(OOC) FR Adventure - Vampires of Waterdeep! [FULL]


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Sweet! :D

Professor Parsnip said:
Are there any experienced player/DMs with a reputation for a solid grasp of the rules who might wish to help me look over one's fellow PCs character sheets? Mmmmm....Thanee? Maybe? Please? :D

Sure, can do that later. :)

Bye
Thanee
 


Scotley should check abilities (Dex?) and skills (sometimes Str and Dex are figured in differently +2/+3).

Bloodweaver made an error with the regional feat. It's not an extra feat, but has to be one of the standard feats (it's not mandatory to take a regional feat, but rather optional). Also I think you have to roll the turning check for the daily Greater Magic Weapon (you cannot take 10 on turning checks), so the caster level bonus can range from +1 to +4 (and with 'only' +1 or +2, the spell will only grant a +3 enhancement bonus). One other thing, I'm not entirely sure of; I would assume the Extra Greater Turning ability replaces the Sun domain power (it doesn't really say anything about additional turning attempts), but that's no biggie either way and certainly not entirely clear.

Mista Collins, your skill ranks do not add up (which is most likely just because the 110 is wrong, that's only the rogue skill points, right? :)). If the Shadowlord has 4 base, then you probably forgot 5 skill points (140 total, 30 from the Shadowlord with 5x (4 base +2 Int +1 human) = 35).

That's what I could find for now.

Bye
Thanee
 
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Torillan said:
I appreciate the opportunity, Professor. At least I'm an alternate, so I will most definitely be keeping tabs on this adventure!

Good luck, guys. :D

I'm glad to hear that, Torillan! You were a tough cut, I really did like your character. :)

-PP
 

Voadam,

In looking over Wollf, I was getting his final STR score as 21, not 22. Looking more closely, I saw that you had given him two points added to STR for levelling up, but shouldn't that be only one, since he has only gained 6 class levels? I'm not sure how that is supposed to work with a monstrous race...

Also, I think Wollf has an extra feat. Can you take a second look at that?

Anyone else with thoughts?

Thanks,
-PP
 
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Thanee said:
Scotley should check abilities (Dex?) and skills (sometimes Str and Dex are figured in differently +2/+3).

Bloodweaver made an error with the regional feat. It's not an extra feat, but has to be one of the standard feats (it's not mandatory to take a regional feat, but rather optional). Also I think you have to roll the turning check for the daily Greater Magic Weapon (you cannot take 10 on turning checks), so the caster level bonus can range from +1 to +4 (and with 'only' +1 or +2, the spell will only grant a +3 enhancement bonus). One other thing, I'm not entirely sure of; I would assume the Extra Greater Turning ability replaces the Sun domain power (it doesn't really say anything about additional turning attempts), but that's no biggie either way and certainly not entirely clear.

Mista Collins, your skill ranks do not add up (which is most likely just because the 110 is wrong, that's only the rogue skill points, right? :)). If the Shadowlord has 4 base, then you probably forgot 5 skill points (140 total, 30 from the Shadowlord with 5x (4 base +2 Int +1 human) = 35).

That's what I could find for now.

Bye
Thanee

Thank you very much for your help, Thanee!
 

Okay, another question about Wollf....

From my understanding, it looks like Wollf has been shorted drastically on skill points. How does it work when a monstrous race take a level 1 class, like Rogue? Does he not get the skill points normally allotted to a first level character?

(As you guys can tell, I'm haven't played a lot with monstrous PC races)

Thanks for all help!

-PP
 

Thanee said:
Bloodweaver made an error with the regional feat. It's not an extra feat, but has to be one of the standard feats (it's not mandatory to take a regional feat, but rather optional). Also I think you have to roll the turning check for the daily Greater Magic Weapon (you cannot take 10 on turning checks), so the caster level bonus can range from +1 to +4 (and with 'only' +1 or +2, the spell will only grant a +3 enhancement bonus). One other thing, I'm not entirely sure of; I would assume the Extra Greater Turning ability replaces the Sun domain power (it doesn't really say anything about additional turning attempts), but that's no biggie either way and certainly not entirely clear.


That's what I could find for now.

Bye
Thanee
Regional Feat: Ah.. I see. My mistake. I deleted the regional feat and made the appropriate adjustments.

Greater Magic Weapon: I was under the impression that the daily casting of the spell would grant atleast a '+3' bonus. (+1 / per 4 lvls). With a Divine Spell Power check being a +12, lowest possible roll would be a wash. While a roll of 9 or higher would grant a '+4' bonus. Though I do see your point. So I made the changes to reflect the min '+3' adjustment instead.

Greater Turning: Yea I was wondering that too. In the decription it says 'Extra' Greater Turning. Giving the impression that it adds on for a total of 4+Cha. Though I simply stuck with the 3+Cha instead. 8 Greater turning attempts is more than enough I thought. Simply put, Caladan can destroy any undead of 18lvl or lower. (On a good roll that is.)

Professor Parsnip said:
Bloodweaver1,

One thing I can tell you right off is that we will need to change your patron deity from Pelor (a Greyhawk deity) to a deity from the Forgotten Realms. The one that springs most readily to mind is Lathander the Morning Lord. His portfolio is similar to Pelor's and very much in keeping with the spirit of the Radiant Servant prestige class.

Also, if Caladan is a part of the church of Lathander it pretty much gives me a built-in hook to get him into the action.

Let me know what you think....

-PP
Sure thing.
My only question is do I need to change the current selection of Domains to match that of Lathander? The current selection is Glory, Strength & Sun. Glory is not on Lathander's Domain list. The Domain came out in the Complete Divine and was added onto Pelors. If its all the same to you, I would really prefer to keep the Domain. It adds some nice turning bonuses, which falls in line with the character concept and utility.



-Blood
 
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