)
- 3 Quickflame Alchemical Weapon Capsules
- 3 Quickfrost Alchemical Weapon Capsules
- 3 Quickspark Alchemical Weapon Capsules

Weight Carried: 29.5 lb
Remain money: 6 gp


Description
With flawless pale skin, the fairest of fair hair, and eyes so blue they appear to have been plucked and stolen from a mountain stream Norna is without a doubt am attractive young woman and some of the men of her tribe would argue that she is the most beautiful female in the tribe but this is really all for naught.

Norna spends the majority of her time covered in grime, while her fair hair is dyed, in a multitude of natural colors, and her pale skin is painted, again in a multitude of natural colors, in an effort to camouflage herself in her favorite environment, her mountainous forested homeland. Like many of her tribesmen Norna’s lithe and firm body is adorn with numerous tribal tattoos.


Personality
With her easy grace, feisty attitude yet cold demeanor, Norna has always been a young woman of action instead of reaction. This behavior, along with her love of nature and the solitude that it brings with it, not to mention her gender as the womenfolk of her tribe do not hunt or call themselves warriors, has always left her as an outsider looking into her own tribe and only her father’s position as tribal chieftain, not to mention her uncanny woodsman skills, have allowed Norna to remain with her tribe and help her people through their day to day struggles. (Add her feelings about this)

This all changed with the return of her brother, Xxxx, whom was quickly labeled as “doom speaker” and was ostracized by his people and tribe but Norna followed out of fear and worry for her brother’s well-being.

Though passionate and loyal to her brother Norna isn’t at all sure what to make of her brother’s stories, his injuries, or his desires to unify all of the tribes as it goes against everything their people believe in but then again so does so many of Norna’s actions and beliefs.

Background[/sblock]
I'll do what I can tonight (I'm home but up all night), and e-mail you. Want it in word or text format?
 

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