[OOC] Of Vile Darkness - Full

Isida Kep'Tukari said:
Paxus, I need a couple things first. Could you please put Gwyn in the given format? Also if you use anything from any other source than the core, please put the book and page number where it's from so I can reference it properly. Once Gwyn's in the right format, I will proceed with the rolling-up of all sorts of crazy stuff. :)

Right. Sorry. The only things I'm using that aren't core are from BoVD, but I will make note of that.

EDIT: Done.
 
Last edited:

log in or register to remove this ad


Paxus, if Gwyn lives in Andeluvay, we can just say he was recently contacted for a job. If not, he was called there to do some task for the Butterfly. At any rate, he's to meet Wode in the Hydra's Glass as soon as he gets the message/gets in town.

Items for Gwyn -

Mercykiller (As +1 merciful club, deals an extra 1d6 damage and all of the damage it deals is subdual. This club is an even polished length of wormwood, magicaly strengthed and stained a dark red. It resembles the clubs often used by officers of the Watch in Andeluvay, those that are trained to control riots.) - 8,300gp

Crow's Beak (As +1 ioun blade light pick, this weapon has a socket for an ioun stone in its pommel; as long as the weilder holds the blade he gains the benefit of any ioun stone in the socket as if it were orbiting around his head. This light pick's sharpened head is slightly carved to suggest a bird's beak, and its shaft is stained black and carved slightly to resemple feathers. It takes its name from the tendency of the crow to peck out the eyes of its victims; the ioun stone in the pommel is supposed to suggest an eye.) - 6,304gp

Demon's Warding (As ioun stone of resistance +4. This ioun stone gives the benefit of a cloak of resistance +4. It is deep orange in color, with a sliver of red in the center that gives it the impression of being an eye. It is a smooth egg in shape.) - 8,000gp

Soul of Despair (As +1 fearsome mithril chain shirt [total armor bonus +5, Max Dex bonus +6, 0 armor check penalty, arcane spell failure 10%, 12.5 lbs]. This chain shirt allows the wearer to create an aura of fear around him in a 40 ft. radius. Everyone in this area must make a Will save (DC 16) or be affected by the fear spell. To those who make their save, the wearer appears as he normally is. To those who fail their save, they see the wearer as a creature from their worst nightmares... which may be no different in Gwyn's case.

The wearer may activate this effect as a standard action, like activating a magic item, or dismiss the effect as a free action. This chain shirt seems very fine and elegant, made from mithril as it is, but along the neckline are tiny Infernal runes picked out in red metal. They seem just a decoration unless someone succeeds on a Spot check (DC 20) to recognize they are actually writing. Even then the person must be able to read Infernal before he realizes what their intent is. The shirt itself was quenched in the blood of those that died from fear, in a terrible ritual that cost ten people their lives.) - 10,350gp

Little One (As +1 shrinking mighty (+4) composite longbow. Upon command ("vanish") this bow can shrink, as if affected by the shrink item spell. This is not a very spectacular weapon, but a rather practical one. This bow shrinks down to a tiny, bow-shaped patch that is easily hidden. Most would not think to remove this shread of cloth when disarming someone, even if they found it in the first place. And what is the point of taking someone's arrows if they have no bow? This bow is fairly normal, though near the grip there are carvings of bees, beetles, ants, and other tiny creatures.) - 8,800gp

Earring of Deceit (As hat of disguise. This appears to be a simple elegant golden hoop earring. When examined very closely (such as with a magnifying glass) tiny engravings of dopplegangers, phasms, araneas, and other deceiving shapechangers can be see on its surface.) - 2,000gp

And you have 246gp left over for other necessities. If you don't like these items, tell me and I will do a cosmic re-roll. :)
 
Last edited:

Isida Kep'Tukari said:
Paxus, if Gwyn lives in Andeluvay, we can just say he was recently contacted for a job. If not, he was called there to do some task for the Butterfly. At any rate, he's to meet Wode in the Hydra's Glass as soon as he gets the message/gets in town.

