OOC - Krauss' Age of Worms Adventure Path [Full]


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Krauss von Espy said:
Somewhat off-topic, but useful for PBP gaming...

Does anyone know how to cut and paste pictures or text from a .pdf document and convert to different file formats (.jpg, .txt, etc.)?

Any help at all would be appreciated by your technically deficient DM. :)

In addition to what Thanee suggests, you can drag a PDF into Photoshop and select the page you want to extract.
 



Okay everyone, the moment of truth is at hand!

Congratulations to those who made it in, apologies to those that didn't. It was a tough call, and a lot of it came down to party balance issues. I also was very interested in striking a balance between experienced PBPers familiar to me from these boards, and some newcomers also (fresh blood in these parts is also a good thing).

So, with no further ado...here's our playgroup.

Thanee as Alexi
Voadam as Gregor Hanville
silentspace as Majakilar
jeremy_dnd as Kenneth O'Drinnan
Mista Collins as Owen
Raging Epistaxis as Whurhak Azten

Yep, you read that right, I chose six players. I was having a difficult time narrowing it down to just five, so I expanded the party by one. I hope it won't cause the game to be slowed down substantially, but on the plus side it should allow for a richer gaming experience for all.

There's a ton more to say, including details about character creation, and (perhaps more importantly) the crucial pieces of storyline that will allow us to weave a coherent background and bring us to the game's starting point. I hope to get some more of that info out tonight (but I've got a lot of Real Life stuff going on too, so no promises).

Best of luck to all, and thanks!
 

Character Creation Rules

We'll get the easy stuff out of the way first. A couple of you have already statted up your PC sheet, if I recall. Everything here should be pretty basic, but please don't hesitate to give a shout if you have any questions.

Sorry for the delay...here are the character creation rules.

1. Starting character level is 1st, with zero experience points.

2. Sources Allowed...As stated previously, anything WoTC published is fair game. Material published by other 3rd-party developers will also be fair game, but subject to approval (some that I generally trust include Malhavoc, Green Ronin, Necromancer, Goodman). In any case, please provide references for all material that comes from any source other than the three Core Rulebooks. I may ask for more specific detail if I don't have access to the WOTC rulebooks cited. If you have an idea, and are in doubt as to whether it will be permissible, just ask.

3. Ability Scores....32 point buy at first level, then modified for race.

4. Hit Points....Maximum hit die at first level, plus CON bonus.

5. Equipment and Wealth....Use average starting gold by class, per the PHB. I'm not sure that there are rules to cover this for those starting with Racial/Paragon levels, so I'd say 100 gp for those characters is more than fair. Remember, most of your characters will be starting out in sort of a 'down and out' phase of life, so it's important that your starting equipment and cash reflect that. I reserve the right to ask you to adjust your character sheet in the direction of austerity even if it brings you below the gp total allowable by the rules. But it's all in the name of a good story, so it's cool, right?:cool:

I think that's about all I've got, but if I've forgotten something please let me know. Thanks!
 


Now comes the good stuff, where we get to see who's been paying attention to all that setting detail I've been dropping into post #3. That's right, backgrounds! I'm going to have to dictate a few elements of this shared background, but most of the detail will still be left to you, the players.

Here's the starting point. All of your backgrounds need to tie your characters together to mesh with the following premise....

Idle chatter around the village speaks of a trio of richly dressed adventurers who frequent the taproom of the Feral Dog, Diamond Lake's most notorious tavern. The confident heroes of the Free City spoke of hard-won battles on their journey to Diamond Lake, and of their intention to explore the long-abandoned Stirgenest Cairn on the lake's distant southeastern shore. The PCs, being natives of Diamond Lake, know that the cairn is oft explored by the community's youth, who always find it completely empty of marvels and completely harmless.

Not so another cairn within a day's ride of the village. This cairn lies near an iron mine that went dry about 50 years ago. The mine's charter lapsed when its manager died a few years later. Situated in a sort of no-man's land, the cairn was all but forgotten, its yawning entrance overgrown with weeds and choked with debris. Rediscovered by a curious teenager a decade ago, the cairn has since been a sort of community secret held by Diamond Lake's youth, who dare each other to disappear into its cyclopean entrance to prove their bravery. Occasionally, when the wind is just right, haunting, almost magical tones emerge from the depths of the forlorn tomb. Those who know of its location call it the Whispering Cairn.

