Finished sheet
Kr’taal
Male Bugbear Fighter 4/Rogue 5
Neutral
Str 18 – (5 pts) (+4 racial bonus +1 12th level bonus)
Dex 18 – (8 pts) (+2 racial bonus +1 8th level bonus)
Con 14 -- (4 pts) (+2 racial bonus)
Int 12 -- (4 pts)
Wis 10 -- (2 pts)
Cha 11 -- (5 pts) (-2 racial bonus)
Hit Points - 3d8+6 + 4d10+8 + 5d6+10
AC 27 (+6 Mithral Chain Shirt +2/Silent Move, +4 Dex, +3 Natural, +2 Ring Protect., +2 Dex from Gloves of Dex +4)
Touch 18, Flat 21
Init +4 (Dex)
BAB +9/+4, Grap +15
Speed 60 ft [note: Boots of Striding & Springing - base move x2] (base 30)
Fort +8, Ref +14, Will +3
Attack:
+19 Melee, +2 Ghost Touch Spiked Chain, damage 2d4+11, 19-20/x2 (from Improved Critical)
[to hit: BAB +9, +6 Dex (Wpn Finesse and +4 Gloves of Dex), +3 wpn enhance, +1 Wpn Focus]
[damage: +6 Str (+4 Str and add'l +2 from Belt of Giant Str), +3 wpn enhance, +2 Wpn Specialization]
+17 Ranged, +2 Mighty Composite Longbow of Distance (+2 Str), d8+4, x3, 220’ range (x2 range for Distance enhancement)
[to hit: BAB +9, +6 Dex (incl. +4 Gloves of Dex), +2 wpn enhance]
[damage: +2 wpn enhance, +2 bow str]
Full Attack:
+19/+14 Melee, +2 Ghost Touch Spiked Chain, damage 2d4+11, 19-20/x2 (from Improved Critical)
+17/+12 Ranged, +2 Mighty Composite Longbow of Distance (+2 Str), d8+4, x3, 220’ range (x2 range for Distance enhancement)
Medium Size, 7'02" tall, 280 lb., 22 yrs old
Brown hair, Red eyes, many scars
Languages: Goblin, Common, Elven
Skills:
+12 Bluff (12 ranks)
+11 Climb (5 ranks, +4 Dex, +2 Belt of Giant Strength +4)
+3 Craft, Weaponsmith (2 ranks, +1 Int)
+5 Disable Device (4 ranks, +1 Int)
+11 Escape Artist (5 ranks, +4 Dex, +2 Gloves of Dexterity +4)
+12 Hide (6 ranks, +4 Dex, +2 Gloves of Dexterity +4)
+11 Jump (5 ranks, +4 Dex, +2 Belt of Giant Strength +4)
+7 Listen (7 ranks)
+15 Move Silently (5 ranks, +4 Dex, +4 racial bonus, +2 Gloves of Dexterity +4)
+9 Ride (3 ranks, +4 Dex, +2 Gloves of Dexterity +4)
+6 Search (5 ranks, +1 Int)
+6 Spot (6 ranks)
+9 Swim (3 ranks, +4 Dex, +2 Gloves of Dexterity +4)
+14 Tumble (8 ranks, +4 Dex, +2 Gloves of Dexterity +4)
Feats:
Exotic Weapon Proficiency, Spiked Chain
Weapon Focus, Spiked Chain
Weapon Finesse
Combat Expertise
Improved Disarm
Improved Feint
Weapon Specialization, Spiked Chain
Improved Critical
Racial Traits:
Darkvision 60’
Scent
+3 Natural Armor
+4 Move Silently
3d8 racial HD, +2 BAB
Rogue Abilities:
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge
Equipment:
+3 Ghost Touch Spiked Chain (32325gp, 10 lb.)
+2 Mithral Chain Shirt of Silent Moves (10100gp, 10 lb.)
+2 Mighty Composite Longbow of Distance (18700gp, 3 lb.)
40 normal arrows (2gp, 6 lb.)
Gloves of Dexterity +4 (16000gp, no wt.)
Belt of Giant Strength +4 (16000gp, 1 lb.)
Boots of Striding & Springing (2500gp, 1 lb.)
Quiver of Ehlonna (1800gp, no wt.)
Ring of Protection +2 (8000gp, no wt.)
3x Potions Cure Moderate Wounds (900gp, no wt.)
x2 Potions Cure Serious Wounds (1500gp, no wt.)
Backpack (2gp, 2 lb.)
x2 Sacks (2sp, 1 lb.)
Bedroll (1sp, 5 lb.)
x2 Pouches, Belt (2gp, 1 lb.)
Explorer's Outfit (10gp, 8 lb.)
Thieves Tools, Masterwork (100gp, 2 lb.)
Rope, Silk 50 ft. (10gp, 5 lb.)
Crowbar (2gp, 5 lb.)
Waterskin (1gp, 4 lb.)
Rations, trail x5 (25sp, 5 lb.)
-- Total Weight carried: 69 lb.
Treasure:
2043gp, 2sp
Background:
Born a slave, Kr'taal was sent very early to the arena to train as a pit fighter. He soon became quite adept at many weapons, but his favorite was the spiked chain. He toured with a troupe of pit fighters to many parts of the Realms, winning many matches. As he grew in skill, he was given portions of the prize money won by his master, as well as gifts from wealthy nobles and merchants who were "slumming" at the underground pits and were more the wealthy due to Kr'taal's prowess. He soon earned enough to buy his freedom, and is only now seeking to find his place in the world.
Description:
Kr'taal stands a full 7'2'', and he moves suprisingly fast for one with a huge frame. Its not his size but his eyes that tend to unnerve his opponents. They have pale blue irises with piercing red pupils, giving him an almost demonic look. His ruddy brown fur stands in stark contrast to the fine mithral chain shirt he wears, a gift from a nobleman from Westgate. Uncharacteristicly for his race, Kr'taal has a well developed sense of humor, with "dung" jokes being his personal favorite. He particularly likes the one that begins "What do you call 100 elves buried up to their necks in sh*t....."
For much of his life, Kr'taal knew only one thing: the arena. Once he and his master began touring, Kr'taal realized that a whole new world existed beyond his cell, and he yearned to see it all. With newfound determination, Kr'taal went on to gain his freedom, not with bitterness to his master who treated him quite well for a slave. He instead gathered his belongings and emerged onto the streets of the largest city in the west, Waterdeep. He hopes to get hired as a bodyguard to a noble, merchant or even a holy man of importance, or even join an adventuring group to use his skills.
With some coin still in his pockets, he ignores the occasional stares from the "hairless ones" and sets out to find a tavern.....