This game has been on pause for long enough! Let's have a fight! Here's some facts, that you'll find in point-form under the map in the round-roller, but I'll expand here:
The sky is clear, but I'm gonna say it's burning off the wet of the jungle, creating a mist that makes it impossible to see the ground (it works with the map, and explains why Chrysagon can't do range attacks from the ground - he's outta this fight, along with Hup'lo.
Obviously, there's some danger of falling, though I'll try not to make it too scary. The Stern of the ship is 50 feet up. The middle is 65 feet, and the Bow is 75 feet. That makes the tree branches that the Tabaxi are on, and the balloon that is stuck to them 85 feet. (Maybe don't fall from there).
To get around when you're not on a ship's deck, you need to roll acrobatics. If you totally flub it (under 5), well, you'll fall. Under 10, you get stuck and end your move. Under 15, you can move along the ropes, branches, or even the blue balloon canvas, as difficult terrain (half movement). 15 or more, you treat it as normal terrain. You automatically succeed 15+ if you have a climb speed. (Like the tabaxi). -but that doesn't count on the balloon (you can't stick your claws in without tearing it). So if the tabaxi want to come down the balloon, they have to roll like everyone else.
Weed has advantage on the check if he's on branches.
Any questions?