(OOC) Scourge of Daggerford (Full)

Okay, I hope I haven't left it long enough that everyone forgets what's going on. If you feel like you were robbed some of your round two (we left it a bit vague as to if everyone was taking two rounds worth of actions (while the orcs were surprised) or not; Angis fired twice, as did Escella, I think. Dornuk and Vairar moved quite far. I think everyone other than Lionel took two turns, but I could be mistaken. I took the liberty of having Angis follow the other two, but he could stay on the rock if @KahlessNestor prefers. Lionel could take an extra action if @Prickly Pear wants.

Thanks for being patient with me. I hope we can get this game rolling at a regular pace again! I hope you're all still with me.
 

log in or register to remove this ad

Actually, Angis only fired once. His turn just had two attacks in it. If he were using his axes, he'd have gotten four attacks.

Angis normal turn: Action Extra attack (two attacks), Two Weapon Fighting (one attack), Hordbreaker (1 attack against adjacent target). But since he's on his crossbow, he only gets 1 attack (Can't Extra Attack with a crossbow without Crossbow Expert), no Two Weapon Fighting, but he does get Hordebreaker.

Now if I can get a longbow, he'll get his extra attack back. Or get the feat. I prefer crossbows because they seem more dwarvish, and they do more damage, but he's already behind on his ASIs because of taking Dual Wield feat.
 


Well then, Angis has a Round 2 Action then (I think I already moved him forward as far as he could have gone in round 2 by moving, so he could dash if he wants to get further forward and then move for round 3, or fire his crossbow again).
 

feat >> asi - more interesting if not more powerful.
But all the build advice is always ASI your main stat first before taking feats. Only exception is VHuman that can start with a feat. But yeah, feats are fun, but then you get into actually rolling dice or forcing saving throws, and you find how quickly behind the curve you are.
 

Well then, Angis has a Round 2 Action then (I think I already moved him forward as far as he could have gone in round 2 by moving, so he could dash if he wants to get further forward and then move for round 3, or fire his crossbow again).
I'll throw two more crossbow attacks in, I guess, to copy the round I just posted. He'll probably shoot at the same orcs.

Heavy Crossbow Hunters Mark: 1D20+4 = [8]+4 = 12
1D10+1D6+1 = [6]+[5]+1 = 12


Heavy Crossbow: 1D20+4 = [18]+4 = 22
1D10+1 = [6]+1 = 7
 

well, you don't HAVE to force saving throws if you buff more than debuff.
Angis can do damage with the weapons

On the other hand, you took melee feat first - you might consider strengthening that part of the character rather than branching into ranged. Or ask (beg :p) for a retrain...

In 4e I was playing a dwarf fighter with STR 17, "high" con, dex and wis (14) - it was passable, fighter had enough to-hit bonuses I could hold my own...
 

Oh, melee is what he's focused on and what I'm building (strength first). It's just he's a dwarf (slow!), so it takes time to close, and firing ranged is tactically more sound than rushing in to get pummeled violently. By logic, he should just stay on that rock and make the orcs come to him. Closing the distance is only tactically sound if they also have ranged capability.
 

Oh, melee is what he's focused on and what I'm building (strength first). It's just he's a dwarf (slow!), so it takes time to close, and firing ranged is tactically more sound than rushing in to get pummeled violently. By logic, he should just stay on that rock and make the orcs come to him. Closing the distance is only tactically sound if they also have ranged capability.

Sorry, is that what you want to do, rather than move up each round while firing?
 

No. Move and fire is what I wanted, because it gets him into melee and allows him to potentially do damage. Dashing is just a wasted turn, it seems to me. Doing some ranged damage before I get there might save me taking some damage because they might go down faster once I get there to hit them with axes. Also, now we know they have archers, so just sitting on that rock isn't going to do Angis any good :)

The Charger feat would also be good for Angis, too LOL
 

Remove ads

Top