Xath said:I think that recently in game, there has been a dramatic decline in the amount of *role*playing being done. We used to have all sorts of stuff; IC convos, etc. I really enjoy them and I think we should get them back. Am I alone in this? How can we get back into the groove?
This is a little fishy. I'd be more likely to allow the first staff than this one.Xath said:This staff may or may not be rediculous. But it's a way of pumping everyone in the party up in 6 rounds or less.
Staff of (Stat Increases?): This crystalline staff seems to have an aura of strength, grace, and beauty without seeming fragile. It allows use of the following spells.
Strong Transmutation; CL 11th; Craft Staff, above spells; Price 92813gp
- Bear's Endurance, Mass (1 charge)
- Bull's Strength, Mass (1 charge)
- Cat's Grace, Mass (1 charge)
- Eagle's Splendor, Mass (1 charge)
- Fox's Cunning, Mass (1 charge)
- Owl's Wisdom, Mass (1 charge)
Or, if everything costs 2 charges, the cost of the staff is 46406gp.
The_Universe said:This is a little fishy. I'd be more likely to allow the first staff than this one.
Um... since L'Aurel has more then one spell slot and casts spells more then may be noticed she could use the wisdom bit as that is her base for spells as wellXath said:That's why I said it may or may not be rediculous. It certainly is expensive though. I think the Healing staff is better and more important to the group right now. I was just trying to think of an easy an efficient way for us to prep for battle, as well as survive it. I know that not everyone could use all of the stat bonuses though. I think Fox's Cunning may actually be completely useless (statwise) in our group. But I didn't want to exclude it, because I thought that would make the staff a bit less well-rounded.
Strength: Kaereth, Justice, Archon, Xath
Dexterity: L'Aurel
Constitution: Everybody
Intelligence: Noone
Wisdom: Archon, Justice
Charisma: Jansten, Justice, Xath

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.