If adventurers from the Free City expect to discover hidden passages and riches within the Stirgenest Cairn, it stands to reason that the Whispering Cairn might also hold a genuine opportunity for profit. In the rough-and-tumble mining village of Diamond Lake, where desperate folk slave in dank tunnels to profit wealthy masters, an opportunity for profit is an opportunity to escape.

So, we need to know the following...

1. Where and when did one of the PCs overhear the Free City adventurers bragging of their intentions to loot a cairn and thus gain inspiration to do the same? (The obvious answer is the Feral Dog, but it's not the only possibility). This PC is the instigator of the party's formation.

2. How did one of the PCs discover the existence of the Whispering Cairn? (Could be through a connection with an adventurous teenager in Diamond Lake who has seen the Cairn. Or, it could be through a contact in the office of the Chief Cartographer in the garrison, who has access to an old map). I think it would be best if this PC is not the same as the instigator (above) but the two should know one another, and thus be co-conspirators.

3. How do the remaining four PCs get brought on board? It's not necessary that everyone know everyone else from the start, but the instigator and Cairn-finder should know one or two others, who can then bring one or two others on board, etc. This could be in the interest of safety in numbers, the desire for a specific skillset (clerical, trapfinding...), or someone could even be an annoying tagalong.

4. What are the specific motivations for each character that would cause him/her to undertake this potentially dangerous quest? The easy answer is to find some cash and get the heck out of town, but anything more unique or compelling for your individual PC would be a plus.

5. The initial meeting of the group will take place in an abandoned mine overseer's office about an hour outside of town. This office is about 10 minutes west of the entrance to the Whispering Cairn, so one of the PCs (perhaps the Cairn-finder?) should have knowledge (or make discovery) of this office, and suggest it as the meeting place where the PCs assemble. The first IC post will take place here. This hideout also makes for a nice "home base" for the exploration of the cairn.

Please incorporate as much detail as seems appropriate in crafting your character's story. It's not likely that your PC will personally know every bit of detail about Diamond Lake (from post #3), but as natives to the village, much will be generally known. Let's all work to try to make the characters really feel like they call Diamond Lake home.

I've said enough, it's time for you guys to start pitching ideas. I'll be here to guide you. Thanks!
 

Woot! :cool: Thanks! :D

I'll start things off by adding to your summary of who we are with what our characters are - may be helpful, and requires no real thought on my part :) Besides, it'll help me firm up an impression of the party.

[Size=+1]Current June 15, 2005[/Size]
Alexi female Human Paragon (->Warmage) [size=-2]Thanee[/size]
Gregor Hanville male Giant (-> martial ?) [size=-2]Voadam[/size]
Majakilar male Human Paragon (->Paladin of Freedom) [size=-2]silentspace[/size]
Kenneth O'Drinnan male Gnome Bard [size=-2]jeremy_dnd[/size]
Owen male Human Rogue [size=-2]Mista Collins[/size]
Whurhak Azten male Dwarf Cleric of Moradin [size=-2]Raging Epistaxis[/size]


R E
 

Looks like a good bunch of characters and players. I am really looking forward to this. Now let me ponder...

I think Owen would have a good chance of discovering the Whispering Cairn.

...due to a very harmless prank going wrong, the merchant didn't seem very happy and neither did the thugs protecting his goods. How was Owen suppose to know the merchant was allergic to flour? Owen needed to get out of town tonight! He wasn't going to stay in Jalek's flophouse another night after what happened last night. Owen seems to be down on his luck the past few nights. Talking with Cathen, an older teenager he has known for a few years, he mentioned Owen should try and sleep in the Cairn in the middle of nowhere. Being in a heap of trouble lately, he thought he might as well give it a try. He has heard rumors of some of the other kids being scared. He had nothing to prove, he just wanted a sheltered place to sleep that was in town for the night. Taking his stuff, he found the entrance to this Cairn and had a hard time believing it to be scary. As he went to walk inside, the wind picked up and he heard something come from the depths. Not wanting to deal with whatever it was he heard, he decided to instead stay at the abandoned overseer's office he has slept in a few years back and just tell Cathen he was too tired to walk any further to the Cairn.

That is just an idea, Owen could easily be a teenager some of you know that has a tendency to lay low and has the skills on the shadier side (he is a good person, honestly). Lets shoot some ideas off of each other. I just need to come up with some good reason for Owen to want to go into this creepy place now.
 
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