Bront
The man with the probe
Here she is with the background. Quote her if you want to grab her code.
[sblock]
Norna Fjorin
Human (Fyndorn) Scout 7
Age: 17
Gender: Female
Height: 5’8”
Weight: 129
Eyes: Ice Blue
Hair: Flaxen Blonde
Skin: Pale
STR: 11 [+0] (3 points)
DEX: 15 [+2] (6 points, +1 4th lvl)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)
Wound Points: 14
Vitality Dice: 7d8 + 14
VP: 58
Armor Class: 18 (10 base +2 Dex +4 Class +2 Armor) [+2 Skirmish Bonus when Norna Moves 10 feet.]
Class Defense Bonus: +4
Damage Resistance: 2/Armor
Initiative: +5 [Quick Reconnoiter]
BAB: +5
- Melee: +5
- Ranged: +7
Speed: 40’
FORT: +5 (2 Base +2 Con, +1 Battle Fortitude)
REF: +7 (5 Base +2 Dex)
WILL: +4 (2 Base +2 Wis)
Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian, Ranger, or Scout
- Skirmish +2d6 (+2 AC)
- Tracking
- Battle Fortitude +1
- Uncanny Dodge
- Fast Movement 10 ft.
- Trackless Step
- Bonus Feat: Quick Reconnoiter
- Evasion
- Flawless Stride
Feats:
1st Level
- Dodge
Human Bonus
- Mobility
3rd level
- Point Blank Shot
Scout Bonus Feat (4th level)
- Quick Reconnoiter
6th Level
- Spring Attack
Scout Bonus Feat (8th level)
- Swift Tracker
9th level
- Shot on the Run
Skills:
Balance +4 (0 Ranks, +2 Dex, +2 Synergy Tumble)
Climb +5 (5 Ranks, +0 Str, +2 Synergy User Rope [Checks Involving Ropes])
Diplomacy +4 (0 Ranks, +2 Cha, +2 Synergy Bonus Sense Motive)
Escape Artist +12 (10 Ranks, +2 Dex, +2 Synergy User Rope [Checks Involving Ropes])
Hide +12 (10 Ranks, +2 Dex)
Jump +7 (5 Ranks, +0 Str, +2 Synergy Tumble)
Listen +11 (10 Ranks, +1 Wis)
Knowledge: Nature +7 (5 Ranks, +2 Int,)
Move Silently +12 (10 Ranks, +2 Dex)
Search +12 (10 Ranks, +2 Int)
Sense Motive +12 (10 Ranks, +2 Wis)
Spot +12 (10 Ranks, +2 Wis)
Survival +14 (10 Ranks, +2 Wis, +2 Racial Bonus, +2 Synergy Search [Following Tracks], +2 Synergy Knowledge: Nature [Natural Environments Only])
Tumble +14 (10 Ranks, +2 Dex, +2 Synergy Jump)
Use Rope +7 (5 Ranks, +2 Dex, +2 Synergy Escape Artist [On Bindings Only])
Italics not figured
Languages:
- Common
- Human (?)
- Bonus
- Bonus
Equipment:
Melee Weapons
-Hand Axe Weapon +6 (1d6+0, 18-20) Masterwork (306 gp, 2 lbs)
-Throwing Axe Weapon +6 (1d6+0, 20) Masterwork (308 gp, 2 lbs)
Ranged Weapons
-Throwing Axe Weapon +8 (1d6+0, 20) Masterwork (N/A gp, N/A lbs)
-Composite Shortbow Weapon +8 (1d6, 19-20, 70ft.) Masterwork (375 gp, 2 lbs)
Armor
-NameMithral Chain Shirt (+2 AC, DR 2/Armor, Max Dex 6, ACP -0) Description (1100 gp, 12.5 lb)
Miscellaneous Magical or Psionic Items
-Name (gp, lb)
Potions or Psionic Tattoos
-Type (gp)
Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)
Scrolls or Power Stones
-Type (gp)
Mundane equipment
-Adventurer’s Outfit (gp, 8 lb)
- Climber's Kit (80 gp, 5 lb)
- Everburning Torch (110 gp, 1 lb)
- Camouflage Kit (40 gp, 5 lb)
- Triple Weapon Capsule Retainer, On Throwing Axe (450 gp, nil lbs)
- 3 Quickflame Alchemical Weapon Capsules
- 3 Quickfrost Alchemical Weapon Capsules
- 3 Quickspark Alchemical Weapon Capsules
Weight Carried: 29.5 lb
Remain money: 6 gp
Description
With flawless pale skin, the fairest of fair hair, and eyes so blue they appear to have been plucked and stolen from a mountain stream Norna is without a doubt am attractive young woman and some of the men of her tribe would argue that she is the most beautiful female in the tribe but this is really all for naught.
