Okay, at least for this current combat (if you can call it that, what with you guys flying an unarmed ship), I'm gonna need to make some decisions. This post is to warn you that in the interest of keeping this interesting for everybody, some of the rulings are not exactly going to subscribe to SWRPG canon.
This will be to your benefit, as it will increase options available to you during combat.
The RCR are pretty linear when it comes to crew roles, and not only does this make the current scene boring for all but a few people, but it severely lessens the party's ability to survive this combat (and that would suck, since it's only the first one in this adventure). So I'm going to be flexible when it comes to what you can do, by adding to what's at your console.
The UFAS seeks constructive criticism and innovation when it comes to how these adventures play out. Well, at least in this run, they're going to get both.
So when you post actions IC, feel perfectly free to think outside the book, as several of you already have done. Keep in mind, too, that some of you are going to be more useful on the ground than you are in the ship (that's you, Jedi).
Hope you're still enjoying.