[OOC] Of Vile Darkness - Full

Yeah, I didn't pay for the two automatic spells I get per level, nor the extra ones at first level.

The tiefling is what I had in mind. though I don't mind editing the backstory if you have something different in mind. The way I envision it (and I've never taken leadership before, so I may be wrong about this being an option) is someone who does not go everywhere with her, but who stays mainly at the residence. He would take care of the daily life (finding people to do laundry and cook probably) as well as tend her in whatever way she wants. Maybe someone who sees she has potential to gain wealth and possibly power and who doesn't mind being her assistant. I'd say she takes care of him too because good subjects are hard to come by! I'll make sure to spend some of my gold on him.

Which reminds me, how much should I be calculating to keep up a residence? On say, a monthly basis?
 

log in or register to remove this ad

Rhia said:
Yeah, I didn't pay for the two automatic spells I get per level, nor the extra ones at first level.

The tiefling is what I had in mind. though I don't mind editing the backstory if you have something different in mind. The way I envision it (and I've never taken leadership before, so I may be wrong about this being an option) is someone who does not go everywhere with her, but who stays mainly at the residence. He would take care of the daily life (finding people to do laundry and cook probably) as well as tend her in whatever way she wants. Maybe someone who sees she has potential to gain wealth and possibly power and who doesn't mind being her assistant. I'd say she takes care of him too because good subjects are hard to come by! I'll make sure to spend some of my gold on him.

Which reminds me, how much should I be calculating to keep up a residence? On say, a monthly basis?
Well, for the tiefling (who would be effectively 10th level) I could see an Expert/Rogue or something like that. Also, you have 15 1st level followers and 1 2nd level follower. Assuming you have something like a 3 story townhouse, four bedrooms (one subdivided into servent's quarters), attic, basement, parlor, dining room, kitchen, laundry, receiving room, and a small garden, I assume you would have a cook, two maids, a gardener who would do the heavy lifting, as well as your tiefling cohort who would act as a butler and run the household. That leaves you 11 more 1st level followers and a 2nd level one.

I would assume you would have a network of people in many stratas of society that could feed you any information you desire (probably many of them are other people's maids or whatnot, those who are invisible yet know everything). They might report to the head of your spy network (your 2nd level guy, a rogue probably), who would in turn report to the tiefling, and then he would tell you.

Now, because you're a Mindbender, and these are your followers, I'm going to assume that they work for you more out of love than money. So you're going to get a discount on your staff costs. In addition, since Eradiel is a great lover of beauty, I would assume she would go for excellent food, fine herbs to perfume your bed linens, fine wine, the occasional party, that kind of thing.

So let's say you have to pay 50 gold a month in household costs. You pay your domestic staff a total of 6 gold a month (I assume their food and clothes come out of the household budget). Your spy network costs you 35 gold a month. Your butler serves you out of love, but he has 15 gold a month to do with what he pleases. So that's a total of 106gp a month for your staff and home.

As for your familiar:

Familiar: Claire, small owl [as a White-faced Scops Owl, small grey, nocturnal, white face surrounded by black edging and large ear-tufts, orange eyes, 6" high] Hit Dice: 10d8 (20 hp); Init: +3 (dex); Speed: 10 ft, fly 40 ft (average); AC: 20 (+2 size, +3 dex, +5 natural); Attacks: Claws +8 melee; Damage: Claws 1d2-2; Face: 2 1/2 x 2 1/2; Reach: 0 ft; SQ: low-light vision, improved evasion, share spells, empathic link, touch spells, speak with master; Saves: Fort +2; Ref +5; Will +10; Abilities: Str 6, Dex 17, Con 10, Int 8, Wis 14, Cha 4; Skills: Listen +14, Move Silently +20, Spot +6 (+8 racial to spot in dusk and darkness); Feats: Weapon Finesse (claws), Alertness

The +2 to Move Silently should be calculated into your own skills. Put it down even if you don't have ranks in it. Hit points for a familiar are always half the master's. Hit dice is the master's hit dice. Familiar has master's BAB (in your case your familiar has Weapon Finesse, so her Dex is added to her claw attack). Base saving throws are master's (your base Fort save should be +2, base Reflex should be +2, base Will should be +8). Familiar uses all your skills with your skill ranks and its own ability scores, unless it has better ones on its own, in that case, leave it. Obviously it may not be able to use all of your skills (for example, if you had Open Lock).

