OoC:The Sceptre of Kings:A Heroic Dwarven Quest

(Points at Thels) 'What he said.'
I just got off of work, and , as I said when i began this one, I won't be able to post much through Monday, as I am bar-backing/floor managing/coat-checking and painting at the club where I work (not in that order as far as what on which days, however).
Still, I can do this (check to see what you folks have before I go to sleep).

Lizardman is ECL3, so you do have 8 class levels.

Looks like folks are voting for the max HP, though my bleery eyes would need to be able to focus properly to make sure.
Thels, yours looks fine, as do the others I've seen. I have to go look at this 'poke-mount' that you keep referring to.

I don't know if you guys are familiar with the miniatures game 'Chronopia', but that sort of inspired this game, which I wanted to do as a RL RPG, with 3 princes competing to find the Sceptre of Kings, as it would show which of them was goingto be the next High King of the Dwarves.

The Horned Ones Dwarves from that game ride massive Ram-like mounts, which are comfortable underground. I could work something up.

Hehe, If Alembregh and you all find it, that could cause some serious waves in my Underdark games, as you aren't THAT far from them...Imagine, all the Dwarves massing, guided by the Deep Dwarves, who know EXACTLY where that pesky Drow city is...and darn it, but those silly Drow have just had a Civil War that has left them very weakened...Hmmm.

Fawning Drow Scout: 'Mistress Bezevene, there are Dwarves marching on the City.'
Duchess bezevene:'So what, Worm, take the army and crush them...'
Fawning Drow Scout:'Mistress, there are 10,000 dwarves marching on the City..."
 

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Trapmaster Turlogh
10th Level Shield Dwarf Rogue, Lawful Neutral

STR 14 (+2)
DEX 22 (+6) [Includes 2 Stat bumps and +2 Gloves of Dexterity]
CON 14 (+2)
INT 14 (+2)
WIS 12 (+1)
CHA 10 (+0)

Combat Stats:
Base Attack Bonus: +7/+2
Melee: +9/+4
Ranged: +13/+8
Hit Points: 80 [10d6+20]
Armor Class: 24 [10 + 6 (DEX) + 6 (Armor) + 2 (Ring)]
Initiative: +10 [+6 DEX, +4 Improved Initiative]
Movement Rate: 30 feet [boots]

Saving Throws:
Fort: +7 [+3 base, +2 CON, +2 Cloak]
Ref: +15 [+7 base, +6 DEX, +2 Cloak]
Will: +6 [+3 base, +1 WIS, +2 Cloak]

Feats:
Quickdraw
Weapon Finesse: Short Sword
Improved Inituative
Expertise

Skills:
Balance +14 (6 ranks + 6 Dex +2 Tumble)
Climb +10 (8 ranks + 2 Str)
Craft: Trapmaking +15 (13 ranks + 2 Int)
Disable Device +17 (13 ranks + 2 Int +2 Tools)
Escape Artist +15 (3 ranks + 6 Dex +6 Vest)
Hide +19 (13 ranks + 6 Dex)
Jump +14 (5 rank + 2 Str +5 Boots +2 Tumble)
Listen +7 (6 ranks + 1 Wis)
Move Silently +19 (13 ranks + 6 Dex)
Pick Lock +20 (10 ranks + 6 Dex +4 Vest)
Search +25 (13 ranks + 2 Int + 10 Lens)
Spot +14 (13 ranks + 1 Wis)
Tumble +21 (13 ranks + 6 Dex +2 Jump)

Languages:
Common, Dwarven, Orcish, Undercommon

Special Abilities:
Darkvision 60'
+1 to hit orcs and goblinoids,
+2 on Appraise of stone/metal items
+2 on stone/metal Craft checks
+4 dodge bonus vs giants
+2 to saves vs spells
+2 to saves vs. poison
Stonecunning
Sneak Attack +5d6
Uncanny Dodge (Dex bonus to AC)
Uncanny Dodge (Can't be flanked)
Improved Evasion

Equipment:

Mithral Shirt +2 (+6 AC, Max Dex +6, ACP 0) 5100 gp
"Whisper" Sword of Subtlety +1(Leveling Item, +14/+9, 1d6+3, 19-20/x2, +4 to hit and damage with sneak attack) 15310 gp
Cloak of Resistance +2 4000 gp
Gloves of Dexterity +2 4000 gp
Vest of Escape 2000 gp
Heward's Handy Haversack 2000 gp
Boots of Striding and Springing 5500 gp
Lens of Detection 3500 gp
Ring of Protection +2 8000 gp
Dagger +1 [+11/+6 melee, +15/+10 ranged, 1d4+3, 19-20/x2, Range 10] 2302 gp

Potion of Cure Moderate Wounds (4) 1200 gp
Potion of Blur (2) 600 gp
Potion of Invisiblity (2) 600 gp

Masterwork Dagger [+10/+5 melee, +14/+9 ranged, 1d4+2, 19-20/x2, Range 10]
Masterwork Thieves' Tools
Rope, silk, 100'
Masterwork Manacles
Bed Roll
Blanket
Waterskin
Trail Rations, 10 days
Acid Flask (5)
Holy Water (4)
Tanglefoot Bag (2)
Thunderstone (3)
Alchemist Fire (5)

272 gold pieces

Trapmaster Turlogh has blue eyes and black hair. His hands, arms and face are criscrossed with scars and he wears a eye patch over is left eye.

