(OOC) FR Adventure - Vampires of Waterdeep! [FULL]


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Just a reminder, all completed character sheets need to be posted today for consideration in this game. I'll announce the cuts tomorrow!

Thanks!
-PP

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Tailspinner
Thanee - Jana Fyrehair, Human Sorcerer6/Eldritch Knight7 (COMPLETE)
?Nephtys - Succubus Marshal1? (no sheet yet)
Torillan - Kr'taal, Bugbear Fighter4/Rogue5 (COMPLETE)
Voadam - Wollf Henger, Aranea Rogue2/Warshaper4 (COMPLETE)
Falkus - Rian Wyvern, Human Paladin 11/Beloved of Valarian2 (COMPLETE)
Scotley - Rognvald Skarsgard, Human Monk13 (COMPLETE)
orbitalfreak - Vernon Sellsword, Human Cleric1/Wizard12 (COMPLETE)
?djrdjmsgrd - Bard? (no sheet yet)
Ferrix
Bloodweaver1 - Inquisitor Caladan of the Radiant Order, Human Cleric6/Radiant Servant of Pelor7 (COMPLETE)
Mista Collins - Armand Gutowz, Human Shadow-Walker Rogue7/Telflammar Shadowlord5 (COMPLETE)
 

Here's my submission, I know he's a little late but I just found out about this game. Still need to flesh out his mundane equipment though.

Nabil Rakkas
Description:
Gender: Male, Race: Human
Sizecategory: Medium, 5'8" tall, 140 lbs, 21 yrs old
Red hair; Green eyes; deeply tanned skin
Alignment: Neutral Good
Class: Swashbuckler 3rd / Fighter 2nd / Dervish 8th

Speaks Common and Elven

Statistics
Str 12 (+1 Mod) = 12 (04 pts)
Dex 22 (+6 Mod) = 15 (08 pts) (+4 Gloves, +3 level)
Con 14 (+2 Mod) = 14 (06 pts)
Int 16 (+3 Mod) = 14 (06 pts) (+2 Headband)
Wis 10 (+0 Mod) = 10 (02 pts)
Cha 10 (+0 Mod) = 10 (02 pts)


Hit Points: 99 (Average) 10 + (12d10) + (13*2 CON)
AC 28 (10 Base, +6 Armor, +6 DEX, +2 Natural, +2 Ring, +2 Class)
• Touch 20 (10 Base, +6 DEX, +2 Ring, +2 Class)
• Flat 22 (10 Base, +6 Armor, +2 Natural, +2 Ring, +2 Class)
• Both 14 (10 Base, +2 Ring, +2 Class)
Init +7 (+6 DEX, +2 Class)
BAB +13/+8/+3; Grap +14 (+1 STR, +13 BAB)
Speed: 45' (base 30', +15 Class)
Capacity: 33/66/100
Weight Carried: xxx lbs

Saves:
Fort +12 (+6 base, +2 CON, +4 Cloak)
Refl +16 (+9 base, +6 DEX, +1 Grace, +4 Cloak)
Will +11 (+7 base, +0 WIS, +4 Cloak)


Attacks:
+21/+16/+11 Melee, Scimitar +1, 1d6+5, 15-20/x2 (+4 to Hit and Dmg w/Dancing)
• To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus)
+19/+19/+14/+14/+9/+9 Melee, Scimitar +1/Scimitar +1, 1d6+5/1d6+5, 15-20/x2
• To Hit: (+13 BAB, +6 DEX, +1 Enhancement, +1 Focus, -2 Dual)
+20/+15/+10 Ranged, Composite[+1] Longbow, 1d8+1, 20/x3, 110'r
• To Hit: (+13 BAB, +6 DEX, +1 Enhancement)
+19 Ranged, Javelin, 1d6+1, 20/x2, 30'r
• To Hit: (+13 BAB, +6 DEX)