Norna spends the majority of her time covered in grime, while her fair hair is dyed, in a multitude of natural colors, and her pale skin is painted, again in a multitude of natural colors, in an effort to camouflage herself in her favorite environment, her mountainous forested homeland. Like many of her tribesmen Norna’s lithe and firm body is adorn with numerous tribal tattoos.
Personality
With her easy grace, feisty attitude yet cold demeanor, Norna has always been a young woman of action instead of reaction. This behavior, along with her love of nature and the solitude that it brings with it, not to mention her gender as the womenfolk of her tribe do not hunt or call themselves warriors, has always left her as an outsider looking into her own tribe and only her father’s position as tribal chieftain, not to mention her uncanny woodsman skills, have allowed Norna to remain with her tribe and help her people through their day to day struggles. (Add her feelings about this)
This all changed with the return of her brother, Kolbyr, whom was quickly labeled as “doom speaker” and was ostracized by his people and tribe but Norna followed out of fear and worry for her brother’s well-being.
Though passionate and loyal to her brother Norna isn’t at all sure what to make of her brother’s stories, his injuries, or his desires to unify all of the tribes as it goes against everything their people believe in but then again so does so many of Norna’s actions and beliefs.
BackgroundNorna Fjorin was born the only daughter to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. Norna barely knew her mother however, as she died during the birth of what would have been her younger brother Erik, who died a few days later of illness, almost three years later. By then her older brother Kolbyr was old enough to watch over Norna, who clung to him in the absence of her mother, and her father’s duty as the tribal chief.
Norna followed her other brother, and became quite good at it. When he would go off to train with the other young men, she would sneak along and try to imitate him off to the side. She learned to track him, and honed her senses and knowledge of nature and stealth. Her brother would occasionally practice with her, and taught her some of the ways of the woods as well as weapons and archery.
At the age of ten, her father passed on to her a necklace with a small medallion with the words “Follow your dreams” carved on the back that had once been her mothers. She treasured the medallion as a link to her mother, and headed its advice. She openly sought out training herself, which she was eventually granted due to her father’s status and her brother’s good words. Drawing on her learned skills from following her brother, she learned scouting, stealth, and tracking in the wilderness. She proved to as skilled, if not more so than her brother in those areas, though she was not quite the warrior that he was.
The elven druid Delynn came to her village for some time. Her brother became focused on her, striving to learn the ways of the woods from her teachings. Norna became slightly jealous, as Delynn took time away from her brother and her explorations and training. She began to explore herself, finding several hiding spots where she could spend time alone. However, without her brother around as much, she found that she was often scorned by the other children of the village as an oddball, not fitting in with the girls or the boys.
Norna was heartbroken when Kolbyr told her he was traveling with Delynn, but she could not leave, for she was not old enough, and her training still had some time. She gave Kolbyr her blessings, and wished him good luck and safe travels. While he was gone, Norna would travel for days in the direction she knew Kolbyr had gone, in case she could spot him returning. She finished what training she could with the other warrior scouts, and held her own in competitions. Sad that her brother was not there to enjoy her success, she continued to scout for him.
It was several months before she found Kolbyr, battered and barely keeping himself upright. He had several old wounds that had not yet fully healed, and he was unable to speak. After resting with him for a few days, she helped him return home. She was saddened to see that her brother had lost his ability to speak, and had to communicate with hand gestures or writing when available. Once he had recovered in the village somewhat, He began to communicate of horrible things and of uniting the tribes. While the other leaders showed him all due respect for the son of a chieftain, you heard others call him “doom speaker” and dismiss him behind his back. Respect of the tribe became less and less for him.
After some time and many failed attempts to get the tribes to listen to him, Kolbyr gave up. He communicated to Norna of his intent to go find evidence of the strange and dangerous invader to prove to the tribes that he spoke the truth. Norna became determined to follow him, not wanting him to get injured or worse again. She followed him from afar for a few days before she joined him in his travels after she was sure it was too far for him to simply dismiss her and send her back. He seemed not very surprised; from either noticing her or just knowing her she was unsure. She has been traveling with him since, seeing a grim determination she had not known in him before.
