(OOC) Scourge of Daggerford (Full)

So they can not add defense to someone else for free? I don't get it. If he was dodging, he wouldn't get an attack. If you declare your action is to attacks someone near you, you don't also give people disadvantage on those attacks. If you just want to say they have a cool feat, that's fine. And it doesn't matter as I attacked the orcs directly. But I didn't want to do that.

They're not PCs, they're monsters. Several monsters have abilities like that. I'd post the exact text for you, but I'm on my phone. (As Neurotic pointed out, PCs can do similar things with the right feats). Besides, what do you mean "for free"? They didn't attack anyone. They used their action to defend their boss. My example of "like he's dodging" was just meant to illustrate that you roll attacks against him with disadvantage, that's all. He's not dodging.

Either way, your objection is noted.
 

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Sentinel feat gives you the right to make a reaction. And a chance to stop the person from moving.
Protect fighting style you use your reaction impose disadvantage.

Since you only get one reaction, you can only do one or the other and only once a round.

If everyone of us attacked the Red Wizard, the orcs would react every time by imposing disadvantage on those attacks. It is very different. And I already said, if it's just an ability they have, it's fine.

I also considered waiting till everyone else went to see if the orcs would die. But that was a bit too metagamey. ;)
 

Sentinel feat gives you the right to make a reaction. And a chance to stop the person from moving.
Protect fighting style you use your reaction impose disadvantage.

Since you only get one reaction, you can only do one or the other and only once a round.

If everyone of us attacked the Red Wizard, the orcs would react every time by imposing disadvantage on those attacks. It is very different. And I already said, if it's just an ability they have, it's fine.

I also considered waiting till everyone else went to see if the orcs would die. But that was a bit too metagamey. ;)

Yes. It's an ability they have, but they're not using their reaction to impose disadvantage. They impose disadvantage automatically (from using their action to guard). THEN if someone attacks the target of their bodyguard ability, they can use their reaction to attack. Basically like granting dodge to an adjacent creature and then being able to make an opportunity attack. Not as complicated as it sounds.

I moved your Chaos Bolt to the other orc because your target fell to Angis and Viarar. I'll never make anyone "waste" their attack, if at all possible. Also, I made Vairar go after Angis, so that Angis wouldn't lose his attack on the first orc bodyguard (when it was thrown away by Vairar's Thunderwave). That bodyguard lived (at 1 HP!) and it joined the Wizard in the mob of orcs (no longer a swarm, just a few orcs).

Though I should warn you all - once the orc mobs get organized, an awful lot of orcs can still move through the portals (this isn't metagaming, it should be obvious to everyone who was present. In fact, another thing that might occur to most of the characters: If Shalendra won't shut the portals, Darfin could do it. Of course, he's unconscious and trapped in Iron Bands...)
 


I didn't consider that they spent their action setting up defense. Sorry.

S'Okay. Sometimes it can be unclear what's going on mechanically (in particular because I don't always line up my descriptions directly 1-to-1 with the exact mechanics). I prefer a relatively strict adherence to crunch, but a loose interpretation of fluff, if you know what I mean.
 

Technically the Red Wizard has Advantage on his Shocking Grasp attack because Angis is wearing a chain shirt, so if you want to roll and try to crit him, you can.
 

And dang. I forgot Angis has Absorb Elements when the wizard Lightning Bolted him. Sigh. Guess I will use it on Shocking Grasp.

Edit: Oh, wait. He doesn't get a reaction because of SG... Damn.
 
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I'm waiting on @Prickly Pear . It's not Prickly's fault that we were moving so slowly that he fell out of the habit of checking in. Still, I won't wait much longer, as I really want to get this game moving again. Give me a day or two, and I will roll this round with or without Lionel.
 


I have a question, that's an aside to the present fight, but can shape Tommi's actions next turn. I'm thinking about Orb5, who is now damaged/dead, as of 2 turns ago. In some ways, Tommi has been taking advantage of a "leftover" familiar from a former player (Fradak). Tommi would want to help Orb5, if that's possible, and so I see a few options.

1. Tommi suffers the loss, and we accept the death.

2. Tommi "heals" Orb 5. He has the spell goodberry, and I can write fluff that would try to justify the use of a berry on a construct. It might stay (2.a. continuing the fudge we've been doing) or fly away (2.b. closure), and either outcome really is acceptable.

3. Tommi adopts Orb 5. This would be rule-bending. Tommi has Magic initiate (Druid) so that he can cast Magic Stone with Wisdom -- that was the hook for the character design, a Wis-based rogue. But he has not yet (as far as I can remember) used goodberry or druidcraft (maybe druidcraft once?). I'd be happy to swap out Goodberry (and Druidcraft as a tax?) for a version of Find Familiar keyed off of Wisdom. That could allow Orb 5 to stay as Tommi's (3.a.) or for him to get an pet as a (functional) replacement (3.b.).

Honestly, I am fine with any of these 5 outcomes.

2a. and 3a maintain the status quo.
1, 2a, and 2b make for good story and are within the RAW.
2a, 3a, and 3b allow Tommi to continue to function with a distracting ally to enable Sneak Attack.

I'd welcome thoughts and suggestions. This will shape what Tommi does next turn.
 

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