Okay, now I have several different ideas...hee hee...so to help me pick one, I want to get some reactions from y'all. Don't worry, this isn't a case of me letting other people decide for me. It'll be my choice in the end. I just want more data to factor into my decision; some outside perspectives.
I especially would like to hear from our player who is contemplating a Witch, as I want to make sure our backgrounds and abilities are distinct and don't take away from each other's thunder.
We have:
Niraya the Lost - A figure of some superstition to the tribe, she was found during the migration between shelters last season; alone and afraid and desperate for help. Skilled enough to be of use around the village, young and pretty enough to be marriageable, she was taken in. Since then strange things have occasionally happened around her, and talk of witchery has started to spread. Niraya would like very much to prove her loyalty to her adopted people, and is willing to take risks to do so.
- Niraya is either: A synthesist summoner, an Oracle of some stripe (other than Flame), or a druidess.
Hooks: What happened to the people she was with before? She has been unwilling to discuss it much so far. What is the origin of her strange powers? Does she know anything dangerous, or useful? Does she mean good or ill for the people of the valley?
Aridha the Prodigal - Some time ago, one family of the tribe broke away to seek better fortunes elsewhere, into the forests to the west. They were never heard of again, until recently. A young woman claiming to be their daughter came to the tribe, dressed in hides and bearing rough-made weapons that she fights like a demon with. Fierce of demeanor, she is a skilled hunter, and seems especially fond of hunting the most dangerous of prey; Orcs.
- Aridha is a dual wielding Skirmisher Ranger (the variant that has no spells).
Hooks: What happened to her parents? What did they encounter in the western woods, and why has she come back? In addition to having a frothing hate-on for orcs, she has a keen interest in the strange stonework found out there, and a hunger for knowledge unusual for mere hunters.
Annika the Summerborn - Born and raised in the tribe, Annika has always been something of a ray of sunlight even in the darkest times. Possessed of a vitality and passion that never seems to ebb, she causes trouble oftentimes, but lifts spirits as well. Ever since she revealed her magic, the tribe has been torn between those who argue her powers might help them, and those who revile and distrust her witchcraft. Frustratingly for her allies, Annika refuses to hold herself back, or put a basket over her light, and claims that she can bring 'summer' to the tribe; or the tribe to summer. But to win over the people, she must back her mad words with deeds...and that's exactly what she will do.
- Annika is an Oracle of the Flame mystery.
Hooks: Annika claims to know things because of visions and whispers...but where do they come from? Does the fire seek to renew the tribe's fortunes, or burn them to ruin? And will the split she's creating in the tribe overcome their bonds of fellowship, leading to open conflict, or even dividing it into two?