[OOC] Star Wars: The Fall of Eraydia

dpdx

Explorer
Around the beginning of June, I'll be firing up Adventure One of the Unifying Force Adventure Series: The Fall of Eraydia. This will be my first shot at DMing PbP, and at DMing SWRPG.

You have been warned. :)

If this doesn't scare you, read on:

The Fall of Eraydia is set on (you guessed it!) Eraydia, a planet of the Decimus Sector, Expansion Region, and takes place during the Rise of the Empire era, 6 months after the Battle of Geonosis, which puts it smack dab in the middle of the Clone Wars.

[This adventure is freely downloadable from swrpgnet.com, so if you plan on playing in it, for heaven's sake, don't read it!]

I'm looking for anywhere from three to five more players of 1st-level characters. I have one player already, but the adventure holds four to six.

Any race and class from the Revised Core Rulebook is acceptable, and there are no limits on either for the party. I have Coruscant and the Core Worlds, and the Eraydia supplement from swrpgnet.com, and you can use anything from those, as well. (Unfortunately, UAA is a little outside my budget, and still will be by the time I start this game. :( )

[EDIT: Since I'm allowing Pbartender to run his Xexto, even though I don't have the book it comes in, I'll be lenient on aliens. If you can show me a picture of him/her, and provide stats, and it doesn't look unbalanced, I'll allow it.]

Use 28 Point Buy (aka, Planned Generation) to generate ability scores. (I know the RCR says 25, but I like PCs a little meatier, the better to deal with stuff I throw at them.) You get max credits for your class.

If you're still interested, post here with the following:

  • Your stats, etc.
  • A background for your character, that places him/her on the Republic starship Sanctuary. For consistency's sake, you can presume to have boarded from Alderaan.
  • For Players starting as Jedi: A description of your Jedi training, including basic information on your Jedi Master.
I'll take up to the first five who post here with all that information by June 1st.

Players so far:
eoghanbt: Jedi Guardian - race undetermined
Pbartender: Xexto Soldier
maddmic: Human Fringer (potential Force User?)
DonAdam: Cerean Jedi Consular
Toric_Arthendain: Wookiee Scout
Jaik: Human Scoundrel
 
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Dobradenn, Xexto Gunslinger and Big Game Hunter

Dobradenn: Male Xexto Soldier 1; Init +8; Defense 18 (+1 size, +4 Dex, +3 class); Spd 6m; VP/WP 10/10; Atk +3 melee (2d4+1, vibrodagger), +6 ranged (3d4, sporting blaster pistol); SQ +2 species bonus to Climb checks; SV Fort +2, Ref +4, Will +2; SZ S; FP 1; DSP 0; Rep +0; XP 0;

Str 12/+1, Dex 18/+4, Con 10/+0, Int 14/+2, Wis 14/+2, Cha 8/-1.

Equipment: Sporting blaster pistol (x4), vibrodagger (x4), frag grenade, comlink, credit chip (200 C).

Languages: Basic, Xextese, Huttese, Shyriiwook.

Skills: Astrogate +3/1, Computer Use +3/1, Craft (traps) +6/4, Demolitions +6/4, Listen +3/1, Pilot +5/1, Spot +3/1, Survival +6/4, Repair +3/1, Treat Injury +6/4.

Feats: Improved Initiative, Multidexterity, Weapon Group Proficiency (simple weapons, blaster pistols, blaster rifles, heavy weapons, vibro weapons), Armor Proficiency (light).

Species Traits: +4 Dex, -2 Str, -2 Con; Size Small; +2 species bonus to climb checks; Bonus feat: Improved Initiative.

Appearance: 1.5m tall, 30 kg, dark blue eyes, pale grey skin. Mostly arms, legs and neck, with very little body or head.

