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(OOC) Planescape: Intrigue


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@Nordom is there only one exit to this room? it's kind of important, tactically speaking - and for my post. It would be easier to turn the room we're in into a defensive position if we had a place to retreat. Otherwise, we have to do something else because a dead end room feels like a death sentence. Also, Running into an alleyway full of overwatch archers is just a bad situation and going in to defend the Black Knight guy just seems like a death sentence unless there's a place to retreat to.
 
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Nordom

Explorer
@Nordom is there only one exit to this room? it's kind of important, tactically speaking - and for my post. It would be easier to turn the room we're in into a defensive position if we had a place to retreat. Otherwise, we have to do something else because a dead end room feels like a death sentence. Also, Running into an alleyway full of overwatch archers is just a bad situation and going in to defend the Black Knight guy just seems like a death sentence unless there's a place to retreat to.
There is no other door- but there are stairs leading up - the only other known exit to the room that the group can see (perception check for everyone)

Furthermore - will need Orris to make a reflex save
 




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