Skills: (36 Swashbuckler, 8 Fighter, 48 Dervish)
+16 Perform(Dance) = (4/2 Swb. 15 Drv)
+22 Escape Artist = (4 Swb, 12 Drv) (+6 DEX)
+24 Tumble = (4 Swb, 12 Drv) (+6 DEX, +2 Synergy)
+9 Listen = (4/2 Swb, 7 Drv)
+2 Spot = (4/2 Swb)
+4 Spellcraft = (2/2 Swb) (+3 INT)
+4 Knowledge(Religion) = (2/2 Swb) (+3 INT)
+4 Knowledge(Nature) = (2/2 Swb) (+3 INT)
+4 Knowledge(Royalty) = (2/2 Swb) (+3 INT)
+4 Knowledge(Arcana) = (2/2 Swb) (+3 INT)
+4 Decipher Script = (2/2 Swb) (+3 INT)
+7 Ride = (2/2 Swb) (+6 DEX)
+7 Use Rope = (2/2 Swb) (+6 DEX)
+5 Move Silently = (0 Swb) (+6 DEX)
+6 Hide = (0 Swb) (+6 DEX)
+6 Climb = (4 Ftr, 1 Drv) (+1 STR)
+8 Jump = (4 Ftr, 1 Drv) (+1 STR, +2 Synergy)

Feats:
Hum (Bonus) - Dodge
Lvl 1 - Weapon Focus(Scimitar)
Swb 1 (Bonus) - Weapon Finesse
Lvl 3 - Combat Expertise
Fighter 1 (Bonus) - Mobility
Fighter 2 (Bonus) - Two Weapon Fighting
Lvl 6 - Improved Two Weapon Fighting
Drv 3 (Bonus) - Spring Attack
Drv 4 (Bonus) - Cleave (w/Dancing)
Lvl 9 - Greater Two Weapon Fighting
Lvl 12 - Power Critical

Human Racial Traits:
• Bonus Feat at Lvl 1.
• Extra skill point per level.

Swashbuckler Class Abilities:
• Proficient with all Simple and Martial Weapons.
• Proficient with Light Armor.
• Bonus Feat: Weapon Finesse.
• Grace: +1 to Reflex Saves.
• Insightful Strike: INT Bonus to damage with finessable weapons against Critable creatures.

Fighter Class Abilities:
• Proficient with all Simple and Martial Weapons.
• Proficient with all Armor and all Shields.
• Two bonus Fighter feats.

Dervish Class Abilities:
• Dervish Dance 4/day - +4 to Hit and Dmg with slashing weapon, must move 5ft between attacks.
• Movement Mastery - Always take 10 on Jump, Perform (dance), and Tumble checks.
• Slashing Blades - Treat Scimitar as a light weapon.
• Fast movement +15 ft
• Spring Attack
• Dance of Death - Gain Cleave feat when using the Dervish Dance.
• Improved Reaction - +2 to Initiative.
• Elaborate Parry - Extra +4 AC when fighting defensively or using full defense.

Equipment: [60,900 gp]
Traveler's outfit (Worn, 0 lbs)
Mithral Chain Shirt +2 (Worn, 10 lbs) 5,100 gp
Cloak of Resistance +4 (Worn) 16,000 gp
Ring of Protection +2 (Worn) 8,000 gp
Handy Haversack (Worn, 5 lbs) 2,000 gp
Quiver of Elhona (Worn) 1,800 gp
Gloves of Dexterity +4 (Worn) 16,000 gp
Headband of Intellect +2 (Worn) 4,000 gp
Amulet of Natural Armor +2 (Worn) 8,000 gp

Weapons: [46,551 gp]
Masterwork Composite[+1] Longbow +1 (Quiver, 0[3] lbs) 2,500 gp
Keen Deflecting Starmetal Scimitar +1 (Belt
, 4 lbs) 22,015 gp
Keen Deflecting Starmetal Scimitar +1 (Belt
, 4 lbs) 22,015 gp
60 arrows (Quiver, 0[6] lbs) 3 gp
Javelins[18] (Quiver, 0[36] lbs) 18 gp

Other Possessions:

Total Gold Used: 107,451 gp
Total Gold Left: 2,549 gp

Story:

Nabil was never a social man, but always quite intelligent. Being a minor noble of a minor house may have left him lacking in prestige, but it left him with little responsibility and opened up may great opportunities. He grew up talking to the other minor nobles and the servants, who took a liking to him. His family had a large library and he spent alot of time in it learning about a great variety of subjects. He also spent a lot of time outdoors in the woods.

