dpdx
Explorer
Okay, normally I'm the second or third guy to say "pay no attention to the man behind the curtain," but I've got to share with you some of these rolls. (Don't kill me.
)
As I alluded to IC, Denny got 21, 22 on his Computer Use checks for shields, entitling him to 4d10 both times for shield points. The second roll was heart-breaking: ALL 1s.
But that wasn't the end of it. The module says to roll Shom's +9 pilot check vs. DC 35, and roll fort saves for every entity against the remainder to see who gets crash damage. Shom rolled 18, which added to his +9 Pilot leaves everybody with a Fort Save of 8 to make or suffer 2d4 VP.
Most of the hardier PCs in this adventure have a +3 to Fort, and even those who don't, like the refugees, or Denny, had no trouble beating an 8 on the d20.
However, Kerracor, arguably the toughest PC in the bunch, who only needed a 5 to escape getting the wind knocked out of him, rolls a 3.
Go figure. Dice is weird.

As I alluded to IC, Denny got 21, 22 on his Computer Use checks for shields, entitling him to 4d10 both times for shield points. The second roll was heart-breaking: ALL 1s.
But that wasn't the end of it. The module says to roll Shom's +9 pilot check vs. DC 35, and roll fort saves for every entity against the remainder to see who gets crash damage. Shom rolled 18, which added to his +9 Pilot leaves everybody with a Fort Save of 8 to make or suffer 2d4 VP.
Most of the hardier PCs in this adventure have a +3 to Fort, and even those who don't, like the refugees, or Denny, had no trouble beating an 8 on the d20.
However, Kerracor, arguably the toughest PC in the bunch, who only needed a 5 to escape getting the wind knocked out of him, rolls a 3.
Go figure. Dice is weird.