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[sblock]
Norna Fjorin
Human (Fyndorn) Scout 7
Age: 17
Gender: Female
Height: 5’8”
Weight: 129
Eyes: Ice Blue
Hair: Flaxen Blonde
Skin: Pale
STR: 11 [+0] (3 points)
DEX: 15 [+2] (6 points, +1 4th lvl)
CON: 14 [+2] (6 points)
INT: 14 [+2] (6 points)
WIS: 14 [+2] (6 points)
CHA: 14 [+2] (6 points)
Wound Points: 14
Vitality Dice: 7d8 + 14
VP: 58
Armor Class: 18 (10 base +2 Dex +4 Class +2 Armor) [+2 Skirmish Bonus when Norna Moves 10 feet.]
Class Defense Bonus: +4
Damage Resistance: 2/Armor
Initiative: +5 [Quick Reconnoiter]
BAB: +5
- Melee: +5
- Ranged: +7
Speed: 40’
FORT: +5 (2 Base +2 Con, +1 Battle Fortitude)
REF: +7 (5 Base +2 Dex)
WILL: +4 (2 Base +2 Wis)
Abilities:
- Bonus Feat
- 4 extra skill points at 1st level, +1 skill point per additional level
- +2 racial bonus on survival checks
- Survival always a class skill
- Cold Resistance equal to their Constitution bonus (2)
- Favored Class: Barbarian, Ranger, or Scout
- Skirmish +2d6 (+2 AC)
- Tracking
- Battle Fortitude +1
- Uncanny Dodge
- Fast Movement 10 ft.
- Trackless Step
- Bonus Feat: Quick Reconnoiter
- Evasion
- Flawless Stride
Feats:
1st Level
- Dodge
Human Bonus
- Mobility
3rd level
- Point Blank Shot
Scout Bonus Feat (4th level)
- Quick Reconnoiter
6th Level
- Spring Attack
- Swift Tracker
- Shot on the Run
Skills:
Balance +4 (0 Ranks, +2 Dex, +2 Synergy Tumble)
Climb +5 (5 Ranks, +0 Str, +2 Synergy User Rope [Checks Involving Ropes])
Diplomacy +4 (0 Ranks, +2 Cha, +2 Synergy Bonus Sense Motive)
Escape Artist +12 (10 Ranks, +2 Dex, +2 Synergy User Rope [Checks Involving Ropes])
Hide +12 (10 Ranks, +2 Dex)
Jump +7 (5 Ranks, +0 Str, +2 Synergy Tumble)
Listen +11 (10 Ranks, +1 Wis)
Knowledge: Nature +7 (5 Ranks, +2 Int,)
Move Silently +12 (10 Ranks, +2 Dex)
Search +12 (10 Ranks, +2 Int)
Sense Motive +12 (10 Ranks, +2 Wis)
Spot +12 (10 Ranks, +2 Wis)
Survival +14 (10 Ranks, +2 Wis, +2 Racial Bonus, +2 Synergy Search [Following Tracks], +2 Synergy Knowledge: Nature [Natural Environments Only])
Tumble +14 (10 Ranks, +2 Dex, +2 Synergy Jump)
Use Rope +7 (5 Ranks, +2 Dex, +2 Synergy Escape Artist [On Bindings Only])
Italics not figured
Languages:
- Common
- Human (?)
- Bonus
- Bonus
Equipment:
Melee Weapons
-Hand Axe Weapon +6 (1d6+0, 18-20) Masterwork (306 gp, 2 lbs)
-Throwing Axe Weapon +6 (1d6+0, 20) Masterwork (308 gp, 2 lbs)
Ranged Weapons
-Throwing Axe Weapon +8 (1d6+0, 20) Masterwork (N/A gp, N/A lbs)
-Composite Shortbow Weapon +8 (1d6, 19-20, 70ft.) Masterwork (375 gp, 2 lbs)
Armor
-NameMithral Chain Shirt (+2 AC, DR 2/Armor, Max Dex 6, ACP -0) Description (1100 gp, 12.5 lb)
Miscellaneous Magical or Psionic Items
-Name (gp, lb)
Potions or Psionic Tattoos
-Type (gp)
Wands, Staffs or Dorjes
-Type (XX/50chg) (gp, 1oz)
Scrolls or Power Stones
-Type (gp)
Mundane equipment
-Adventurer’s Outfit (gp, 8 lb)
- Climber's Kit (80 gp, 5 lb)
- Everburning Torch (110 gp, 1 lb)
- Camouflage Kit (40 gp, 5 lb)
- Triple Weapon Capsule Retainer, On Throwing Axe (450 gp, nil lbs)
- 3 Quickflame Alchemical Weapon Capsules
- 3 Quickfrost Alchemical Weapon Capsules
- 3 Quickspark Alchemical Weapon Capsules
Weight Carried: 29.5 lb
Remain money: 6 gp
Description
With flawless pale skin, the fairest of fair hair, and eyes so blue they appear to have been plucked and stolen from a mountain stream Norna is without a doubt am attractive young woman and some of the men of her tribe would argue that she is the most beautiful female in the tribe but this is really all for naught.
