OOC Kingdom of Ashes IV - Who's yo' daddy?

Queen_Dopplepopolis said:
We can't make assumptions when asking questions when Communing. However, it has been solidly confirmed by The Universe that, indeed, we have time before the walls of Caer Albion are breeched.
Sorry the Universe's confirmation was not universal... so it was still a concern I had and thought was valid to be worried about.
 

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Laurel said:
Also, the getting out question again not in final form just a possibility of somethign we may want to know, but was in referrence to the non-military mage people. The mages might have known they needed as much magic as possible to fight off the army and thus just told people to run. Or they could have wasted some valuable teleports and gotten a huge chunk out quickly.... somethings we don't know, and if we want a good idea before going in should think about asking.
Those are all good ideas, and brainstormign should have as expansive a list, as possible. Remember (all of you) that these questions are as much for speak with dead as they are for Commune, so what you don't want to waste a commune question on, you could ask the corpse.

Laurel said:
The mordred questions, we may find out once there, but if that's part of the secret that keeps them there the more we know the better. At this point I think we should just be making up a complete list of questions and unanswered and assumtions- Then rank them. Before we limit or start knocking things off we should complie a complete list... basically.
Agreed.

Laurel said:
Actually we can't know this for sure, so as you stated we can't make assumtions. THe draconid army has dragons and t-rexs and cannons and who knows what else. It is possible that they have not, and it is possible that they have breached the walls. At this point we don't even know if the attack was hours ago, or minutes. That could have been one of the last mages sent when we didn't answer the first five mages that tried to reach us hours ago.....
You don't know anything, but you do have a metagame assurance that the walls aren't in the process of falling, now. Since you're all capable warriors, you can guess that a well-fortified city could hold out against the draconids for days. You all held them off in New Oceanus and Hyrwl for almost 24 hours, and all you had was dirt and wood walls - so, speed is of the essence, but you should have enough time to organize, a bit.
 

Laurel said:
Sorry the Universe's confirmation was not universal... so it was still a concern I had and thought was valid to be worried about.
My bad. Ultimately, its irrelevent when you scry/commune/whatever. However, you can't really seek information on Caer Albion until after the mage shows up, and dies, after relaying his short message. Somebody remind me - AD+16 or +18? I forget.
 

On a totally different note: When are we planning on playing again? Under the assumption that this weekend is toast, I have planned nothing. I figure we could play next saturday, maybe around 7?

...or is there something else I have to do....? ;)

Seriously though - Kat, when are you guys back in town and ready to play, so we can get that weekend set in stone, ASAP...?
 

The_Universe said:
My bad. Ultimately, its irrelevent when you scry/commune/whatever. However, you can't really seek information on Caer Albion until after the mage shows up, and dies, after relaying his short message. Somebody remind me - AD+16 or +18? I forget.
I have the timetable from Saturday as:
AD+0-Arfin dies by assassin's
AD +1-meeting morning w/Jaine, Jansten, AB--afternoon candle being made
AD +2-Talk with mages (4 stay)
AD +3-Justice gets engauged
AD +4
AD +5
AD+6
AD+7
AD+8
AD+9
AD+10-Justice and Duke Wedding
AD+11
AD+12
AD+13-Trip to One Oak
AD+14
AD+15-Temple Finished/Arfin's Funeral
AD+16-Ship's from Oceanus to Isle of Mourning/Night attack from Caer Albion
 

The_Universe said:
On a totally different note: When are we planning on playing again? Under the assumption that this weekend is toast, I have planned nothing. I figure we could play next saturday, maybe around 7?

...or is there something else I have to do....? ;)

Seriously though - Kat, when are you guys back in town and ready to play, so we can get that weekend set in stone, ASAP...?
I wanna play tomorrow- 6pm. Come on you don't need more then a few hours to prepare! :heh: :uhoh:
And next week sounds even better... start at 1pm go till midnight. WE can eat at applebee's... oh wait two players are getting married and the rest are supposedly showing up :confused:

Okay future weekends for Kat and Greg:
Oct. 30/31- out
Nov. 6/7- out (Wedding)
Nov. 13/14- out (Just getting back into town Sunday)
Nov. 20/21- open? so far as I can tell it's open and we are in town
 

Commune only lasts 1 round per level, and you can ask 1 question per round. It's a very fast paced spell. You don't get a specific amount of questions, you get a time. So we can't pause to flip through the questions while the spell is being cast.

So instead of a list, why don't we make a tree? Prioritize the questions and then lay them out so that if question one is yes, we ask such and such question; if it's no, we ask other such and such question.
 

Xath said:
Commune only lasts 1 round per level, and you can ask 1 question per round. It's a very fast paced spell. You don't get a specific amount of questions, you get a time. So we can't pause to flip through the questions while the spell is being cast.

So instead of a list, why don't we make a tree? Prioritize the questions and then lay them out so that if question one is yes, we ask such and such question; if it's no, we ask other such and such question.
That is exactly what I was getting at by the whole we need to focus thing.

Questions trees are the way to go.
 

Xath said:
Commune only lasts 1 round per level, and you can ask 1 question per round. It's a very fast paced spell. You don't get a specific amount of questions, you get a time.

It is both time and question based: you have 1 round/level to ask the questions and 1 question/caster level.
 

Commune, from the SRD

Commune
Divination

Level: Clr 5

Components: V, S, M, DF, XP

Casting Time: 10 minutes

Range: Personal

Target: You

Duration: 1 round/level

You contact your deity—or agents thereof —and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity contacts a philosophically allied deity.) You are allowed one such question per caster level. The answers given are correct within the limits of the entity’s knowledge. “Unclear” is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity’s interests, a short phrase (five words or less) may be given as an answer instead.

The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.

Material Component: Holy (or unholy) water and incense.

XP Cost: 100 XP.
 

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