OoC:The Sceptre of Kings:A Heroic Dwarven Quest

Some errata:

h. Boots of striding and springing: For the low price of 5500 gp, the wearer gets a +10 ft. enhancement bonus to land speed and a +5 competence bonus on Jump checks.

i. Boots of speed: Free action to activate, 10 rounds of haste (non-consecutive). Essentially, 10 times per day you get to be hasted for a full round.
 
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Is that Boots of Striding and Springing errata or is it 3.5 rules?

I will change my character to go with the new rules then.
 
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Hmm, that I can see.

Given the archtype I'm going for, the Diplomacy/Sense Motive/Bluff triad, Concentration, Spellcraft, UMD and Decipher script are all probably necessary. The knowedges are flavour I would quite like to keep.

I'd most like to nix Perform, as she's a social engineer/adviser/spellcaster - not really an entertainer as such and replace that with Listen and Spot at 5. That of course leaves a part of her class features inaccessible but I'm happy with that, and even happier if I get something else...
 

Wilphe, without Perform, mosy/many of the Bard's abilities will be pretty sueless, right?
Have you thought about Sorcerer or something similar?

Quote:
That of course leaves a part of her class features inaccessible but I'm happy with that, and even happier if I get something else...

What is the something else that you want? I don't mnd working with people to get the the character that they want to play, if there is another class etc...
 

As a Bard, you need to max Perform in order to get your special skills. Also, keep in mind that Perform and Handle Animal work different than Craft, Knowledge, Profession and Ride. For the latter 4, you treat different variants as different skills and can apply skillpoints to either one of them independantly.

For Handle Animal and Perform, you pick a variant for each Rank you gain in it. So if you spend 10 points on Perform, you know 10 options.
 

CLERIC 6/Hospitaler 4
Alignment: NG
Hit Die: 10d8. + 30 (110 HP Max)
Class Skills:
Concentration 14
Heal (Wis), 10
Knowledge (religion) (Int), 10
Spellcraft (Int). 10

Domains: War, Protection

BAB +8/+3 Melee +14/+9 (dam d10 +3 18-20/x3)

F 9+3+3=15 R 3+3=6 W 6+3+7=16

s 14 (16) +3
D 10
C 16 +3
I 10
W 20 (24) +7
Ch 14 (16) +3

Power Attack, Craft Wonderous Item, Divine Might, 9-Open , Improved Critical, Weapon Focus (War Axe)
[ I wanted to sub Power Attack, Divine Might Feats and Healing and Knowledge Religion skills as it would make more sense with the prestige class]


Periapt of Wisdom +4 8000
+2 (+1) Keen Dwarven Waraxe - Adamantine (Special Item) 17330
+1 Called Plate Mail 5500
+2 Large Steel Shield 4170
Wand of CLW 750
Cloak of Resistance +3 4500
Bead of Karma 2750
Bag of Holding 2500
Potion of CLW x5 250
War Pony 100
Military Saddle 20
Noble Outfit 75
300 ft silk rope 60
Greater Holy Symbol 2540
MW Healers Kit 150
Headband of Charisma +2 2000
Gauntlets of Ogre Power +2 2000
52695
Mundane Equipment



Protection Domain

Granted Power: The character can generate a protective ward, a spell-like ability to grant someone the character touches a resistance bonus equal to the character’s level on the recipient’s next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.

1. Sanctuary Opponents can't attack the caster, and the caster can't attack.
2. Shield Other The caster takes half of subject's damage.
3. Protection from Elements Absorb 12 damage/level from one kind of energy.
4. Spell Immunity Subject is immune to one spell/four levels.
5. Spell Resistance Subject gains +12 +1/level SR.
6. Antimagic Field Negates magic within 10 ft.
7. Repulsion Creatures can't approach the caster.
8. Mind Blank Subject is immune to mental/emotional magic and scrying.
9. Prismatic Sphere As prismatic wall, but surrounds on all sides.

War Domain

Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

1. Magic Weapon Weapon gains +1 bonus.
2. Spiritual Weapon Magical weapon attacks on its own..
3. Magic Vestment Armor or shield gains +1 enhancement/three levels.
4. Divine Power The caster gain attack bonus, 18 Str, and 1 hp/level.
5. Flame Strike Smite foes with divine fire (1d6 damage/level).
6. Blade Barrier Blades encircling the caster deal 1d6 damage/level.
7. Power Word, Stun Stuns creature with up to 150 hp.
8. Power Word, Blind Blinds 200 hp worth of creatures.
9. Power Word, Kill Kills one tough subject or many weak ones.


Spells 6 6+1 6+1 4+1 4+1 3+1

Domain Spells
1 Sanctuary
2 Spiritual Weapon
3 Protection/Elements
4 Spell Immunity
5 Spell Resistance

Spells
0 Cure Minor Wounds, Detect Magic x2, Light, Purify Food/Drink, Read Magic,
1 Bless, Divine Favor, Obscuring Mist, Prot / Evil, Remove Fear, Shield of Faith
2 Augury, Bull Strength, Hold Person, Lessor Restoration, Zone of Truth, Silence
3 Stone Shape, Dispel Magic, Invisibility Purge, Magical Vestment,
4 Dimensional Anchor, Death Ward, Divination, Restoration
5 Flame Strike, Righteous Might, True Seeing




See the Skills / Feats to see if you are okay with that stuff.

Also, Would you allow Leadership for another cleric to be along in the party sent to aid Ranyer Lighthand? It would mean a 2 cleric party and one more dwarf ;)

Otherwise I’ll find a different feat for level 9.

GE
 

GE, I have no problem with another NPC, though I will be controlling him (Muwahahahah!).
Were you thinking of a straight Cleric, or a multi-class Cleric.

He could just as easily come from the city itself, one who is fed up with sitting around while Dwarfs die trying to take back their Ancient Homeland.
 

I have made some readability adjustments to my character post.

I think most issues about my character have been resolved (except for the eight level stat increase)? What about hit points - maximum?
 

Yep, it's official, MAX all HPs.

And SS calls Lizard Men an ECL 3, whch means 8 Class Levels
(Cyber-Twists Knight's Arm) Now you advance that 8th Class LVL, dammit...and apply the LVL Stat Increase.
 

Huh, weird. I always thought the Hospitaler was a great PrC for the Cleric too, except for the requirements, which are hard to meet for a cleric, with them being crossclass skills and all.
 

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