Great that's 3 thumbs up. How many more am I waiting for?
If I am accepted, I'd like to play a variant of the fighter class found in Dragon Magazine Vol 310 - The Kensai.
Basically, he's exactly like a fighter with the following benefits/restrictions (copied from DM310).
KENSAI
Instead of investing their time in learning how to wield all manner of weapons, some warriors spend all of their time training with a single melee weapon and become masters of it almost from the start of their adventuring careers. These warriors are known as kensai. Although the word literally means ‘sword saint,’ a kensai can devote herself to any weapon she chooses. There are kensai of axes, maces even flails and spiked chains. What defines the kensai is the single minded devotion to a particular weapon, not the weapon itself.
Class Skills
The kensai’s class skills (and the key skills) are Balance (Dex), Concentration (Con), Craft (Int), Jump (Str), Tumble (Dex), and Swim (Str).
Class Features
All the following are class features the kensai.
Weapon and Armor Proficiency; The kensai is proficient in he use of all simple weapons, light armor, and a single martial or exotic melee weapon that is the kensai’s chosen weapon.
Bonus Feats: The kensai does not gain a bonus feat at 1st level like the normal fighter class does. Instead, the kensai gains a +1 bonus to all attack and damage rolls with her chosen weapon. This bonus increases by +1 at 5th level and increases by +1, again every five levels thereafter.
The kensai gains bonus feats as the normal fighter class does, but he kensai must select bonus feats from the following list (any of the bonus feats that apply to a specific kind of weapon must be applied to the kensai’s chosen weapon) Cleave, Combat Expertise, Combat Reflexes, Dodge, Greater Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Improved Initiative,
Improved Sunder, Improved-Two Weapon fighting, Lightning Reflexes, Mobility, Power Attack, Quick Draw, Spring Attack, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse. Weapon Focus, Weapon Specialization, Whirlwind Attack.
Special Abilities: The kensai can choose any of the following special abilities in place of a bonus feat. These abilities can only apply to the kensai’s chosen weapon.
Rain of Blows: When taking the full attack action with her chosen weapon, the kensai can choose to suffer a -3 penalty to all attack rolls in the round and make an additional melee attack with her chosen weapon at her highest attack bonus.
Storm of Blows: When taking the full attack action with her chosen weapon, the kensai can suffer a -6 penalty to all attack rolls in the round and make two additional melee attacks with her chosen weapon at her highest attack bonus. The kensai must have the rain of blows special ability to take this ability.