Here we go...
[sblock=Seerah]
Race: Human
Class: Witch
Alignment: N
Level: 1
Str: 10 +0
Dex: 14 +2
Con: 12 +1
Int: 16 +3
Wis: 14 +2
Cha: 13 +1
BAB: +0
CMB: +0
AC: 12
CMD: 12
Fort: +1
Ref: +2
Will: +4
Hit Points: 10
Racial Traits
+2 Intelligence
Size: Medium
Speed: 30
Bonus Feat:
+1 Skill Point per Level
Languages: Common, +3
Favored Class: Witch (+1 skill point per level)
Class Features
Proficiences: All simple weapons
Patron: Endurance
Hexes: Healing (as Cure Light Wounds, once per creature per 24 hours)
Familiar
Asra, Lynx (stats as standard cat)
HP: 5
AC: 15
Natural Armor: +1
Int: 6
+3 Stealth
Alertness
Share Spells
Empathic Link
1st Level Spells Known: Cure Light Wounds, Sleep, Chill Touch, Charm Person, Mage Armor, Ray of Enfeeblement
Spells
Spell Save DC: 13 + spell level
Spells per Day: 3 Cantrips, 1 first (+1 from Intelligence)
Cantrips Typically Prepared: Touch of Fatigue, Detect Poison, Spark
Level 1: Chill Touch, Sleep
Skills
6 skill Points per Level. * = Class Skill
*Craft (Herbalism): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Heal: +6 (+2 Wis, +3 class skill bonus, +1 skill point)
*Knowledge (Arcana): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Knowledge (Nature): +7 (+3 Int, +3 class skill bonus, +1 skill point)
*Spellcraft: +7 (+3 Int, +3 class skill bonus), +1 skill point)
Stealth: +6 (+2 Dex, +3 familiar, +1 skill point)
*Survival: +6 (+2 Wis, +3 class skill bonus (house rule) +1 skill point)
Feats
Endurance
Toughness
Traits
Sacred Touch (stabilize as a standard action by touch)
Magic is Life (+2 saves vs death effects, auto stabilize while under the effects of a spell)
Equipment
Spear
A permanently frozen ice shard, stolen from her former mentor
A hand-crafted necklace, containing a lock of Rofna's hair
Traveling clothes
3 days of food
Vial of herbal medicine
7 bronze pieces
Waterskin
Belt
Backpack
Background
Seerah was traded to the tribe from another tribe in exchange for a wife for Seerah's tribe's chieftain. Seerah's old tribe's chieftain had lost his wife when he was forced to exile her for practicing forbidden magics. She became the Ice Queen, but the chieftain kept that secret. Seerah has also kept the secret for she learned much of what she knows about magic from she who became the Ice Queen.
Seerah's value was seen in her healing magic and herbal knowledge. She thus spends much of her time with Rofna and Lif. She has been with the tribe for 5 winters now but is still considered a stranger by many due to her reclusive nature.
Seerah has many secrets, not just her association with the Ice Queen. She lied to Hjalmofir when she told him she was unable to bear children and thus would make a poor wife to any man in the tribe. In truth, she bears a secret love for Rofna, but has vowed to herself to never tell anyone, including Rofna herself. Seerah also admires the matriarchal tribes she has heard of and thinks Dyrfinna would be a far better tribal elder, though she keeps those thoughts to herself. Much of Seerah's magic is secret as well. She uses her healing abilities for the tribe, but does not speak about what she learned from the Ice Queen. Seerah has an intense curiosity about the forest pillar and the tower but, as with most things, she keeps those feelings secret.
Seerah was initially taught in the ways of the Plague but after parting ways with her former mistress, sought out a new patron, one that would be of benefit to herself and her new tribe. Asra came to her a few days after Seerah pledged herself to enduring the harsh environment her new tribe calls home.[/sblock]
Let me know if I missed anything. First time creating a Pathfinder character in a few months.
Rolls...
1d100, 1d20, 1d20, 1d20=[29], [10], [6], [14]