Necropolitan
Hero
Our character should still plan first I think.Sorry if my last post seemed bossy. I kind of wrote it quickly. I’m thinking that I can draw the knight to us and fight from the building.
Our character should still plan first I think.Sorry if my last post seemed bossy. I kind of wrote it quickly. I’m thinking that I can draw the knight to us and fight from the building.
Sounds good, I'll read through them when I get a chance to try and enhance the storyNo, I'm not currently buying new books.
I also found this site which seems cool: Planescape Reimagined 5E | Chattering MimirSounds good, I'll read through them when I get a chance to try and enhance the story
Maybe I should lean into it....post incoming.Bossy suits Orris!
There is no other door- but there are stairs leading up - the only other known exit to the room that the group can see (perception check for everyone)@Nordom is there only one exit to this room? it's kind of important, tactically speaking - and for my post. It would be easier to turn the room we're in into a defensive position if we had a place to retreat. Otherwise, we have to do something else because a dead end room feels like a death sentence. Also, Running into an alleyway full of overwatch archers is just a bad situation and going in to defend the Black Knight guy just seems like a death sentence unless there's a place to retreat to.
Dex save: 1D20+2 = [15]+2 = 17There is no other door- but there are stairs leading up - the only other known exit to the room that the group can see (perception check for everyone)
Furthermore - will need Orris to make a reflex save