And I just realized that I'm really tired, so I will finish up your items and cohort tomorrow. :)
 

First of all, Isida, I offer both my apologies and much thanks for all the work you've put into helping me. It's not your fault I don't know the rules well, but you've taken the time to educate me and I appreciate it. :) I'm sure no one else gives you this kind of trouble!

OK. I hadn't realized I could have both a cohort and followers. Your ideas sound perfect. It's basically like you know Eradiel better than I do! I'm assuming the 11 spies don't have to be fleshed out now. But if the case arises, I (we :o) can do it then.

I understand (mostly) all the familiar things except this: "Base saving throws are master's (your base Fort save should be +2, base Reflex should be +2, base Will should be +8)." Those are completely different numbers than I came up with for my base saves. I took Wizard 5 (fort +1 ref +1 will +4) and added them with Mindbender 5 (fort +4 ref +1 will +4) to come up with (fort +5 ref +2 will +8) for base saves. Ok, I just realize that those are the numbers I meant to come up with but I wrote completely wrong ones down. I'll change them.

I'll also take the first 106 gp housekeeping budget out of my starting cash, leaving me with 137 gp for cash.
 
Last edited:

*Blink* Well I'll be, I must have been looking at the wrong chart for the mindbender when I wrote that. I had just assumed they have Wizard saves. Ok then, right. I shall try to have your cohort fleshed out and your items up by sometime today, probably in the afternoon.
 

Rhia, I thought I might also do something different for the Mindbender’s saves for their abilities. They currently have a fixed DC, and I always prefer formulaic DCs for PrCs. For your Mindbender supernatural abilities that have the fixed DCs, instead let’s set the DC at 10 + ½ Mindbender level + Cha mod. Would you prefer that or stick with the flat DCs?

Items for Eradiel

Firehair’s Delight (As cloak of charisma +4. This necklace is made from tiny links of magically-strengthened ruby, with a large, star-shaped ruby pendent. Received as a gift of devotion from a follower of Sune, this necklace makes the wearer stand out in a crowd.) – 16,000gp

Fey’s Gift (This ring grants a +2 to Dexterity, increases the wearer’s base speed by 5 feet, and gives a +5 bonus to both Hide and Move Silently checks. The wearer also gets a +2 bonus to attack and damage roles against elves and fey. However, the wearer receives a –10 penalty to social skills when interacting with elves or fey, if they can see the ring. This is a bone ring polished to a natural shine. When put on it becomes very cold and dark jagged runes appear, slowly moving around the ring. This ring was made from the femur of an elven child sacrificed to the lords of darkness, using a lengthy torture ceremony designed to place the essence of the fey into the ring.) – 8,000gp (From Materia Magical, Elven Bone Ring)

Nightblade (This +1 adamantine dagger is particularly potent against the forces of good. When used against a good target the enhancement bonus increases to +2 and the good target must make a Will save (DC 16) or take one point of random ability damage. This dagger is made from adamantine, a dark, almost purplish metal, and engraved with symbols for darkness in a dozen languages. The hilt is wrapped in black spider silk, and a black opal is set in the pommel, delicately carved to give a suggestion of spider fangs.) – 11,702gp (From Lords of Darkness)

Irresistible (This is a set of silver cuff earrings, meant to be worn on the upper earlobe, are strikingly attractive. They have tiny diamond chips on them, and are always polished to a mirror brightness. In nearly any kind of light they sparkle and shine, drawing attention to the wearer. They provide the wearer with a +4 circumstance bonus to all Charisma-based social skill checks. The earring may also employ a magical attraction to draw people to the wearer. The target must be of a similar race. The target mages a Will save (DC 18) or find the wearer irresistible and walk over to her. What happens after then is up to the wearer’s social skills. If the target must cross a dangerous area to get to the wearer, or has been attacked by the wearer, he gets a +4 to his save. This power is effective out to 100 feet and may be used 3/day.) – 4,000gp (From Materia Magica, Earring of Attraction)

