jmucchiello
Hero
To speed things up, the players can roll saving throws for enemies. It won't resolve the issue for the player, but it will save the DM time. He can take the result and add the modifier and compare. The player can even do this:
Produce Flame [1d8=4] 4 fire damage vs Wisdom DC 14 [1d20=8] Needs +6 of better to save.
Now the DM's work is basically done. Just needs to figure out the opponent's wisdom save modifier and compare it to the needed modifier.
Produce Flame [1d8=4] 4 fire damage vs Wisdom DC 14 [1d20=8] Needs +6 of better to save.
Now the DM's work is basically done. Just needs to figure out the opponent's wisdom save modifier and compare it to the needed modifier.