[OOC] House Millithor in City of the Spider Queen

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Master Klaxeon sends to Matron Ki'Willis. At this point, I do not believe we have the capability to insure Dariel's victory. However, we can free him from the dwarves. The three of us could mindblast Endur and the dwarves and the duergar in the crowd. It would be obvious, but most or all of the dwarves and duergar would be stunned and unable to respond before we have left.

Ok, Dariel will probably lose the fight and we will have to fight our way out and get our hands on the 400'000 gps in the betting area. The question is, how?

I don't know the particulars of the Shadow Walk spell. If we could use that to first get to the chests, pick them up, and get out of there in a single casting, that would be wonderful. maybe it doesn't work like that, though...

In that case, we are going to need to know exactly how everything in the arena is positioned relative to everything else. What's the distance from the Luxury box to the area with the gold and platinum? Are there any obstacles in the way? Any guards who could intercept us? What's the distance to the cage? between the cage and the Gold? How much are those chests likely to weigh?

First draft of plan:
1 Everyone refocuses to the same initiative,
2 The Illithids mind blast the dwarves, guards of the platinum, and Endur.
2b Half of us go to the plat using the Flying carpet, half to Dariel, and secure our respective objectives.
3 The people with the platinum defend their loot while Dariel with friends go to meet up.
4 Quertus Shadow walks us out of there.

5 Carcelon sneaks out in disguise (if she's too far away to escape with the rest of us).

Your Thoughts?
 
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50 Goblinoids (including Kilcif) and three Ogres are sitting in front of the Drow luxury box. The Quaggoths and Grimlocks are standing near the rear of the Drow Luxury box. The various members of the Drow are in the Drow luxury box, including Dariel's Kavvekan. Marckarius's mount is in the stables, about 150 yards away (other side of Laral's establishment).

Two dozen Orcs and a Minotaur are sitting near Laral's luxury box. Nobody is in Laral's luxury box.

150 Duergar and four dwarves (including Django) are in seats near the Duergar luxury box. The Crown Prince, half a dozen Duergar, Laral, and one dwarf is in the Duergar luxury box.

Two dozen miscellaneous humanoids (including some humans) and a Naga are sitting in front of the betting luxury box. Sarduel and half a dozen staff of various races are in the betting box. Half a dozen gamblers are standing in line to make more bets.

Dariel, Endur, and a White Wolf are in the arena hall.


Arena area

The arena area consists of an Iron Cage (that is 40' long by 30' wide by 20' high), a clear oval area of five feet to ten feet between the cage and the audience chairs. The audience area slopes upwards 50 feet or so on a diagonal.

The four Luxury boxes are approximately 30 feet in from where the audience area begins.

The two luxury boxes that are along the long part of the arena are on opposing sides. The Drow have one box and the Duergar have the other box.

The luxury box on one narrow end is used by the gambling staff and is also near the entrance to the arena area.

The luxury box on the opposite end is the luxury box Laral was using.

The luxury boxes are approximately 20 feet wide (for viewing) by 20 feet deep. There is one staircase going up to the luxury boxes from the rear of the luxury box. The rear of the luxury box is about ten feet up from the audience stands. The front is about 30 feet up from the audience, and about sixty feet up from the arena floor.

The ceiling is about 80 feet from the arena floor.

Trygon's cage is beneath the Drow luxury box and made of stone, except for the gate itself which is steel. The duergar luxury box and Laral's luxury box also have steel gates. Jena thinks there might be a land shark (a bullette) underneath Laral's luxury box. Nobody has any idea what might be beneath the Duergar luxury box (the last creature they had was killed by Trygon).

The floor, the ceiling, and the walls are actually part of the natural cavern that has been dug out and worked to make it look finished. The walkway leading into the arena is a tunnel that has been worked to make it look like a finished hallway.
 

Serpenteye said:
I don't know the particulars of the Shadow Walk spell. If we could use that to first get to the chests, pick them up, and get out of there in a single casting, that would be wonderful. maybe it doesn't work like that, though...
no, one casting = one trip to the Shadow plane and back. Right now, there are enough shadows in the arena area, that Quertus could cast the spell anywhere in the arena. This spell can not be cast in full daylight (requires a shadowy area), but that is not usually a concern in the Underdark. Also everyone traveling with Quertus has to be holding hands, or otherwise chained together to travel with him.