Items for Gwyn -

Mercykiller (As +1 merciful club, deals an extra 1d6 damage and all of the damage it deals is subdual. This club is an even polished length of wormwood, magicaly strengthed and stained a dark red.) - 8,300gp

Crow's Beak (As +1 ioun blade light pick, this weapon has a socket for an ioun stone in its pommel; as long as the weilder holds the blade he gains the benefit of any ioun stone in the socket as if it were orbiting around his head. This light pick's sharpened head is slightly carved to suggest a bird's beak, and its shaft is stained black and carved slightly to resemple feathers. It takes its name from the tendency of the crow to peck out the eyes of its victims; the ioun stone in the pommel is supposed to suggest an eye.) - 6,304gp

Demon's Warding (As ioun stone of resistance +4. This ioun stone gives the benefit of a cloak of resistance +2. It is deep orange in color, with a sliver of red in the center that gives it the impression of being an eye. It is a smooth egg in shape.) - 8,000gp

Soul of Despair (As +1 fearsome mithril chain shirt [total armor bonus +5, Max Dex bonus +6, 0 armor check penalty, arcane spell failure 10%, 12.5 lbs]. This chain shirt allows the wearer to create an aura of fear around him in a 40 ft. radius. Everyone in this area must make a Will save (DC 16) or be affected by the fear spell. To those who make their save, the wearer appears as he normally is. To those who fail their save, they see the wearer as a creature from their worst nightmares... which may be no different in Gwyn's case.

The wearer may activate this effect as a standard action, like activating a magic item, or dismiss the effect as a free action. This chain shirt seems very fine and elegant, made from mithril as it is, but along the neckline are tiny Infernal runes picked out in red metal. They seem just a decoration unless someone succeeds on a Spot check (DC 20) to recognize they are actually writing. Even then the person must be able to read Infernal before he realizes what their intent is. The shirt itself was quenched in the blood of those that died from fear, in a terrible ritual that cost ten people their lives.) - 10,350gp

Little One (As +1 shrinking mighty (+4) composite longbow. Upon command ("vanish") this bow can shrink, as if affected by the shrink item spell. This is not a very spectacular weapon, but a rather practical one. This bow shrinks down to a tiny, bow-shaped patch that is easily hidden. Most would not think to remove this shread of cloth when disarming someone, even if they found it in the first place. And what is the point of taking someone's arrows if they have no bow? This bow is fairly normal, though near the grip there are carvings of bees, beetles, ants, and other tiny creatures.) - 8,800gp

Earring of Deceit (As hat of disguise. This appears to be a simple elegant golden hoop earring. When examined very closely (such as with a magnifying glass) tiny engravings of dopplegangers, phasms, araneas, and other deceiving shapechangers can be see on its surface.) - 2,000gp

And you have 246gp left over for other necessities. If you don't like these items, tell me and I will do a cosmic re-roll. :)

Everything is wonderful, including the names, save for one; the Earring of Deceit is rendered unnecessary by the Mortal Skin class ability. Possible replacement items include scrolls of Mortal Hunter spells (Morality Undone would give him great delight with paladins, and Phantasmal Killer would let him do a rush job without too much regret), potions, or enchanted arrows.
 

Paxus Asclepius said:
Everything is wonderful, including the names, save for one; the Earring of Deceit is rendered unnecessary by the Mortal Skin class ability. Possible replacement items include scrolls of Mortal Hunter spells (Morality Undone would give him great delight with paladins, and Phantasmal Killer would let him do a rush job without too much regret), potions, or enchanted arrows.
*Rasm frasm* I was trying to spend that last 2,000gp so neatly! :mad: That's what I get for not double-checking. Ok then, ignore the Earring of Deceit. Instead, go with these:

scroll of morality undone (This scroll is written on the parchment skin of a fallen paladin, and written in an ink of his powdered holy symbol, the blood of his brother paladin he betrayed during his fall from grace, and some of the ash from his temple he burned down. It is tied with his dried and tanned tongue, and contained in an elaborate scroll case made from his femur, capped with pieces of his skull, and decorated with his teeth. Hair from his mount keeps the scroll caps on. DC 16) - 700gp

