CLERIC 6/Hospitaler 4
Alignment: NG
Hit Die: 10d8. + 30 (110 HP Max)
Class Skills:
Concentration 14
Heal (Wis), 10
Knowledge (religion) (Int), 10
Spellcraft (Int). 10
Domains: War, Protection
BAB +8/+3 Melee +14/+9 (dam d10 +3 18-20/x3)
F 9+3+3=15 R 3+3=6 W 6+3+7=16
s 14 (16) +3
D 10
C 16 +3
I 10
W 20 (24) +7
Ch 14 (16) +3
Power Attack, Craft Wonderous Item, Divine Might, 9-Open , Improved Critical, Weapon Focus (War Axe)
[ I wanted to sub Power Attack, Divine Might Feats and Healing and Knowledge Religion skills as it would make more sense with the prestige class]
Periapt of Wisdom +4 8000
+2 (+1) Keen Dwarven Waraxe - Adamantine (Special Item) 17330
+1 Called Plate Mail 5500
+2 Large Steel Shield 4170
Wand of CLW 750
Cloak of Resistance +3 4500
Bead of Karma 2750
Bag of Holding 2500
Potion of CLW x5 250
War Pony 100
Military Saddle 20
Noble Outfit 75
300 ft silk rope 60
Greater Holy Symbol 2540
MW Healers Kit 150
Headband of Charisma +2 2000
Gauntlets of Ogre Power +2 2000
52695
Mundane Equipment
Protection Domain
Granted Power: The character can generate a protective ward, a spell-like ability to grant someone the character touches a resistance bonus equal to the character’s level on the recipient’s next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
1. Sanctuary Opponents can't attack the caster, and the caster can't attack.
2. Shield Other The caster takes half of subject's damage.
3. Protection from Elements Absorb 12 damage/level from one kind of energy.
4. Spell Immunity Subject is immune to one spell/four levels.
5. Spell Resistance Subject gains +12 +1/level SR.
6. Antimagic Field Negates magic within 10 ft.
7. Repulsion Creatures can't approach the caster.
8. Mind Blank Subject is immune to mental/emotional magic and scrying.
9. Prismatic Sphere As prismatic wall, but surrounds on all sides.
War Domain
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.
1. Magic Weapon Weapon gains +1 bonus.
2. Spiritual Weapon Magical weapon attacks on its own..
3. Magic Vestment Armor or shield gains +1 enhancement/three levels.
4. Divine Power The caster gain attack bonus, 18 Str, and 1 hp/level.
5. Flame Strike Smite foes with divine fire (1d6 damage/level).
6. Blade Barrier Blades encircling the caster deal 1d6 damage/level.
7. Power Word, Stun Stuns creature with up to 150 hp.
8. Power Word, Blind Blinds 200 hp worth of creatures.
9. Power Word, Kill Kills one tough subject or many weak ones.
Spells 6 6+1 6+1 4+1 4+1 3+1
Domain Spells
1 Sanctuary
2 Spiritual Weapon
3 Protection/Elements
4 Spell Immunity
5 Spell Resistance
Spells
0 Cure Minor Wounds, Detect Magic x2, Light, Purify Food/Drink, Read Magic,
1 Bless, Divine Favor, Obscuring Mist, Prot / Evil, Remove Fear, Shield of Faith
2 Augury, Bull Strength, Hold Person, Lessor Restoration, Zone of Truth, Silence
3 Stone Shape, Dispel Magic, Invisibility Purge, Magical Vestment,
4 Dimensional Anchor, Death Ward, Divination, Restoration
5 Flame Strike, Righteous Might, True Seeing
See the Skills / Feats to see if you are okay with that stuff.
Also, Would you allow Leadership for another cleric to be along in the party sent to aid Ranyer Lighthand? It would mean a 2 cleric party and one more dwarf
Otherwise I’ll find a different feat for level 9.
GE