Serpenteye said:
In that case, we are going to need to know exactly how everything in the arena is positioned relative to everything else.
What's the distance from the Luxury box to the area with the gold and platinum?

around 80 to 100 feet
Serpenteye said:
Are there any obstacles in the way?

just stairs and benches/seats

Serpenteye said:
Any guards who could intercept us?

not that you can tell, other than Sarduel

Serpenteye said:
What's the distance to the cage?

around 80 feet to the entrance, 60 to the closest side

Serpenteye said:
between the cage and the Gold?

50 feet

Serpenteye said:
How much are those chests likely to weigh?

probably 400 pounds each. Torellan and Marckarius could probably each lift a chest and stagger around with it. In order to move at a decent walking pace, the two of them could work together to lift a single chest.

Trygon could probably lift a chest under each arm and not notice the weight.

Serpenteye said:
First draft of plan:
1 Everyone refocuses to the same initiative,

you can do that automatically, since nobody except Dariel has really been using their initiative.

Serpenteye said:
2 The Illithids mind blast the dwarves, guards of the platinum, and Endur.
2b Half of us go to the plat using the Flying carpet, half to Dariel, and secure our respective objectives.
3 The people with the platinum defend their loot while Dariel with friends go to meet up.
4 Quertus Shadow walks us out of there.
5 Carcelon sneaks out in disguise (if she's too far away to escape with the rest of us).

Carcelon is sitting in the goblinoid area in front of you (not too far from Kilcif) and she is close enough to catch up to the rest of you
 
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How easy is it to get into the cage from the outside?

It seems it will be easier to get to the betting area than into the cage... With the carpet we could probably reach it in one round, which means we'll have to wait there too long before Dariel can reach us.

It might be better is we all (except Yyssiriryl and her servants) flew on the carpet to the cage, picked up Dariel then flew to the betting area to get the gold.

r1: to the cage, Illithid MB-ing
r2: get dariel and the MBed Endur (Quertus can cast a Wall of Fire to hedge in the Duergar and Dwarves)
r3: to betting area
r4: pick up the chests and Shadow walk away

rn: meet up with Yyssiriryl with friends and the Illithids at a predetermined location.

does that seem workable?
 

Serpenteye said:
How easy is it to get into the cage from the outside?

There is one door on the side of the cage near the betting area. The doorway is about 8 feet high and 8 feet wide (so Trolls and other size L creatures can fit in).

Also, don't forget that Carcelon has a black unicorn in the nearby stables area and Marckarius has a lizard mount of his own in the stables.

The flying carpet can carry one person normally at a speed of 40' with average maneuverability, it can fly slower carrying up to three people (slower = 30').

The Matron and Lady Yyssiriryl have driftdiscs that can carry one person and move at a speed of 30' with perfect maneuverability.

If you wish the Mindflayers to do the mindblast stuff, they will also send in their Grimlocks and Quaggoths to delay any non-stunned opponents.
 
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Endur said:
The flying carpet can carry one person normally, it can fly slower carrying up to three people (slower = 30').

The Matron and Lady Yyssiriryl have floating discs that can carry one person and move at a speed of 30'.

Carcelon has potions of flying. If endur's stunned she can fly to the cage (rd1), give dariel a potion then they can both fly to the betting area, carrying Endur (rd2). 4 chars (Ki'Willis, Narcelia, Quertus, Torellan) can fly directly to the betting area for 2rds, they'll need 1 more round to get the money and to get all 6 of us out.

Three of the boys will have to make their way out some other way, so will Yyssiriryl with friends. We probably won't get any shopping done or hire any mercs...

Krecil can cast Invisibility and Haste, that should be enough to be able to gather up the mounts and ride out of town to meet the rest of us later.

Ideas?
 
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Be precise who you mean by "Yyssiriryl with friends". I'm not sure that Yyssiriryl has any friends in the Arena area.

Trygon is a wartroll slave in a cage beneath the drow luxury box. Doesn't really qualify as a friend.