scroll of phantasmal killer (This scroll is very ancient, written on the preserved burial shroud of a madman that became an eye of fear and flame. It is inked with the blood of fifty of his victims along with the remnents of both of his crushed gem eyes. It is tied with a braid of the hair of his victims and contained in a stone scroll case that resembles a reliquary for Nerull. When the spell is cast, it deals an additional 2d6 worth of fire damage to the victim even if he makes his initial Will save, DC 16.) - 900gp

scroll of charm person (This scroll was made by a cleric of Sune, a lovely redheaded woman you frightened to death, taking this scroll afterwards. It is written on pink paper made from rose petals, and inked with the juice of wine and passion fruit. It is tied with some of the hair you gently removed from her head, and is in a lovely scroll case made of persimmon wood and capped with rose quartz in the shape of open roses. As it was made by a rather powerful cleric, the DC is 18) - 200gp

potion of love (Another little something you picked off of a cleric of Sune, this potion is in a bottle carved from rose quarz and engraved with Sune's symbol. A minor illusion on the bottle gives the symbol color and a semblance of life. It is stoppered with gold and the top of the stopper is stamped with a heart. The potion inside is very much like fine white wine, with a faint hint of roses. As this was made by a gifted cleric, the DC is 16.) - 200gp

Ok, so all of the above replaces the Earring of Deceit. Do those work for you?
 

Just a quick note that I've zeroed in on a concept and will be working on it tomorrow. Basically, a Drow Enchanter with a superiority complex (particularly over humans), with a further drive to build wealth and satisfy carnal needs. She thrills at manipulating and bending others' wills to do her bidding. She doesn't just kill the paladin, she forces the paladin, through manipulations, to become the killer of innocents. That's not a specific example, just the sort she is. There are no cliche needs for revenge. She simply sees herself as far superior to everyone. She enjoys using men and throwing them away. Her charisma will be somewhat high as well as her intelligence. As for jobs, she might be more of a "learn the secret of" kind of worker than a killer. Not sure.

She'll have the Daylight Adaptation feat which will reflect her years of surface living. She'll specialize in Enchantments with secondary in Illusions or Transmutations. Probably giving up Evocation spells. Violate Spell feat is possible. I like Dark Speech, but it sounds too dangerous to use. Evil Brand could be interesting. That feat kinda depends on how the DM rules it. Can non evils tell just by looking at you, you're evil? Is the brand necessarily visible to the naked eye? Perhaps it's hidden under clothing, but so strong other evils can "sense" it. Perhaps it's a form of soul branding. Eh, probably Violate Spell.

I like Mindbender for her, but I'm not willing to give up so many caster levels, I think. If Red Wizards of Thay could be adapted to the homebrew, it's very powerful for increasing DCs. Though at this point I'm leaning straight wizard. Mostly because I can't find a suitable PRC. Though I don't have all the books.

Anyway, this is the first thoughts on my character.
 


Rhia, sounds pretty good, and she would get along splendidy with Loviana. Or scratch her eyes out at the first opportunity, I can't decide. As for Mindbender, it's actually a pretty good PrC, even with the loss of caster levels. I've seen it in action in a face-to-face game and it was extremely effective. The loss of caster levels is balanced by the fact that you get other people to do stuff for you. And there's nothing wrong with cohorts and followers! :]

Edit: Paxus, I'm glad you like your items! I've always wanted to give scrolls and potions a little more than just the lip service they always get. I mean, they need rare ingredients, take days and days to make, and suck the life-force out of the caster! So, because this is a PbP game and I can get away with it, I can add flavor and history up the wazoo. :)
 
Last edited:

Isida, I'm looking for advice on a diety. Do the Drow of this world have a similar history as the drow of Faerun? I'm mostly looking for a patron diety of Drow, if you will. One whom most of them worship. I'm not sure she will, but it would be helpful to know. Otherwise, I'm looking at both Vecna and Loviatar. Though I'm throwing the demon Graz'zt into the history too. ;)
 

Vecna, Loviatar, Lolth, and Beshaba might all be excellent dieties depending on her inclinations. While Lolth might be the queen of the drow, she's also the goddess of cruelty, spiders, and secrets to other races. Many drow women worship Loviatar or Beshaba as well.
 

Remove ads

Top