[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]


log in or register to remove this ad

As the party looks for a zombie arm (there are pleeeenty), Logrim quickly realizes something. When Logrim gets within about 15 feet of the upper "false weep" holes, they begin to glow a white so cool it's almost bluish. Then stepping back to test it again, this time Ludo curiously pads just ahead of Logrim by a few feet – but once again the holes begin to glow only once Logrim is within 15 feet. It's almost as if Ludo wasn't starting to trigger the trap at all!

Examining the ground, there's no telltale signs of scraping or depressions that would be associated with pressure plates or trick flagstones.

In the moment of quiet the party gives Logrim to test and examine the trap, once against the party can hear a deep throaty croaking sound from the south and echoes of something scrambling on stone.

@Quickleaf It's been a little but Ludo was destroyed in the last encounter. So we have no construct to deduce the above quote.
 








Quickleaf

Legend
What Knowledge skill would identify the crystal frog?
A number of skills could apply... depending on what you're wanting to know...

If it's general basics, "this is what it's called and the basic gist of the creature", Nature would make sense.

It if's more open-ended, "what are the stories about this thing", Folklore is one of my homebrew ones that makes sense.

If you're wondering about the monster's role/ecology in the Underdark, Dungeoneering (another homebrewed one) would make sense.

If it's precision knowledge, like a taxonomical / monstrous compendium level of detail, Sage Lore: Zoology might make sense.

If it's more along the lines of "what cool potions and magic could i make out of this creature", Arcana would be appropriate.
 

Voidrunner's Codex

Remove ads

Top