OOC Kingdom of Ashes VI (Welcome to the Springer Dimension)

The_Universe said:
If you're going to sleep here, the best place is in one of the pumphouses. The ward is down (you think), which means that not only are all the things in the city that you haven't killed still crawling around, but there also may be ways for things on the other side of the wall to sneak through once more.
Uh-oh, so we may need to close the doors, At least the big outer and inner ones and re-seal them. There are things down here that need to be kept under wraps, and shouldn't just be let free.

If we teleport, what about just teleporting to the outer door area? May still have to fight anything in immediate area, but it may be better then leaving this baby wide open.
 

log in or register to remove this ad

Laurel said:
Sphere of holy light.

Wasn't answered, I don't think at least: When gold is thrown in does it drop out the bottom or disapear?
Here are the answers from earlier...

Queen_Dopplepopolis said:
There isn't an Artifact that is the opposite in the DM's guide/SRD. Thinking it is a creation of Kennon's imagination and not a specific item.

The_Universe said:
Yeah - it's not in a book. It's somethign else. That being said, remember that if the orb is anything like the sphere of annihilation (and it seems to have some similar properties) it cannot be teleported, gated, or dimension-doored.
 
Last edited:

Queen_Dopplepopolis said:
Here are the answers from earlier...

[Queen_Dopplepopolis]
There isn't an Artifact that is the opposite in the DM's guide/SRD. Thinking it is a creation of Kennon's imagination and not a specific item.

[The_Universe]
Yeah - it's not in a book. It's somethign else. That being said, remember that if the orb is anything like the sphere of annihilation (and it seems to have some similar properties) it cannot be teleported, gated, or dimension-doored.

...um I got all that.... I was joking and just giving it a name of sphere of holy light- bright white orb, cleanses things by it's ray.... not claiming to know what it is....
The question that wasn't asnwered still isn't. YOU had asked if we throw in some gold coins what happens to them.... I was just re-asking the questions because I only saw the part about rust answered.... I actually read the thread and got the rest, but thanks!
 
Last edited:

Laurel said:
...um I got all that.... I was joking and just giving it a name of sphere of holy light- bright white orb, cleanses things by it's ray.... not claiming to know what it is....
The question that wasn't asnwered still isn't. YOU had asked if we throw in some gold coins what happens to them.... I was just re-asking the questions because I only saw the part about rust answered.... I actually read the thread and got the rest, but thanks!
Also - Kennon pointed out that gold doesn't rust.

So, we need something tarnished to throw through the orb to see if it does anything. However, my guess would be that it simply clenses it the same way it did when Justice stuck the Rod of Lordly Might into it.
 

Laurel said:
Sphere of holy light.

Wasn't answered, I don't think at least: When gold is thrown in does it drop out the bottom or disapear?
Gold comes back out of the orb.

If we fight our way out we have to hope that we stay hidden for eight hours first or that we can live through multiple battles without dying and with a serious depletion fo spells. Justice has (I think) only 5 more turns, Jansten is out quite a number of spells, Xath has to be out quite a few as well, and the rest of us are just plain tired. We could probably do it... but not my first choice.

--Another option-- we ask through the ring gate if anyone prepared or wrote a scroll of teleport?
By the time someone had a scroll of teleport ready, you might have been able to rest and 'port out yourselves.
 

Throwing stuff out there -post orb dealings

The_Universe said:
Gold comes back out of the orb.
Thank you that answers the question :)

The_Universe said:
By the time someone had a scroll of teleport ready, you might have been able to rest and 'port out yourselves.
Primary sleepers- Xath, Jansten, and Justice. I would think in that order if our way out is determined as porting. Xath and Jansten both have port on own and can rest with the two sets of boots on and get back thier spells which is there fighting chance in battle. So those two/three (depending on Justice's need for turning, spells, has to be in boots) left out of watch rotation if that works for everyone? I think we three can take a hit to tiredness and two of us can pull on endurance a little till we get someplace safer.

post orb options:
1) Rest for 8 hours then port out to Hywrl.
2) Rest for 8 hours then port out to Caer Albion.
3) Rest for 8 hours then port out to Begining door to Khaz Modan(? Where we are) shut door to hopefully trap some of this inside.
4) Knock Xath out tie her to Arhconus' back and track our way out, having Xath as a back up way out in eight hours if we need it
5) With tracking and a miracle it will take us 8 hours to get out (it was eight when we meet the dolly creature and after midnight by the time we got here, so double four hours just for the little time gap there and we are at eight hours already). We will have to fight on the way out, and we will have to move at half speed. If time is the concern then resting and porting out will take less time.
6) ???
 

5) With tracking and a miracle it will take us 8 hours to get out (it was eight when we meet the dolly creature and after midnight by the time we got here, so double four hours just for the little time gap there and we are at eight hours already). We will have to fight on the way out, and we will have to move at half speed. If time is the concern then resting and porting out will take less time.
Good point. I think the only reason that you wouldn't port out of here should be that the orb probably cannot be transported by magical means (and do you want to take a chance and try?). Of course, that only matters if you're going to try to take the orb with you. What *are* you going to try to do with it? Leave it here? Bring it home? Eat it?
 

And, on top of all those other important questions, are we going to try to play on Friday? I have been told by a couple of people that it's a possibility, but I can't be sure what to run until I know the answers to the questions above, particularly regarding your travel plans, and if/how you're going to try to move the orb.
 

The_Universe said:
Good point. I think the only reason that you wouldn't port out of here should be that the orb probably cannot be transported by magical means (and do you want to take a chance and try?). Of course, that only matters if you're going to try to take the orb with you. What *are* you going to try to do with it? Leave it here? Bring it home? Eat it?
The question then is: Is taking the orb with us worth the extra delay? Are we going to 'push' it all the way to Hywrl or Sylvanus? That's a heafty about of int checks and will take a ton of extra time while people are dying all around.

How would the shadow's and Penny(highest int. check I can think of) fair with getting it out? What if we just get it to the surface, and then have them take over getting it to Sylvanus (Penny with guards)?


Talking to dolphin: "Now you are free. What do you want now?"
 

The_Universe said:
And, on top of all those other important questions, are we going to try to play on Friday? I have been told by a couple of people that it's a possibility, but I can't be sure what to run until I know the answers to the questions above, particularly regarding your travel plans, and if/how you're going to try to move the orb.
I think the best option is the port in a team to bring the orb back to Hyrwl.

Have a team led by Penny (super-intelligent) come in and direct the orb... she can go with some of the shadows, some fighters, and a cleric or two.
 

Remove ads

Top