Revised concept:
Erisis Machelar, Human Ranger 2/Wizard 2
Erisis was raised by common parents, in a common town, with a common life. His family ran an inn, and Erisis, eldest of three children, was expected to inherit the buisness when his parents became too old. The boy was fascinated by the travelers who passed through the Dalelands town and stayed in their inn. Mysterious cloaked figures, rowdy mercenaries, elderly sages, cunning (but rarely cunning enough) scam artists, and all manner of strange and intruiging characters were common sights in his home. After years of hearing tales of adventure and daring, running an inn seemed like a boring life to like forward too, indeed.
Fighting with humanoids broke out near a neighboring city, and Erisis, like the other boys in his town, joined the army. Recognizing that while his physical strength was less than ideal for a soldier, his wits and coordination would serve him well. After some brief training, he was placed in charge of a squad of archers. His skill with the bow and, moreover, his innate grasp of tactics, soon propelled him into a leadership position. He was invited to stay with the army after the short conflict, and was schooled in magic, for which he had an even greater affinity. Year passed while he honed his skill, but no conflicts arose. He decided to travel in hopes of putting his skills to use, and left the Dalelands to explore Cormyr. He found little adventure there, though he enjoyed himself nonetheless, and a year later returned home. He was devistated to learn that a trio of Cyricists had sacked his family's inn and murdered his younger sister and maimed his father. Unable to face his family, he left once again, this time for good.