OoC:The Sceptre of Kings:A Heroic Dwarven Quest

Off Topic (Cont'd)

Taklinn will become a Rune Bearer FOR SURE! In the "non silly, heroic game" I will stick with War Cleric with Smart Aleck Diviner Cleric as a cohort.

GE
 

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Moved my character over, long with amending the slow fall distance, and an adjustment of the weight. The old number was pretty much pulled out of thin air. :o
 

Ohh, I gotta pick my own Cohort now? Uhm, oke.

Since I'm level 10 and have a +3 charisma modifier, I'm having Leadership at level 13 for a 9th level cohort, right?

Do I share money with my cohort, or does it get get the NPC 12k?

What stats does it have? Point-buy-system? If so, how many?

I think I'll make it a Dwarven Fighter/Defender who is pretty much the bodyguard of the prince, following him wherever he goes.
 

Oh, I'm sorry thels. I'm used to folks wanting to design their own Cohorts.

I'll happily throw him/her together.

If either you or GE want to make your own...

Cohort will be a 32 Pt Buy

Level 9.
15,000GP
1,000XP for purposes of making magic items/fighting styles etc...

Once again, I am happy to make the Cohorts, let me know.
 

UFOH - if you want to make a straight cleric cohort, that would be cool. I sorta like not knowing exactly what the cohort has up his/her sleave. I really like the personality you put into them. I would like them to be from the same temple with different levels within the temple itself. The cohort was sent to help aid the hospitaler and to learn the ways of 'combat medicine' in a manner of speaking!

GE
 

I'm all right with building a cohort myself, I just thought from your earlier post that that was not the plan for this campaign.

I looked over the prince and fixed some minor stuff and then built the cohort, who'll be a loyal bodyguard to the prince. Their stats should be done now. I'll post background after I got some muchneeded sleep.

I'll attach both of them. Is the format acceptable, or should I change it so it matches Knight Otu's more?

Btw, any mount available that would fit in the environment and meet up to the royal standard of the Prince?
 

Attachments



Is it okay if I give Alembregh a warhorn and name it Horn of Temperlain? It's a nonmagical finecrafted horn, which I guessed at 25 gp, 5lb.
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Prince Alembregh of Temperlain, son of King Borudain of Temperlain, grew up to be a strong, healthy, charming dwarf. As a part of his royal education, Alembregh received training in the arts of war and religion, which both would aid him and his people in the years to follow. Like his ancestors, Alembregh set out a quest for himself to prove his loyalty to his folk by travelling around seeking those that need his help and fighting those that could bring havoc to the dwarves and their friends. During his travels, the prince encountered adventurers with similar goals and asked them to join up with him, slowly forming a small group of heroic warriors. Though he is aware of his own royal bloodline, he pushes it to the background, treating his companions as dear friends and equals, for in combat he has to rely on them and they have to rely on him. His closest companion is probably Duranom, to whom he owns his life.
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Alembregh is a tall, robust dwarf with, like most Gold Dwarves, a dark skin and pitchblack hair. Though the hair on his head is short and trimmed, his beard is long and wellkept. Although he always carries a royal suit of clothes that match the standards of his heritage with him, to be used to diplomatic encounters, he is normally dressed in an outfit that suits his adventuring lifestyle and, when ready for combat, equipped with a shining heavy armor, with the symbol of his house clearly appearant on the front and back. He always fights with his favorite weapon, the Axe of Temperlain, which was bestowed by father upon son along the royal bloodline. He also carries the Horn of Temperlain attached to his belt. Whenever there are problems, he can blow the horn and the dwarves in the vicinity will know there's a dwarf in need of aid.
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Duranom, son of Balomir, decided early on during his life that he wanted to mean something to his folk, and thus joined the ranks of dwarven warriors that defend the kingdom. In the years he trained and patrolled, he became one of the strongest defenders. One day when a surprise raid of orcs were attacking the borders, his fight got interrupted when he heard a heavy horn being blown in the caverns ahead of him. Without thinking he broke position and jumped through the orcish invaders towards the sound, upon where he saw prince Alembregh, surrounded by orcs. With Duranom's help they were able to dispatch the orcs and return to safety. After that, a bond was erected between the prince and the warrior, and since then, they rarely left each others side.
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Duranom is a heavy dwarf who shaves his head in order to make an impression on his enemies. He is quite selfcontained, caring most about fighting bad guys. Despite his lack of communication, he does enjoy company around him, preferably likeminded people. He knows however that there are few as devoted as him. He is in awe of the prince, and might very well give his life to save him might the need arise.
 

Free Group Magic Item ala Horn of Gondor...


The Horn of Temperlain


Nigh seven hundred years ago, Gembard Temperlain, then King of Temperlain, set out on a fateful and Dire mission. A Demon had begun terrorizing the countryside in the East of his Realm, and the King, against all advice from his Council, and against the pleading of his Queen, resolved himself to battle this threat and free his folk from the Fiend's depridations.
What the council and all of those who warned against the journey did not know was the a Sage had told the King that unless he defeated this Demon alone, by only his wits and skills in battle, his Realm would fracture and become no more, though the means of this were left unclear.
Gembard steeled his Will, girding himself in his Platemail, and hefting his Waraxe and Hammer. Setting out at Dawn the next morn, the Dwarf King determined that either he would kill this Demon or die trying.

The details of Gembard's Quest are common knowledge and will not be gone into here. Suffice to say that the King slayed the Demon Hryf'axed'aroogr, killing the Fiend with Dwarf-made Blade and Hammer. When Gembard Temperlain returned to his castle, he bore a long blue Horn, taken from the Demon.
Calling his best Craftsmen and Wizards to him, the King bade them make this into an Heirloom for the House of Temperlain, so that it's Sounding would ever steel their Hearts against evil, their purpose against whatever threat was at hand. The Horn of Temperlain has been passed down through the ages, Dwarf-Father to Dwarf-Son (twice to daughters, Warrior-Maids all)until it has come to the hands of Alembregh Temperlain.



The Horn

The Horn is a blue-black Warhorn, near a foot in length and being worked round with silver and mithral, the embossment showing a scene of Genbard Temperlain slaying the Demon Hryf'axed'aroogr.
Hanging from a Mithral Chain and bearing tiny bloodstones along it's sounding-end the horn is a thing instantly recognized by any Dwarf within a thousand miles, from Legend or personal viewing.

The Horn has the following abilities, usable only when sounded by one of the Royal Blood of Temperlain.



Once a day, a blast as a Horn of Blasting (no chance for damaging the Horn).

Once per day Dispel Magic as a 15th Level Sorcerer in a cone 50 long and 40 deep at it's terminus.

Cause Fear affecting Demons and Devils as a 15th Level Sorcerer
(Dimensions as above).

Once per day Inspire Greatness as the Bardic Ability,except that this affects all Dwarves within 10'radius per CHA bonus point that are allied with the Bearer's Cause (a Cha of 16 <+3> affects all Dwarfs within 30' radius. This ability requires a full round action and lasts for 5 rounds.
This ability resounds for miles, and some say that it can be heard in the Great Hall of Temperlain no matter how far away the bearer...


We won't worry about such things as cost to make, value etc....since it only works for a Royal member of House Temperlain.
 
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