Rognvald Skarsgard
Okay, here is the final draft. Hope I make the cut. I included a couple of items from Forgotten Realms sources that weren't on your list. If you have questions about them or prefer that I not use them just let me know. The Everlasting Rations is just a pouch that produces enough food for one person a day. The cloak is pretty straight forward, a bonus to hide and move silently and the ability to meld into stone 2x a day.
Male Human (Illuskin) Monk 13th Level
LG
Patron: Helm
Origin: Nelanther Isles, currently residing in Waterdeep
83,000 exp.
Str 20 ..pts 6 +2 level ups +4 enhancement
Dex 15 ..pts 4 +1 level up +2 enhancement
Con 12 ..pts 4
Int 12 ..pts 4
Wis 14 ..pts 6
Cha 10 ..pts 2
Hit Points 13d8+13
AC 23, Touch 18, Flat 21
Init +5(+2 watch post bonus)
BAB +9/+4, Grap +12
Speed 70 (base 70, load light, no armor)
Fort +9, Ref +10, Will +11
+15/+10 Unarmed Strike, 2d8+5, 20/x2
+15/+15/+15/+10 Unarmed Strike Flurry, 2d8+5, 20/x2
Size medium, 6'1" tall, 150 wt, 39 yrs old
bald hair, steel gray eyes, fair skin
Speaks Common, Orc
Skills 98 (16x4+16Int +16Human bonus)
Balance (5+2Dex+2Syn)
Climb (8+5Str)
Concentration (+1Con)
Craft (+1Int)
Diplomacy (3+3Cha)
Escape Artist (3+1Dex)
Heal xx (1+2Wis+2Kit)
Hide (9+2Dex+5Magic)
Intimidation xx (1+3Cha)
Jump (10+5Str+2Syn)
Knowledge Arcana (1+1Int)
Knowledge Religion (1+1Int)
Listen (10+2Wis+2Magic)
Move Silently (10+2Dex+5Magic)
Perform (+3Cha)
Profession Teacher (2+2Wis)
Sense Motive (8+2Wis)
Search xx (1+1Int)
Spot (15+2Wis+2Feat+2Magic)
Swim (2+5Str)
Tumble (8+2Dex+2syn)
Feats
-Improved Unarmed Strike
-Deflect Arrows
-Stunning Fist
-Improved Disarm
-Blooded (RF) +2 Init. +2 spot can’t be shaken
-Weapon Focus Unarmed strike
-Snatch arrows
-Quickdraw
-Power Attack
-Flying Kick
Human Traits
-Bonus Feat
-Bonus Skills
Monk Abilities
-Unarmed strike
-Bonus Feats
-Wis bonus to AC & additional AC bonus (+1 for Monk’s Belt)
-Evasion
-Fast Movement
-Still Mind +2 saves vs. enchantment
-Ki strike Treat unarmed strike as magical and lawful
-Slow Fall 60’
-Purity of Body Immunity to all but magical or supernatural diseases
-Wholeness of Body Heal up to twice level damage a day
-Improved Evasion
-Diamond Body Immunity to Poisons of all kinds
-Abundant Step Use Dimension Door once per day at ½ level
-Diamond Soul Spell resistance of level+10
Appearance/Personality
-Rognvald is tall with a shaven head topped by a snug metal scull cap at the crown of his head, a nod to his faith in Helm. In addition to the scull cap the head is banded by a simple silver circlet giving his head an odd ringed appearance. His Illuskin features are strong and he has scars and old tattoos that suggest he was once a ruffian of some sort. His form is broad and powerful but very lean with ropey muscles well defined. He has pale gray eyes that seem to miss nothing. At rest his possesses a calm stillness coupled with a cold unwavering gaze. Those who see him immediately sense a no nonsense attitude that invites little foolishness. In motion he has an economy that suggests every movement was carefully planed and practiced before execution. In warmer weather he wears loose fitting breeches and shirt bound with shashes along with sandals. A dusty looking mottled gray cloak is also worn. In colder weather he adds woolen hose under the breeches and a fur lined vest. The scull cap is covered by a fur lined conical hat. Soft boots that allow freedom of movement complete the attire. He wears a bandoleer and rope belt stocked with throwing stars and other exotic weapons including blunt daggers with large curved guards and what looks like a miniature Scythe of dark metal and polished oak that glows with a yellow light. On his shoulder he carries a tube filled with javelins. He forearms are covered by metallic bracers and he wears an amulet in the shape of a fist caved from stone and a simple gold ring on his right hand.
