Fangor the Fierce
First Post
I am still reading through backgrounds and getting an idea of your character, so that your 'gifts' can compliment them accordingly.
Kevin - The ring, given to you by your master, was actually something that he was holding onto for your father. It was instructed by a note that when you were ready to venture out into the world on your own, that he give you this ring. It gives you +1 Dex for AC, Ranged Attacks, and also can stack with Weapon Finesse. Skill checks involving Dex Modifiers get a +1 as well, if they are in your Class Skills. Cross Class skills do not count towards this bonus. The ring is sliver colored and can be used once per day for 5 minutes. The trigger command is "Quick Strike".
Belvar - Your gift is an amulet handed down through your generations. It not very ornamental, but you sense power in it. It is brown, and almost looks like wood, yet it is hardier and tougher than normal wood, and almost as hard as steel. It is used as a protection ward, granting the wearer a +2 Armour bonus, +1 HP per Character Level, and also as a sensor, able to tell of danger. When triggered, it will grant the AC bonus, and glow faintly if any undead are near. This includes all undead, such as skeletons, ghouls, wraiths, etc. The effect last for 5 minutes, and can be used once per day for 10 minutes. The trigger command is "Faith in Life".
Nyela - You have acquired a cloak of greyish color on the outside, yet jet black interior. When attempting to hide, or move silently in an area with trees, bushes, or other natural terrain, you can trigger the cloak to assist you. When triggered, you get a +2 Hide and Move Silently modifier when in natural terrain. This includes forests, grasslands, high brush, and some dungeons. The cloak exterior beings to fade and blend into the surrounding areas, almost reflecting its surroundings. This benifits you in that you can now Hide and Move Silently in more areas than before. The interior pockets also grant a +2 Sleight of Hand to conceal small daggers or items from being found by a Search Check. The trigger command is "Chameleon".
Darius - Your gift is a simple stone. It is jet black, and appears to have no luster to it, almost as if it attracts light into it, but no shine. The stone has a calming feel to it, as your fingers trace the edges of its smooth surface. It fits into your palm easily, only being 2 inches wide, and oval shaped. Its material is not known. When you trigger the stone with the command "Focus", you gain one free spell of your choice one time per day. This spell has to be from a school of magic you are trained in. Since you prefer Evocation, you may gain one extra spell from those available to you in that school of magic. Example: If you have already used your Burning Hands for the day, you can use the stone to acquire another spell that you know, and use it. The process would be that you hold the stone in your hand, and use the same actions to cast the spell, as if you had not used it. The stone would then grant the spell.
OOC - You do know that you are only supposed to 'KNOW' 4 - 0level spells, and 2 - 1st level spells? Your Charisma Modifier is only for how many times you may cast spells, not how many you know. Please delete one 0 level and one 1st level spell from those listed on your character sheet.
Gray Sparrow - You have been given a set of leather shoes. At first, one would see them as frail and fragile, but when worn, you get a sense of the shoes fitting perfectly on your feet. almost as if you sis not feel them at all. When triggered with the command "Swift Kick", you gain a new quickness, and agility that you don't use often. You are granted a free Kick, at a target of your choice, but at a -4 Attack Bonus Penalty from your highest Attack for that round. If it is successful, you deal 1D4 dmg. The effects last for 1D6 rounds and can be used twice per day.
Nedander - Will finish once background is done.....
PLEASE NOTE THESE GIFTS ON YOUR CHARACTER SHEETS!
Kevin - The ring, given to you by your master, was actually something that he was holding onto for your father. It was instructed by a note that when you were ready to venture out into the world on your own, that he give you this ring. It gives you +1 Dex for AC, Ranged Attacks, and also can stack with Weapon Finesse. Skill checks involving Dex Modifiers get a +1 as well, if they are in your Class Skills. Cross Class skills do not count towards this bonus. The ring is sliver colored and can be used once per day for 5 minutes. The trigger command is "Quick Strike".
Belvar - Your gift is an amulet handed down through your generations. It not very ornamental, but you sense power in it. It is brown, and almost looks like wood, yet it is hardier and tougher than normal wood, and almost as hard as steel. It is used as a protection ward, granting the wearer a +2 Armour bonus, +1 HP per Character Level, and also as a sensor, able to tell of danger. When triggered, it will grant the AC bonus, and glow faintly if any undead are near. This includes all undead, such as skeletons, ghouls, wraiths, etc. The effect last for 5 minutes, and can be used once per day for 10 minutes. The trigger command is "Faith in Life".
Nyela - You have acquired a cloak of greyish color on the outside, yet jet black interior. When attempting to hide, or move silently in an area with trees, bushes, or other natural terrain, you can trigger the cloak to assist you. When triggered, you get a +2 Hide and Move Silently modifier when in natural terrain. This includes forests, grasslands, high brush, and some dungeons. The cloak exterior beings to fade and blend into the surrounding areas, almost reflecting its surroundings. This benifits you in that you can now Hide and Move Silently in more areas than before. The interior pockets also grant a +2 Sleight of Hand to conceal small daggers or items from being found by a Search Check. The trigger command is "Chameleon".
Darius - Your gift is a simple stone. It is jet black, and appears to have no luster to it, almost as if it attracts light into it, but no shine. The stone has a calming feel to it, as your fingers trace the edges of its smooth surface. It fits into your palm easily, only being 2 inches wide, and oval shaped. Its material is not known. When you trigger the stone with the command "Focus", you gain one free spell of your choice one time per day. This spell has to be from a school of magic you are trained in. Since you prefer Evocation, you may gain one extra spell from those available to you in that school of magic. Example: If you have already used your Burning Hands for the day, you can use the stone to acquire another spell that you know, and use it. The process would be that you hold the stone in your hand, and use the same actions to cast the spell, as if you had not used it. The stone would then grant the spell.
OOC - You do know that you are only supposed to 'KNOW' 4 - 0level spells, and 2 - 1st level spells? Your Charisma Modifier is only for how many times you may cast spells, not how many you know. Please delete one 0 level and one 1st level spell from those listed on your character sheet.
Gray Sparrow - You have been given a set of leather shoes. At first, one would see them as frail and fragile, but when worn, you get a sense of the shoes fitting perfectly on your feet. almost as if you sis not feel them at all. When triggered with the command "Swift Kick", you gain a new quickness, and agility that you don't use often. You are granted a free Kick, at a target of your choice, but at a -4 Attack Bonus Penalty from your highest Attack for that round. If it is successful, you deal 1D4 dmg. The effects last for 1D6 rounds and can be used twice per day.
Nedander - Will finish once background is done.....
PLEASE NOTE THESE GIFTS ON YOUR CHARACTER SHEETS!