Jena is a drow spy who works for Matron Baenre. She may work with Yyssiriryl, but that doesn't mean they are friends.

Besides members of House Millithor, there are no other drow in the arena at this time. Both Tolokoph (earlier) and the drow that gave away her sword have both left the arena area.

Serpenteye said:
Yyssiriryl with friendsQUOTE]
 

Endur said:
Be precise who you mean by "Yyssiriryl with friends". I'm not sure that Yyssiriryl has any friends in the Arena area.

Trygon is a wartroll slave in a cage beneath the drow luxury box. Doesn't really qualify as a friend.

Jena is a drow spy who works for Matron Baenre. She may work with Yyssiriryl, but that doesn't mean they are friends.

Besides members of House Millithor, there are no other drow in the arena at this time. Both Tolokoph (earlier) and the drow that gave away her sword have both left the arena area.

Serpenteye said:
Yyssiriryl with friends

:D I know, I know. I meant Yyssiriryl, Trygon, Jena and whoever else Yyssiriryl wants to take with her. Since Yyssiriryl is only partially involved in our rescue of Dariel and the theft of the bets she is not likely to be attacked by Laral and the Dwarves immediately. She will have at least 2 rounds before anyone thinks to assault her. Unless she decides to leave before we execute our plan, which is likely the wisest choice for her since she con't be held responsible for our actions and will not be implicated in our crime.
 
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Serpenteye said:
Carcelon has potions of flying. If endur's stunned she can fly to the cage (rd1), give dariel a potion then they can both fly to the betting area, carrying Endur (rd2).

Endur is a tall, heavily armored dwarf. Ki'Willis is certain that neither Carcelon nor Dariel could pick him up without help. Together they should be able to lift him up and fly him out.

And that presumes that Dariel will not be stunned by the Mind Blasts. Carcelon is strong enough to lift up the 4'11", 96 lb. Dariel and fly out with him (fly is 60 feet per round in 3.5, 40 feet per round with medium or heavy load).

Serpenteye said:
4 chars (Ki'Willis, Narcelia, Quertus, Torellan) can fly directly to the betting area for 2rds, they'll need 1 more round to get the money and for everybody to get all 6 of us out.

There is no way the two large heavy chests are going on the flying carpet or the driftdiscs unless the drow are getting off the flying carpet and the drift discs. Unless you have an extra-dimensional space that doesn't take weight (bag of holding, portable hole, etc.).

The only advantage that flying offers is the ability to avoid the crowd in the stands. The arena area is open enough that you'll have the ability to run around people (although you may take an AOO if they don't like you).
 

Endur said:
Endur is a tall, heavily armored dwarf. Ki'Willis is certain that neither Carcelon nor Dariel could pick him up without help. Together they should be able to lift him up and fly him out.

And that presumes that Dariel will not be stunned by the Mind Blasts. Carcelon is strong enough to lift up the 4'11", 96 lb. Dariel and fly out with him (fly is 60 feet per round in 3.5, 40 feet per round with medium or heavy load).

The Illithidi could position themselves so that the edge of the blast would hit Endur but miss Dariel.


Endur said:
There is no way the two large heavy chests are going on the flying carpet or the driftdiscs unless the drow are getting off the flying carpet and the drift discs. Unless you have an extra-dimensional space that doesn't take weight (bag of holding, portable hole, etc.).

The weight of the chests is a problem for later. All we need to do is get to the chests, lift them up and be touching Quertus or someone being touched by Quertus when he's casting the spell.


Endur said:
The only advantage that flying offers is the ability to avoid the crowd in the stands. The arena area is open enough that you'll have the ability to run around people (although you may take an AOO if they don't like you).

Excellent, That means we could all be in the betting box by the end of rd2 (except Carcelon and Dariel who might need 1 more round to pick up Endur) and out by r3 (or4). With that extra muscle we should easily be able to lift the chests.

Yyssiriryl, Trygon and Jena should still probably get out on their own to protect Yyssiriryl's reputation (and to allow Yyssiriryl to hire Kileif) Maybe they could even bring the mounts with them when they join us later.
 
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