Norna spends the majority of her time covered in grime, while her fair hair is dyed, in a multitude of natural colors, and her pale skin is painted, again in a multitude of natural colors, in an effort to camouflage herself in her favorite environment, her mountainous forested homeland. Like many of her tribesmen Norna’s lithe and firm body is adorn with numerous tribal tattoos.
Personality
With her easy grace, feisty attitude yet cold demeanor, Norna has always been a young woman of action instead of reaction. This behavior, along with her love of nature and the solitude that it brings with it, not to mention her gender as the womenfolk of her tribe do not hunt or call themselves warriors, has always left her as an outsider looking into her own tribe and only her father’s position as tribal chieftain, not to mention her uncanny woodsman skills, have allowed Norna to remain with her tribe and help her people through their day to day struggles. (Add her feelings about this)
This all changed with the return of her brother, Kolbyr, whom was quickly labeled as “doom speaker” and was ostracized by his people and tribe but Norna followed out of fear and worry for her brother’s well-being.
Though passionate and loyal to her brother Norna isn’t at all sure what to make of her brother’s stories, his injuries, or his desires to unify all of the tribes as it goes against everything their people believe in but then again so does so many of Norna’s actions and beliefs.
BackgroundNorna Fjorin was born the only daughter to Chieftain Berrand Fjorin and his wife Faria of the Danurii tribe. Norna barely knew her mother however, as she died during the birth of what would have been her younger brother Erik, who died a few days later of illness, almost three years later. By then her older brother Kolbyr was old enough to watch over Norna, who clung to him in the absence of her mother, and her father’s duty as the tribal chief.
Norna followed her other brother, and became quite good at it. When he would go off to train with the other young men, she would sneak along and try to imitate him off to the side. She learned to track him, and honed her senses and knowledge of nature and stealth. Her brother would occasionally practice with her, and taught her some of the ways of the woods as well as weapons and archery.
At the age of ten, her father passed on to her a necklace with a small medallion with the words “Follow your dreams” carved on the back that had once been her mothers. She treasured the medallion as a link to her mother, and headed its advice. She openly sought out training herself, which she was eventually granted due to her father’s status and her brother’s good words. Drawing on her learned skills from following her brother, she learned scouting, stealth, and tracking in the wilderness. She proved to as skilled, if not more so than her brother in those areas, though she was not quite the warrior that he was.
The elven druid Delynn came to her village for some time. Her brother became focused on her, striving to learn the ways of the woods from her teachings. Norna became slightly jealous, as Delynn took time away from her brother and her explorations and training. She began to explore herself, finding several hiding spots where she could spend time alone. However, without her brother around as much, she found that she was often scorned by the other children of the village as an oddball, not fitting in with the girls or the boys.
Norna was heartbroken when Kolbyr told her he was traveling with Delynn, but she could not leave, for she was not old enough, and her training still had some time. She gave Kolbyr her blessings, and wished him good luck and safe travels. While he was gone, Norna would travel for days in the direction she knew Kolbyr had gone, in case she could spot him returning. She finished what training she could with the other warrior scouts, and held her own in competitions. Sad that her brother was not there to enjoy her success, she continued to scout for him.
It was several months before she found Kolbyr, battered and barely keeping himself upright. He had several old wounds that had not yet fully healed, and he was unable to speak. After resting with him for a few days, she helped him return home. She was saddened to see that her brother had lost his ability to speak, and had to communicate with hand gestures or writing when available. Once he had recovered in the village somewhat, He began to communicate of horrible things and of uniting the tribes. While the other leaders showed him all due respect for the son of a chieftain, you heard others call him “doom speaker” and dismiss him behind his back. Respect of the tribe became less and less for him.
After some time and many failed attempts to get the tribes to listen to him, Kolbyr gave up. He communicated to Norna of his intent to go find evidence of the strange and dangerous invader to prove to the tribes that he spoke the truth. Norna became determined to follow him, not wanting him to get injured or worse again. She followed him from afar for a few days before she joined him in his travels after she was sure it was too far for him to simply dismiss her and send her back. He seemed not very surprised; from either noticing her or just knowing her she was unsure. She has been traveling with him since, seeing a grim determination she had not known in him before.
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