• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[OOC/Recruiting]The Gods Themselves

lonesoldier said:
@Hyper: E-mail would be best.
Players: send it over to: rwijub at gmail dot com

@Hatter: Not yet. I'll wait about 4 days and then open it. So unless you are on the list, do not send it to me until four days are up.

I should just squeak in, then... I'm in a rush to catch a plane right now, but I should be back in two days... :)

-Hyp.
 

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That’s good to hear. I’m hoping to get this off the ground quickly. General Note: If you send me cookies, I’ll change your e-mail received time ; )
 

I know you said no more waiting list but just thought I would throw my name in the ring just in case. I have a Half-Celestial Human Paragon 3/ Sorcerer 18 already written up. So I would only have to add the Divine Rank.
 

Well, I'll go edit my first post in a second, but the race is on. Send your e-mail to my gmail account (rwijub at gmail dot com), be sure to give it a meaningful title. I will take the first five COMPLETE entries. By complete I mean all mechanical details, equipment, history, personality and background (try to be generic, I'll type out as much of the setting's history as I can tonight).

Hyper: You have been accepted(-zors).

EDIT:
Umm, when you send me the e-mail be sure to post your domain here so no one else takes it. (Do not worry about this, Hyper)
 

Ummh...Boss I just have a couple of questions -

Is the Half-Celestial Template a do-able option?

Also I wanted to make sure the Human Paragon class from Unearthed Arcana was okay?

If so I should have it finished in about a day (just need to compile all the background notes).
 


lonesoldier said:
I would say no to the half-celestial template. You are 100% divine. Paragon races are okay however.

No problem. And great ab out the paragon classes. But it might take a little longer as I take out the template of the guy I already have and adjust his background.
 

: /

Sorry about that, I just think that being part celestial is kinda redundant, your kids could be half-celestial if you have children. (Depending on your god/style you might have tons of bastard offspring).
 

iw_war_troll.jpg
Is this an acceptable race for a character?
(from Monster Manual III, WotC)

A lot of its abilities are made redundant by the divine rank, so perhaps a reduction in LA would be justified.
:

Troll, War
Large Monstrous Humanoid
Hit Dice: 12d8+84 (138 hp)
Initiative: +7
Speed: 30 ft. in breastplate (6 squares); base speed 40 ft.
Armor Class: 31 (-1 size, +14 natural armor, +5 breastplate, +3 Dex), touch 12, flat-footed 28
Base Attack/Grapple: +12/+22
Attack: Masterwork greatsword +23 melee (2d8+15/19-20) or masterwork composite longbow (+10 Str bonus) +15 ranged (2d6+10/3)
Full Attack: Masterwork greatsword +23/+18/+13 melee (2d8+15/19-20) and bite +19 melee (1d6+5); or 2 claws +21 melee (1d8+10) and bite +19 melee (1d6+5); or masterwork composite longbow (+10 Str bonus) +15/+10/+5 ranged (2d6+10/3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Dazing blow
Special Qualities: Damage reduction 5/adamantine, darkvision 90 ft., low-light vision, regeneration 9, scent, spell resistance 20
Saves: Fort +13, Ref +11, Will +12
Abilities: Str 31, Dex 16, Con 29, Int 8, Wis 15, Cha 10
Skills: Listen +11, Spot +12
Feats: Alertness, Improved Initiative, Iron Will, Multiattack, Weapon Focus (greatsword)
Environment: Any
Organization: Solitary, pair, or gang (3-9)
Challenge Rating: 12
Treasure: Standard (including masterwork greatsword and masterwork composite longbow [+10 Str bonus])
Alignment: Usually lawful evil
Advancement: By character class
Level Adjustment: +6
This hulking creature stands upright. Although it has the feral features of a troll, its rubbery green skin has a dark, metallic tinge and it wears substantial armor. The creature holds a greatsword with ease and is clearly a skilled warrior.

These intelligent and dangerous creatures were bred specifically for war. Never without their weapons and armor, war trolls know nothing of peace, only the chaos of constant battle. They typically travel from battle to battle in mercenary bands. Like forest trolls (see page 179), they are capable of sophisticated tactics that most other trolls cannot match.

Although they are now a separate variety of troll, war trolls were once ordinary trolls of unusual strength and intelligence. Gathered together by a powerful cabal of arcane spellcasters, these trolls were magically engineered and augmented. They were then bred to produce soldiers of incredible power.

War trolls have a great love of magic weapons and armor, and they actively seek such equipment if it is properly sized for their frames. A typical war troll is 9 feet tall and weighs about 700 pounds.

War trolls speak Giant.

COMBAT

Unlike their troll kindred, war trolls are precise and methodical in combat. They trust their regenerative abilities to see them through a fight against even powerful warriors, so they focus their attention on spellcasters early in any skirmish.

Dazing Blow (Ex): The force of a war troll's blow can be overwhelming. If a war troll hits with a weapon or claw attack, the opponent must make a DC 25 Fortitude save or be dazed for 1 round. The save DC is Constitution-based.

Regeneration (Ex): Unlike with their lesser cousins, acid (not fire) deals normal damage to a war troll. If a war troll loses a limb or a body part, the lost portion regrows in 2d4 minutes. The creature can reattach the severed member instantly by holding it to the stump.
 

lonesoldier said:
Sorry about that, I just think that being part celestial is kinda redundant, your kids could be half-celestial if you have children. (Depending on your god/style you might have tons of bastard offspring).

It is no problem. And this character probably has quite a few descendants running about both from his mortal and immortal days. He's a real people person (Hard Sarcasm :D )
 
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