I've been working on some new staves. In some battle situations, Cure Serious Wounds just takes too long. I think we may want to invest in a faster, more efficient Staff of Healing. Thus, I give you:
Healing (Greater): This white ash staff, with inlaid golden runes, allows use of the following spells:
- Heal (1 charge)
- Cure Critical Wounds (1 charge)
- Remove Curse (1 charge)
Strong Conjunction; CL 15th; Craft Staff,
heal, cure critical wounds, remove curse; Price 59063gp
Or, we can reduce the cost by increasing the charges (which I think is reasonable)
Healing (Greater): This white ash staff, with inlaid golden runes, allows use of the following spells:
- Heal (2 charges)
- Cure Critical Wounds (2 charges)
- Remove Curse (2 charges)
Strong Conjunction; CL 15th; Craft Staff,
heal, cure critical wounds, remove curse; Price 29531gp
I think Heal is a really good spell to have. With just one casting from a 15th level staff, someone can be healed 150pts of damage in 1 round. Wheras now, we wait for a song, or we cast Cure Serious, which cures an average of 17 pts of damage a round. In some of our current combats, with the amount of damage we take, I think ready access to some serious healing would come in handy.
More staves to come! Same bat time, same bat channel...