[OOC] The Hivemind In Character!

A feat, similar to Alertness, that improves my ability to sneak, and a feat that improves my ability to open/disable things. I'm looking for that +2 to two skills equivalent. I think they are in Song and Silence, but I don't have that on me right now.

Plus other suggestions, as noted.
 

log in or register to remove this ad

Acrobatic - jump, tumble
Athletic - climb, swim
Charlatan - bluff, disguise
Persuasive - bluff, intimidate
Shadow - hide, spot
Trustworthy - diplomacy, gather information

That's all the +2 to two skill feats in S&S.
 
Last edited:

randomling said:


Sounds good. Will check out the DMG in my absence but consider that idea approved!

Awesome!! I presume that Sword and Fist is acceptable as well, since Song and Silence is?

Goblins: Small Humanoid, -2 STR, +2 DEX, -2 CHA, Darkvision 60 ft, speed 30, +4 to Move Silently, favored class Rogue. DMG lists them as ECL 0.

Say, if I go Rogue 1 / Fighter 1, just using the rogue level for stealth and sneak attack, but not for illegal activities, would I still have to join a guild?
 

I guess it's going to depend on whether or not the Guild covers Rogues, the PC class, or people who do thieving, which is a much broader spectrum. You'll probably have to watch your back. Watch me, anyway.
 

garyh said:


Awesome!! I presume that Sword and Fist is acceptable as well, since Song and Silence is?

Goblins: Small Humanoid, -2 STR, +2 DEX, -2 CHA, Darkvision 60 ft, speed 30, +4 to Move Silently, favored class Rogue. DMG lists them as ECL 0.

Say, if I go Rogue 1 / Fighter 1, just using the rogue level for stealth and sneak attack, but not for illegal activities, would I still have to join a guild?

All the WotC "splat books" are fine, since I have them all now. (Yay!)

Goblin is fine.

If you're not planning to be a thief type then no, you won't have to join a guild. But you'll have to give some thought as to how you were trained in your rogueish skills without that... :p

I have to go, Security is throwing us out of the library! :(
 

Shadow gits you a plus 2 to hide and spot checks when following a specific person

Acrobatic give +2 on jump and tumble

Athletic +2 climb and swim

Charlatan gives +2 bluff and disguise

Persuasive gives +2 bluff and intimidate

Trustworthy gives +2 on dipl;omacy and gather info

From the forgotten realms book:

Stealthy gives +2 hide and move silent

Streetsmart gives+2 bluff and gather info

thug: +2 initiative and intinmidaTE

you might also concider luck of heros: +1 to all saves
 

randomling said:
Goblin is fine.

If you're not planning to be a thief type then no, you won't have to join a guild. But you'll have to give some thought as to how you were trained in your rogueish skills without that... :p

He's a freakin' Goblin!!! That's what they do!! They sneak!! :D

Glad I don't have to join a guild, though.
 
Last edited:


Ok, posted draft 1 of Serai, a female human monk/ranger (I used the weapon proficiencies and a weapon from OA--that all right?). Basically, I'm just taking the Monk levels for the swashbuckling abilities, so she can fight without armor, and punch people whenever she drops her swords, etc. She's a protector of the small and the weak: that's why her favored enemy is Beasts, she's used to fighting the larger, stronger, and unnatural creatures. Sound good?
 

Horacio said:
If arwink is a kobold cleric, I feel tempted to be a cute kobold bard, sorta his sidekick... I follow him in the hope he will drive me to dire adventures that will allow me to write e mythic ballad that will live forever in kobolds memory...

Arwink, what would you think of that?

Works for me :)
 

Remove ads

Top