All Xexto have an overwhelming penchant for danger. For Dobradenn, it manifests itself in the form of big game hunting. The only trouble is, as a tracker of any kind, Denny is less than mediocre. He has, fortunately found an alternative style of hunting that has proven to be quite successful. If he can't go find the animal, then he'll let the beast come to him. Using snares pitfalls and explosives, he sets a trap... with himself as the bait. Xextos are, of course, extraordinarily and universally appetizing to all manner of galactic predators. Consequently, Denny's traps tend to attract the largest, most dangerous predators a planet has to offer. The high explosive, home made booby traps he creates are normally enough to take down any beast that happens his way, but just in case, Denny always carries a brace of blasters with him.

Dobradenn has just spent a few weeks traveling with his cousin, who races in the Mid-Rim pod-racing circuits, and hunting an occasional viscious carnivore. He has just recently depleted his supply of readily available credits, and is now passing through Alderaan on his way home.

A picture of a typical xexto...
 

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I'll take him, Pbartender. Thanks, by the way, for the picture.

The Sanctuary
The Sanctuary is a Republic Light Cruiser similar to the one used by Qui-Gon and Obi-Wan to get to Naboo at the beginning of Phantom Menace. The main differences are that a lot of the cargo space and diplomatic niceties have been removed to make more space for passengers.
 
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I would be interested in playing. Probably looking at a Jedi Guardian or Consular. Also, I tried to go to swrpgnet.com to look for info on the world and the site isn't found. Is that a good url, or do we even need to know much about the planet itself?
 

Actually, that might need a www in front of it. That site is blocked from work, so I can't verify it right now, but I think that's a valid url (WITH the www). I'll post a link to the World Guide later (in case you want it), but you'll be getting ample planet information throughout the adventure. In fact, the Unifying Force series (and this adventure in particular) is meant to familiarize players with the system.

So a Jedi is fine, as long as you get your stats, equipment, background, and 'Jedihood' posted before recruitment closes next week.
 

I would like to play a Cerean Jedi Consular with a focus on healing. Here are the stats I whipped up:

Ka Jor: Adult Male Cerean, Jedi Consular 1; Init +3 (+1 Dex, +2 Species); Def 14 (+1 Dex, +3 Class); Spd 10m; VP/WP 9/12; Atk +0 melee (1d3, punch), +0 melee (2d8, crit 19-20, Lightsaber), +1 ranged (by weapon); SQ Deflect (Defense +1); SV Fort +3, Ref +2, Will +5; SZ M; FP: 2; Rep: +1; Str 10, Dex 12, Con 12, Int 16, Wis 16, Cha 12.

Equipment: 265 credits, Glow rod, Lightsaber, Medical Kit, Medpac x2, Recording rod

Skills: Computer Use +5, Diplomacy +5, Knowledge (Biology) +5, Knowledge (Jedi lore) +5, Knowledge (Medicine) +5, Read/Write Basic, Read/Write Cerean, Sense Motive +5, Speak Basic, Speak Bothese, Speak Calamarian, Speak Cerean, Speak Ithorese, Treat Injury +7

Force Skills: Affect Mind +5, Empathy +5, Heal Another +7, Illusion +5, Move Object +7

Feats: Exotic Weapon Proficiency (lightsaber), Force-Sensitive, Surgery, Weapons Group Proficiency (blaster pistols, simple weapons)

Force Feats: Alter

XP: 200

********
Ka Jor was born to Adron Jor, a former Zwei-do monk who left the order on bad terms when he fell in love with a Cerean woman named Orl Gardi, whom he took as his Bond Wife. The Zwei-do monks did not take well to this, and Adron had to sneak out of his mountain monastery home to be with her.

So enamored with Orl was Adron that he refused to take any honor wives. As a result, he was marginalized both by his former monastic brethren as well as the other local Cerean communities.
The family met further difficulty when Ka Jor's only sibling, his older brother, left to join the Zwei-do, greatly upsetting his father and mother.

Years later, Ka Jor's mother grew very ill. Adron did not have the skill with the Force necessary to save her, and the technological backwardness of the Cereans made it impossible to get the needed supplies legally. He went to several of the Outsider Citadels, trying to procure what he needed on the black market. When he had finally found it, he was arrested by Cerean authorities. This enraged him, and all his grief and anxiety from the sickness of his Bond Wife culminated in raw anger.

