(OOC) Scourge of Daggerford (Full)


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Kobold Stew

Last Guy in the Airlock
Supporter
Can someone please explain why we are giving away the opportunity of surprise?
What was the point of using stealth and Pass Without Trace to get here if it is just to be squandered like this, in a round where not everyone can act?
 

FitzTheRuke

Legend
I think this is my fault - I felt like I was being super generous by putting you in a great sneaky-looking spot close to the enemy and not having been seen, but then I made the terrain too difficult for people to act. No one wants to move ONLY 15 feet and then hide, even if it would work, because they'd probably just have to do that same thing again next round because they still wouldn't be anywhere where they can act. So I'll tell you what:

Everyone can take two turns - just don't do anything that would obviously reveal yourself on your first turn.

I will post this story bit: "The Boon of the Elk was so amazingly useful that the orcs did not notice as the Daggerfordians and the Elves worked their way up the steep slope toward the road - they slipped through the thick underbrush, which only swayed slightly as if a mild breeze were passing through."

I'll move Angis up until @KahlessNestor returns.
 

FitzTheRuke

Legend
To answer @jmucchiello - The Sun Elf Guards are armed with spears (like one-handed pikes) and shields. (I'll assume they have a brace of 3 javelins each as well). Sir Darfin carries a longsword and a free hand for casting spells (though he doesn't really need it, he can use his sword as an implement. Still, it's how he prefers it).

If you want to move forward with Escella and hide before readying the darkness spell, you can insert that in as your first action and we'll call the spell-readying your second turn's action.

Does that make sense to everyone? I hope I haven't made it confusing.
 

Escella has no reason to get closer to the action whatsoever. She is a ranged specialist normally. And I thought Dandin already started the commotion this round.
 

FitzTheRuke

Legend
Escella has no reason to get closer to the action whatsoever. She is a ranged specialist normally. And I thought Dandin already started the commotion this round.

Well, what Dandin did doesn't really give anyone away. It's fine, though - I'll consider Escella's turn to be what gets things started for real. It's true that unlike some of the others, I put you somewhere where you could act. I don't want to make it seem like the Boon of the Elk was a waste.
 

Neurotic

I plan on living forever. Or die trying.
Lets assume everyone readied things to do and initiated things only when everyone was ready or someone was spotted?
 

FitzTheRuke

Legend
Taking a look at what everyone's posted, and what poor Vairar has to go through to catch up, I think I will just roll the round. The way I do initiative, you're all probably going to get to go first anyway, so it'll still be a bit like surprise. Also, you're all hidden ATM, so if you do ranged attacks, you'll get advantage. That's a lot of benefits. The Pass without Trace allowed you to get up to the camp without warning, as well. Good Enough.

I will move Vairar and his guard forward two rounds of movement, and put Tommi in an advantageous spot. I'll agree with @gargoyleking about the use of Heat Metal on wrist-claws if he likes.

Let's just move forward.
 



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