He also was enamored by the family ritual called the Dance of the Blades which is a very complicated undertaking involving a sword and sash. The blade always flashing, the sash swiftly flowing, it was a beautiful sight. The best performers could use two swords, and he vowed to be counted among the best in his family.

When his family hit hard times, his learning experiences ended and he was forced into a mercenary troop to make money for his family. It was a very militant and orderly group, but it taught him some discipline. He never stopped practicing the Dance of the Blades however, and eventually accomplished his goal of using two swords. Having done that, he saw the potential it had in combat.

He used it to great effect with the mercenaries, however after a while, he went more freelance and ended up at the Hidden and Obvious Co. He next plans on perfecting his Dance of the Blades which having only begun, he knows he has a long way to go.

Appearance / Personality:

Nabil dresses is flowing clothes of deep dark colors like dark reds, blues and purples. They show off his grace and he believes it enhances the effectiveness of the Dance while in battle. He is generally quiet, only speaking up when he can contribute something substantial. When among close friends, he tends to open up more. He is also a very good listener and makes sure things told him on confidence stay thay way.


KerlanRayne​
 

Fixed a few things

Professor, I just fixed a couple of things on my character sheet. Turns out I was shortchanging myself on weapon damage!
 

Turns out I won't be having as much free time on my hands for the next few weeks as I had hoped. Please sign me up as an alternate.
 


The Big Announcement!

And now, the moment you've all been waiting for.....

I'm going to go with the following player/characters:

Thanee as Jana Fyrehair
Voadam as Wollf Henger
Scotley as Rognvald Skarsgard
Bloodweaver1 as Inquisitor Caladan
Mista Collins as Armand Gutowz

I will list Falkus, orbitalfreak, Torillan, Nephtys, and KerlanRayne as alternates, with my regrets. It was a tough call.

Ultimately, I decided to go with a party with a lot of stealth capability (plus Caladan for healing/undead turning). This type of party should be a nice fit for the campaign.

Congrats to the players! Best of luck to the alts!

More details to come.....

-PP
 
Last edited:

So, players, I'm sure you're all asking 'When do we start?'

I need to get a Rogue's Gallery up and running, but that involves meticulously going over the character sheets for approval first. This tends to be a long process for me, as I am a bit...shall we say, 'particular' about these things (but definitely not obsessive, nosiree!)

Also, I want to work up some individualized hooks that will lead each character into the game's beginning.

With the holiday coming up, and the requisite family time included, I'm likely to need a week to get everything set up....unless.... :D

Are there any experienced player/DMs with a reputation for a solid grasp of the rules who might wish to help me look over one's fellow PCs character sheets? Mmmmm....Thanee? Maybe? Please? :D

If you think you could spare them a glance, it would be oh so helpful in getting us started quicker. If not, it's okay. I'm just trying to pawn off some of my workload, as any good DM should. :lol:

At any rate, I shall begin work myself on getting things rolling, and I will keep you all updated as I progress.

Congratulations, welcome to.....'Vampires of Waterdeep'

-PP
 

Bloodweaver1,

One thing I can tell you right off is that we will need to change your patron deity from Pelor (a Greyhawk deity) to a deity from the Forgotten Realms. The one that springs most readily to mind is Lathander the Morning Lord. His portfolio is similar to Pelor's and very much in keeping with the spirit of the Radiant Servant prestige class.

Also, if Caladan is a part of the church of Lathander it pretty much gives me a built-in hook to get him into the action.

Let me know what you think....

-PP
 

Thanks

I appreciate the opportunity, Professor. At least I'm an alternate, so I will most definitely be keeping tabs on this adventure!

Good luck, guys. :D
 

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