He lashed out with the Dark Side against the police, but was still captured, losing the rare and expensive medication that might save his beloved Orl. He busted out of prison, but by the time he returned home it was too late. She had passed away. Ka Jor's older brother Kido had returned home to try and heal her, but the Zwei-do know little of such things. Kido sensed the dark side within his father, and an argument broke out that led to a fierce battle.

Again calling upon the Dark Side, Adron bested his son, but did not kill him. He then fled back to the Outsider Citadel where he had been arrested, intent on taking his revenge on the police there with his newfound power. After several police deaths, the Cereans called on a Jedi diplomat visiting their planet to settle the problem.

Tarsk Cro'thal, a bothan Jedi, tracked down and confronted Adron. The resulting battle cost Adron his life. When he learned of his two children, Tarsk went to Adron's home. He found the very young Ka Jor attempting to mend his brother's wounds. Tarsk, though not an especially skilled healer, was able to help Kido along.

Ka Jor asked Tarsk to take him along when the bothan left to go back to Coruscant. He wanted to learn the Jedi way so that he could help people and stop things like this from happening again. Tarsk reluctantly agreed, sensing the potential within the boy.

It was an odd combination, to say the least. Tarsk was a very slick talker, willing to let others believe any falsehoods they wish to achieve the Jedi order's goals. Ka is uncomfortable with deception, but will use it any dire straits, having seen it accomplish great good at the hands of his master. Nonetheless, they both agreed on one fundamental point: violence is always and everywhere a last resort. Tarsk also taught Ka some valuable diplomatic skills for avoiding combat in the first place.

Every waking moment that Ka did not spend in training was spent learning medicine from a medical droid at the Jedi Temple and the secrets of healing from those more learned than Tarsk. He quickly surpassed his master in this field.

Ka Jor is almost always ready to excuse someone's actions as a result of their environment rather than faulting them for making bad choices. His family was trapped between the expectations of two social groups. Compounded with the disease of his mother and the backwardness of the Cerean view of technology, Ka Jor cannot help but think that his father was not completely responsible for his own actions. Rather, he was more a victim of fate.

By making life better for others, Ka Jor hopes to relieve the pressure mounting on them to make the bad choices his father did. He realizes that he cannot help everybody, but will always put others before himself. His greatest fault is that, though he is often cautious, as long as he feels he can control the situation he will forgive an indefinite number of times.
********
Tarsk and Ka Jor can be on Alderaan on a diplomatic mission, but I don't know what kind of ship it is that we are supposed to be on.

By the way, I based much of this on the Secrets of Cerea download from swrpgnetwork.
 
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Consider yourself in, DonAdam. By the time Ka Jor qualifies for Jedi Healer, I might even have the book!

[The basic background is fine for now. I'll eventually need basics (name, race and location) for your Jedi Master.]

I'll also take this opportunity to drop the subtle hint that other classes are available, and can be fun to play! :)

So, so far we have three Jedi, and one Soldier. There are two slots open, and any race/class combination from the RCR (or that passes muster with me) will work.

I'll be editing my first post to account for the new folks.
 


I've edited a short blurb about Denny and what he's doing in the Alderaan system. Fairly short and sweet, but he's a pretty straightforward guy. If you need more than that, let me know.

I envision him as the Star Wars version of a turn of the century adventurer. You know the sort I'm talking about... Some british chap dressed in khaki with a monocle, a pith helmet and an elephant gun wandering about Africa or India looking for an animal to shoot. Sits around in the gentleman's club telling extraordinary stories about his misadventures on the sub-continent, and so on and so forth.

I'll gear him up once I get off of work.
 
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I'd like to jump in on this with a human scoundrel (gambler), hopefully reminiscent of Maverick and the lighter side of Doc Holliday. I'll have complete stats and a background by this time tomorrow.
 

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