OoC:The Sceptre of Kings:A Heroic Dwarven Quest

Thels said:
As a Bard, you need to max Perform in order to get your special skills. Also, keep in mind that Perform and Handle Animal work different than Craft, Knowledge, Profession and Ride. For the latter 4, you treat different variants as different skills and can apply skillpoints to either one of them independantly.

For Handle Animal and Perform, you pick a variant for each Rank you gain in it. So if you spend 10 points on Perform, you know 10 options.

In 3.0E yes, but in 3.5?

"t. The Perform skill now has subcategories (like knowledge):
Act
Comedy
Dance
Keyboard instruments
Oratory
Percussion instruments
String instruments
Wind instruments
Sing"

I would be fairly sure that no on the design team would have been able to split those up into distinct subcatagories at one per level, but am open to correction.

I considered Sorcerer, but that loses a lot of combat efficency relative to a Bard
 

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In more detail:

Elspeth Galanaxchilde

Half-Star Elf / Half Gold Dragon

Bard 7

Str 18 (+4)
Dex 16 (1 stat boost) (+3)
Con 14 (+2)
Int 16 (+3)
Wis 10 (0)
Cha 22 (+6)

HP: 56 (7d6+14)

Speed 30ft.
Immunities: Sleep, Fire, Paralysis
+2 to saves v enchantments
Low Light Vision
Otherwordly Touch
Extraplanar
Darkvision 60ft
Cone of Fire 1/day 6d10/Reflex Half DC20


Attacks:

Melee:
One Handed: 10 (+1 Sure Striking Long Sword) 1d8+5 19/20x2
Two Weapon: 8 (+1 Sure Striking Long Sword) 1d8+5 19/20x2
8 (MW Shortsword) 1d6+3 19/20x2
Ranged:
9 (MW +2 Composite Shortbow) 1d6+3 x3
Unarmed:
Bite 1d6
Claw 1d4

AC: 26 (+4 Natural, +3 Dex, +8 Armour, +1 Deflection)
Touch: 14 (or 22)
Flatfooted: 23

Saving Throws:
F4 R9 W5

Initiative: +3

Skills:

UMD 10 (16, 18 for scrolls)
Spellcraft 10 (13)
Concentration 10 (12)
Sense Motive 10 (10)
Bluff 10 (16)
Diplomacy 10 (20)
Spot 5 (7)
Listen 5 (7)
Knowledge - History 5 (8)
Perform - Oratory 10 (16)
Decipher Script 5 (8)
Search 0 (2)

Langagues:

Common, Elven, Draconic, Dwarven, Terran, Undercommon.

Feats:
Two Weapon Fighting.
Craft Wand
Expertise.

Notes:
Hasted - 7 Rounds I extra attack on full attack +1 All attacks, +1 AC, +1 Reflex Saves Speed 60ft
Cat's Grace 7 minutes DEX +4. +2 AC. +2 Ranged Attacks +2 Init +2 Reflex Saves
Eagle's Splendour 7minutes CHA +4. +2 to Spell DCs. +2 Bluff. +2 Diplomacy




Equipment:

+3 Called Mithril Breastplate (Levelled Item) +8 AC Max Dex+4 ACP-1 29200
Gift from father at majority.

MW +2 Mighty Composite Short Bow 525
Ring of Proection +1 2000
Ring of Mind Shielding 8000
Bag of Holding 1 2500
Vest of Resistance +1 1000
Quiver of Meilikki/Ehlonna 1800
+1 Sure Striking Longsword 8315
MW Shortsword 310
Wand of Dispel Magic (Self-Created) 7875 & 620 XP
3 x Wand of CLW
MW Bandolleer
Spell Component Pouch

IN BOH:
Bedroll
Flint & Steel
Ink and Pen
Paper
Everburning torch
10 days trail rations
2 x Waterskins
50ft Rope

Unspent: 106gp

XP Total: 47,380




Elspeth's father was a Gold Dragon, Galanax, who vanished barely a year ago in circumstances that are less than clear. Elsepth is a rather capable diplomat who has attached herself to the Prince as advisor, trouble shooter, chronicler and occassional arcane and physical support. [/B][/QUOTE]

Spells:

Per Day: 3/5/4/1
Save DCs: 16 + Spell Level

0 Light V/M
Magehand V/S
Mending V/S
Prestigitation V/S
Read Magic V/S/F
Resistance V/S/M
6

1 CLW V/S 1d8+5 Will Save Half: DC17 Touch
Remove Fear V/S
Feather Fall V
Balagarns' Iron Horn V/S

2 Calm Emotions V/S Will negates DC18
Hold Person V/S/F 7 rounds Will negates DC18
Cat's Grace V/S/M
Eagle's Splendour V/S/M

3 Dispel Magic. V/S 1d20+7
Haste V/S/M
 
Last edited:

Wilphe said:
In 3.0E yes, but in 3.5?

In 3.5 it depends on both level and perform ranks. In 3.0 it used to depend on perform alone, so if you started with another class and maxed perform and then switched to bard, your song powers would already be quite high.

Wilphe said:
"t. The Perform skill now has subcategories (like knowledge):
Act
Comedy
Dance
Keyboard instruments
Oratory
Percussion instruments
String instruments
Wind instruments
Sing"

I would be fairly sure that no on the design team would have been able to split those up into distinct subcatagories at one per level, but am open to correction.

Sorry, my fault. A 3.5 change I wasn't aware of yet.
 




At 1st level, you get all class abilities like normal, EXCEPT for the hit points, which stay the creature's hit points because it's more than 1 HD. I think that's what you were confused with. So you get the d8 only 7 times, but regular class abilities 8 times.
 

Where did you get that from? Unless it is a R3E change I'm not aware of, characters get all their hit dice for race and level (check, for example, SavSpe, the sample Scaled Horror (name?)).
 

Lizardfolk has a level Adjustment of +1. That means that to get an effective character level of 10, it needs 9 Hit Dice. It already has 2 Hit Dice of himself, so you only need to add 7 Hit Dice.
 

But that's pretty much what I said all the time. ;)

For an ECL of 10, I need 7 monk levels, which I had. And since creatures with more than 1 racial HD and character levels works like multiclassing, I'd get the benefits of being a 7th level monk, without some of the benefits of a 1st level character. Those are relegated to the lizardfolk HD.
 

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