Evermask (This ring appears to be an elegant, if impossible, braid of ruby, diamond, and golden topaz. It acts as a ring of counterspells and currently has dispel magic in it.) – 4,000gp

scroll of cat’s grace (This scroll is indeed made from the skin of a cat, with the silky black fur still attached. Its scroll case is similarly furred, and a slightly humorous carving of a startled feline face is carved on the bone caps.) – 150gp

Clear Mind’s Flame (As focusing candle. This is a long green taper made with wax impregnated with herbs used to enhance concentration and memory, such as mint and rosemary. This candle will burn for an hour, and those within 20 feet of it gain a +1 circumstance bonus to Alchemy, Appraise, Decipher Script, Forgery, Scry, and Search skills. If you’re attempting to identify a potion or using the scrying spell, or doing anything else that takes more than one action you only get the bonus if you stay within the radius for the entire time.) – 100gp

48 gp left

And here is your cohort and all of your followers to boot.

Devon Dovehand, male tiefling Exp5/Rog6: CR 10; Size M (5 ft., 6 in. tall); HD 5d6 + 6d6; hp 36; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 16 (+3 Dex, +3 armor); Attack +9/+4 melee (1d4+2, dagger), or +11/+6 ranged (1d4+2, dagger); SV Fort +3, Ref +9, Will +8; AL NE; Str 13, Dex 17, Con 11, Int 16, Wis 15, Cha 10.

Tiefling abilities: Cold, fire, and electricity resistance 5, darkvision 60 ft., native outsider, darkness 1/day as 11th level sorcerer.
Rogue abilities: Sneak attack +3d6, Evasion, Uncanny Dodge (Dex bonus AC, can’t be flanked).

Languages Spoken: Common, Draconic, Planestongue, Elven.

Skills and feats: Appraise +17, Bluff +8, Decipher Script +17, Diplomacy +14, Forgery +17, Gather Information +14, Hide +6, Innuendo +9, Intimidate +9, Listen +9, Perform (courtesan) +14, Pick Pocket +8, Profession (butler) +16, Spot +9; Quick Draw, Improved Initiative, Flick of the Wrist, Hamstring.

Possessions: 21,000 gp in gear. Nondescript Box (4,552gp, S&S), bag of 10 jumping caltrops (1,500gp, S&S), +1 glammered leather armor (4,160gp), +1 returning dagger (8,302gp) and masterwork silver dagger (310gp) in wrist sheaths, two masterwork daggers in boot sheaths, 5 more masterwork daggers in various other hidden sheaths, 4 butler’s uniforms, belt pouch, ledgers and books for keeping track of household expenses and flow of information, kept locked in the nondescript box with an amazing lock (DC 40), to which only you and he hold the key, keys to other rooms of the house.

Appearance: Devon’s demonic heritage is not particularly evident, unless you look very closely at his long, soft, wavy black hair. Nestled in them are a short pair of horns, black as obsidian and kept neatly polished. Devon is a tall, elegant tiefling with impeccable manners and an utter devotion to his mistress. He is skilled in running the affairs of the household as well as managing her spy network. He is capable of attending to all the little annoying details that Eradiel would rather not bother herself with, as well as attending to Eradiel in every way possible.

Rendar Greenthumb, gardener, male human Com1: CR 1; Size M (4 ft., 7 in. tall); HD 1d4; hp 4; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 melee, or +1 ranged; SV Fort -2, Ref +1, Will +5; AL N; Str 16, Dex 12, Con 11, Int 9, Wis 16, Cha 8.

Languages Spoken: Common.

Skills and feats: Profession (gardener) +9, Handle Animal +5; Skill focus (Profession [gardener]), Skill focus (Handle Animal). Weapon proficient in: club

Possessions: 8 gp in gear. (Clothes, tools, ect.)

Alirra Eligaras, cook, female human Com1: CR 1; Size M (5 ft., 1 in. tall); HD 1d4+1; hp 5; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 melee, or +1 ranged; SV Fort +3, Ref +1, Will +2; AL N; Str 11, Dex 12, Con 13, Int 11, Wis 15, Cha 10.