Turlogh has spent most of his life studing under the finest builders and trapmakers of Temperlain. It has been a hard road and he has the scars to prove it. When Prince Alembregh asked him to come with him to Cavaghn, Turlogh jumped at the chance to prove his worth and his skill. Caring his father's sword "Whisper", Turlogh also hopes he can avenge his father's death at the hands of a bugbear cheiftan.
 
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Xael said:
Do you allow the Hold The Line feat from Sword & Fist?

Edit: And would you allow Bracers of Striking from Magic of Faerun?

I'd like to get ansvers to these if I might. Bracers of Striking would fit as the "leveled item".



And stop the press!:

n. Shuriken now work like any other thrown weapon, though they're priced like ammunition for enhancement, etc. because they're disposable, and they're drawn as a free action to allow faster throwing. Shuriken are considered a special monk weapon, allowing them to flurry with them. They also do more damage (1d2) and add Str bonus to damage.
 

Miquiztli : Your sheet says Mithral Armor +1, thoughtthe numbers add up to a +2 shirt. Your GP math is fine, so I assume that you just mis-typed it.

Sword of Subtlety? What's the power, please, my brain is fried from work though I can go dig it up somewhere I suppose.

Xael: Yes on the Bracers and the Feat.

Sure, you can have the bracers as your special Item.

Folks please denote your Special item with a <L>, thanks.
 

Yes, the Mithral Shirt should be +2.

Sword of Subtlety is from the DMG page 190. It is a +1 short sword that gives a +4 bonus to the attack roll and damage with a sneak attack.
 
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Thels said:
You last hit die for the monster gets replaced by the class hit die, so it's 1d8+3 + 8d8+24, which ends up being the same thing.

I'm sorry, but not a single of the creatures with class levels from Savage Species supports that. Only creatures with 1 or fewer racial HDs get to replace that with class HDs. :)

Thus, a level adjustment of +1 and 2 racial HDs would mean 7 class levels.

(Help me, I'm mad! I'm trying to weaken my character! :D)
 
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Hmm, I could be wrong about the HP for creatures with more than 1 HD. But afaik, it's still a 9th level creature overall with 8 class levels.
 

Just double checked with my savage species. Knight has got it right. Any creature with more than one HD has to add class levels on top of those. Only creatures with one HD replace that one with a class level.

So his lizardman is 2 Lizardman HD + 1 LA + 7 monk levels.
 

Umpteenth draft of mine, first up here:

Elspeth Galanaxchilde

Half-Star Elf / Half Gold Dragon

Bard 7

Str 18
Dex 16 (1 stat boost)
Con 14
Int 16
Wis 10
Cha 22

HP: 56

Skills:

UMD 10
Spellcraft 10
Concentration 10
Sense Motive 10
Bluff 10
Diplomacy 10
Perfrom - Oratory 10
Knowledge - History 10
Knowledge - Geography 5
Decipher Script 5

Langagues:

Common, Elven, Alagondaran*, Draconic, Dwarven, Terran

Feats:
Two Weapon Fighting.
Craft Wand
Expertise.

Unique Item will probably be Mithril breastplate.

*Or Whatever


Elspeth's father was a Gold Dragon, Galanax, who has since been killed by the great drake awakened by the dwarves. Elsepth is a rather capable diplomat who has attached herself to the Prince as advisor, trouble shooter, chronicler and occassional arcane and physical support.
 
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Wilphe:

At first I was going to nix the Father killed by the Grake Drake thread so as to keep as much mystery as possible <nobody has seen it and lived etc...), but I like it now...interesting options.
Your father disappeared a year ago, either dead or ?


I do find it disconcerting that your Bard has NO Spot or Listen, since they are both Class skills...
If you want to go an item for these skills, I'm ok with that.
I frequently take a +10 to spot and listen' item etc, a steal at 4,000.

Just a heads up, I like perception skills, Spot,Listen,Search.-They will come into play very often in game, though I usually roll them and don't even ask for them players get suspicious when the Dm says 'OK, everybody make me a Spot roll...er).
 
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