History/Background
-Rognvald was born to simple farm folk in the Nelanther Isles. He soon tired of the farm life and began to run with a gang of local brigands when just an adolescent. The boy’s personality wasn’t really suited to the cruelty and violence of a brigand, but he preferred it to the boredom of farming. For a couple of years he engaged in such activities. His destiny changed when his band chanced upon an old monk who decided to protect a traveling merchant whose wagon he had hitched a ride on. The old man easily trounced the band of brigands and there was something about old man’s calm nature even in combat with many foes that drew Rognvald to him. As the others in his band ran from the site of their defeat Rognvald stayed and helped the old man and the merchant repair the wagon and reload the trade goods. No words were exchanged, but the old Monk of Helm sensed something special in the young brigand. Each morning the young brigand asked the old Monk to teach him to fight. Each day the young man was beaten by the Monk. Finally, after a week of following the Monk Rognvald asked why the Monk would not teach him. To this the Monk answered, ‘because you did not ask the right question’. The exchanges continued until finally the boy began to grow in Wisdom and learn. He traveled with the old Monk doing the work of Helm and learning. They traveled in this way for some years, but Rognvald never really felt accepted by the church hierarchy. Monks were always outsiders and being a ‘big Illuskin Barbarian’ didn’t help any. Rather than work closely with the established church Rognvald grew in personal faith. He pursued the tenants of protection of the weak, vigilance and readiness most closely. He trains and exercises his body several hours each day. His mentor finally dies 4 years ago near Waterdeep. The man’s old body finally gave out. Rognvald performed the funeral rites and wandered into the city. He spent a few days in the dock ward appalled at what he saw. Gangs of youths and other criminals preyed on the poor people of the distressed neighborhoods. Local authorities seemed powerless to help people. They were as likely to arrest a starving child for stealing food as a professional cutpurse. As he walked about trying to decide what to do next he chanced upon and old nearly ruined watch tower that had once stood at the edge of Waterdeep, but was now deep in the dock ward. The tower was surrounded by smaller wooden warehouses. Unbeknown to Rognvald, the tower had a reputation as being haunted and because of its poor condition was dangerous. He wandered inside and carefully climbed up the tower. In an upper room he looked out over the city. The view of the harbor and surrounding ward was breath taking and he stood for some time just watching. He fell asleep there and as he slept he had a dream of himself as a Sheppard of the people here. In the morning he made up his mind to stay. He set about restoring the tower to make it safe and provide reasonable shelter from the weather. A few dangers and loose stones were left in place for unwary unwelcome guests to the upper floors. He cleared the debris from the lower floor and set up a school. The second floor he set aside for exercise and meditation while the third floor became his spartan living quarters. The upper floor is the watch area, while he grows vegetables on a roof container garden. He practiced the ‘tough love’ he had learned from his own master. He tried to turn around trouble kids in the neighborhood. He taught some wealthier students to fund the school, but also has free classes for street kids. From his tower he watches the city around him and often moves quickly to intervene and protect the common people. He has learned very basic healing arts and keeps a large kettle of soup going at all times for the street people of the neighborhood. He hears a lot of rumors on the street and sees much from his tower. He will often undertake missions that may benefit the poor and downtrodden or help finance his operation.
Gear
Monk’s outfit
Cold Weather Clothing 8gp
Monk’s Belt 13,000 gp
+4 Amulet of Giant Strength 16,000 gp
+2 Gloves of Dexterity
+5 Bracers of Armor 25,000 gp
+1 Ring of Protection 1,000gp
Circlet of Persuasion 4,500 gp +3 on Cha checks
Silversheen x4 1,000 gp
Bag of Holding 2,500 gp
Watch Post of Vigilance 1,500 gp DMGII
Cloak of Stone 20,800 gp +5 hide and move silent meld into stone 2x a day Underdark
Everlasting Rations 350 gp Heroes of Battle
Eyes of Darkvision 2,500 gp
MW Sai x4 (1 alchemical silver, 1 cold iron) 1,226gp
+1Adamantine Ghost Touch Kama 11,002gp
Potion of Cure Light wounds x4 200 gp
Potion of Aid 300 gp
MW Shuriken x16 100gp
Javelin of Lightning x2 3,000gp
Javelin x10 10gp
Masterwork Bandoleer 5gp
Javelin Tube (right shoulder) 2gp
Backpack (center back) 2gp
Bedroll & Winter Blanket(below backpack) 6sp
Waterskin- water (side of backpack) 1gp
2 Torches (backpack) 2cp
Flint & Steel (backpack) 1gp
Healer’s Kit 50gp
Spyglass 1,000gp
Acid x2 20gp
Alchemist’s Fire x4 80gp
Holy Water x2 50 gp
Smokestick x2 40 gp
Sunrods x4 8gp
500gp in secondhand furniture, weight and training equipment in tower
Coins- 46gp, 3sp, 8cp (pouch)
100 gp gem 10 gp gem x12 (pouch)