Languages Spoken: Common.

Skills and feats: Profession (cook) +8, Profession (food decorator) +6, Listen +6; Great Fortitude, Skill focus (Profession [cook]). Weapon proficient in: clever

Possessions: 8 gp in gear. (Clothes, tools, keepsakes)

Jelena Wathe and Inlash Orlon, maids, female human Com1: CR 1; Size M (5 ft., 4 in. tall); HD 1d4; hp 4; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack -1 melee, or +2 ranged; SV Fort +0, Ref +2, Will +4; AL N; Str 8, Dex 14, Con 10, Int 12, Wis 14, Cha 12.

Languages Spoken: Common, Elven.

Skills and feats: Profession (maid) +9, Spot +6, Listen +6, [Jelena] Profession (hairdresser) +6, [Inlash] Profession (seamstress) +6; Improved initiative, Skill Focus (Profession [maid]). Weapon proficient in: knife

Possessions: 8 gp in gear. (Clothes, tools, ect.)

Spies, male and female human Com1: CR 1; Size M (5 ft., 4 in. tall); HD 1d4+1; hp 5; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +1 melee, or +2 ranged; SV Fort +1, Ref +2, Will +4; AL N; Str 12, Dex 14, Con 12, Int 14, Wis 14, Cha 12.

Languages Spoken: Common, Elven, Planestongue.

Skills and feats: Appraise +4, Hide +2, Listen +6, Move silently +2, Profession +6, Spot +6, Use rope +6; Improved initiative, Iron will. Weapon proficient in: varies, dagger, club, quarterstaff most common.

Possessions: 8 gp in gear. (Clothes, belt pouch, necessary tools, bribes)

Astrid Sardin, spymaster, female half-elf Rog2: CR 2; Size M (4 ft., 11 in. tall); HD 2d6; hp 11; Init +3 (+3 Dex); Spd 30 ft.; AC 13 (+3 Dex); Attack +1 melee, or +4 ranged; SV Fort +0, Ref +6, Will +1; AL NE; Str 11, Dex 17, Con 11, Int 15, Wis 14, Cha 16.

Half-elf abilities: Immune to sleep spells and similar magical effects, and a +2 racial saving throw bonus against Enchantment spells or effects. Low light vision, elven blood.

Rogue abilities: Sneak attack +1d6, evasion.

Languages Spoken: Common, Elven, Draconic, Planestongue.

Skills and feats: Appraise +7, Bluff +8, Diplomacy +10, Gather Information +10, Innuendo +7, Listen +8, Pick pocket +8, Read Lips +7, Search +3, Sense motive +7, Spot +8; Trustworthy

Possessions: 2,000 gp in gear. Light armor, daggers, short sword, bribes.
 
Last edited:

Isida, the variable DCs will be fine with me. :)

I love the items! Thank you. I'll add all that and the cohort/followers into my character sheet. Wow, with all that went into this character, I hope nothing is forgotten. ;)

Thanks again. :)
 

Don't worry, I saved all that to my hard drive, I would cry if I lost all of that. But I kiss the ground that Jamis Buck walks on, as without his NPC and treasure generators I would go nuts. At any rate Eradiel can leap in here at any point. You'll be invited to attend a meeting at the Red Hall, a comfortable meeting hall in the Firelight district that offers utter discretion for what parties are held within its walls. You were given the impression the Butterfly needed to call upon your manipulative and information-gathering skills.
 

Alright, cool!

I thought I'd add that it's probably safe to say Eradiel would wear Firehair's Delight, Irresistible, and Evermask frequently. Only taking the first two off if she wants to be incognito. Fey's Gift she'll take with her, but only put it on situationally. Nightblade can be in a thigh holster. I've always loved thigh holsters!
 

Oh and I have a question. Will you be controling cohorts/followers or will I or will we both depending on the situation? I know different DMs prefer different ways with that.
 

Rhia, I just ran your items/cohorts through a spellchecker and added a smidge more background on Devon. As for controlling the cohorts/followers, I think it will be a duel control system. Essentially if you're asking them for information only I would know, I have to control them. Other than that, you get to play with them, except when I need them for something.
 

Remove ads

Top