[OOC] Pool of Radiance

Oh for the record it says Eliath is a Fighter/Rogue but he does not open locks, disarm traps, climb, pick pockets or any of that other ickky rogue stuff.

Rolled INIT in my OOC post and changed it to a combat one in the other thread.

HM
 

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[MENTION=49929]Scott DeWar[/MENTION]

Just take a look here:

http://www.enworld.org/forum/playing-game/154583-combat-pool-radiance.html

This thread will be used for the typical combat posts, which include some description of what the PC is doing (without the result, since it isn't known at that point), and the game mechanical information necessary.

Also, if you like, any dice rolls that are necessary. But you can leave those up to me as well, if you prefer it that way.

The reason for the split-up during combat is to prevent those posts to clutter the IC thread. There will be only the round-by-round summary posts done by me during combat time. This leads to considerably less clutter in the IC thread and makes it far better readable I find. :)

Bye
Thanee
 

Combat: I think you should do ALL the initiative rolls for us, as this will speed up play immensely, because we will not have to wait for everyone to come online once just to roll ini.

I'm wondering whether you want us to act in ini order or whether you'd prefer to adopt group initiative. Many play-by-posts use group initiative (i.e. average ini modifier for party, one roll vs. average for monsters), which has the benefit that people can post when they are online and don't have to wait until another one has posted their action. From my experience, I'd say group ini is a fine thing, as it saves 1-3 days per combat round, but I'm fine with either way.

Other rolls: Is a mix ok, i.e. is it ok if I do some of the rolls myself and let you do others?
 


Here's a rough map for now... that black thingie is the pipeline. ;)

There are wheels and smaller pipes and other mechanisms all over the room's walls and parts of the ceiling as well, but those do not hinder movement.

Pyramid Upper Level

Bye
Thanee
 
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