Character sheet
Lorin, son of Parin
Race: Dwarf.
Racial Abilities: Animal Aversion, Craftsmanship, Firestarting, Hardness of Body, Hardness of Mind, Healthy, Stout.
Abilities: Bearing 6 (+/-0), Nimbleness 8 (+1)*, Perception 8 (+1), Strength 14 (+4), Vitality 14 (+4), Wits 9 (+1)*.
Reactions: Stamina +4, Swiftness +1, Willpower +1, Wisdom +1*.
* - Favored Ability or Reaction.
Order: Craftsman.
Order Abilities: Speedy Work.
Advancements: 0.
Order: Warrior.
Order Abilities: None.
Advancements: 2.
Skills: Appraise (Armor, Weapons) +4, Armed Combat (Axes) +6, Craft (Toymaking) +3, Debate (Bargain) +5, Language: Khuzdul +6, Language: Westron +5, Lore: History (Dwarves) +6, Lore: Realm (Moria) +4, Lore: Realm (Erebor) +6, Observe (Spot) +1, Persuade (Fast Talk) +2, Smithcraft (Armoursmith, Weaponsmith) +7, Stonecraft (Mining) +4.
Edges: Craftmaster, Hardy, Weapon Mastery (Dwarven Great Axes).
Flaws: Dark Secret.
Health: 18.
Defense: 11.
Courage: 3.
Renown: 0.
Gear: Dwarven Great Axe, dwarf chainmail.
Description: 4'7", 200 lbs. Age 55. brown hair, brown eyes.
History: Lorin is from the Lonely Mountain and joined his uncle, Perin, to Moria with Balin. Perin had sworn to his brother that he would keep Lorin safe. Lorin was 28 and just getting ready to enter adulthood when they went to Moria. Lorin was eager to perfect his smithing with mithril. He helped the other dwarves clear out the mines of all surrounding orcs. Many an orc were slain by the axe of Lorin, son of Parin. The surviving dwarves busily started rebuilding Moria as best they could.
In 2994, Lorin was sent to Bree to notify the Humans that Moria had been re-established and the Dwarves were looking for trading partners. Perin was to join Lorin at Rivendell a couple of days later, and they were to return together. Lorin was told to stay in Bree until Perin came by, but he never came. After two weeks, Lorin was getting sick of the human dwellings. Lorin decided to make off on his own and wait for word from Moria or possibly Bree. He left a message at the town hall (or some such building) that where he was living for any dwarf or friendly person know where he was. He found a cave in between the Mitheithel and Bruinen rivers (Hoarwell and Loudwater) south of Rivendell. There he stayed for the next 25 years while practicing his craft and honing his fighting skills. He traveled to Bree once a month for supplies and any information about kin that might be found (not that there was much as dwarves do not usually go to Bree).
One evening, Lorin dreamt saw a dwarf, his Uncle Perin, in a dream. Perin said, "In order to return to your kin, you must travel to the ruined stonework of Weathertop. There, you will meet a man in green mail." Before Lorin could ask anything, Perin was gone and Lorin was awake. He packed his things and headed for Weathertop.
Pick Allocation:
Race (6): Armed Combat (Axes) +4, Craft (Toymaking) +2.
Native (27): Language: Khuzdul +6, Language: Westron +5, Lore: History (Dwarves) +6, Lore: Realm (Moria) +4, Lore: Realm (Erebor) +6.
Order (15): Appraise (Armor, Weapons) +3, Craft (Toymaking) +1, Debate (Bargain) +3, Observe (Spot) +1, Persuade (Fast Talk) +1, Smithcraft (Armoursmith, Weaponsmith) +3, Stonecraft (Mining) +3.
Order (5): Appraise (Armor, Weapons) +1, Debate (Bargain) +1, Smithcraft (Armoursmith, Weaponsmith) +3, Edge: Craftmaster, Edge: Hardy, Flaw: Dark Secret, Order Ability: Speedy Work.
Free Picks (5): Debate (Bargain) +1, Persuade (Fast Talk) +1, Specialty: Appraise (Weapons), Specialty: Craft (Weaponsmith), Stonecraft (Mining) +1.
Advancement 1 (5): New Basic Order (Warrior).
Advancement 2 (5): Armed Combat (Axes) +2, Edge: Weapon Mastery (Dwarven Great Axes), Smithcraft (Armoursmith, Weaponsmith) +1.